Commit Graph

13 Commits

Author SHA1 Message Date
raysan5
2168d8aa1a Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
2016-06-02 19:16:11 +02:00
raysan5
0a27525a4b Dependencies review
Checking some files to be converted to header-only
2016-06-01 14:01:35 +02:00
raysan5
c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
victorfisac
ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
victorfisac
60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
victorfisac
7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
victorfisac
305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5
ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5
cf6c6fefd7 Review some function names for consistency with raymath 2016-01-20 19:23:58 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
a299bc289b Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
Ray
8c8e5bb7c8 Update and rename physics.c to physac.c 2015-12-30 13:43:53 +01:00