JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set ( #5282 )
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* [examples] Added: `shaders_mandelbrot_set`
* Simplified shader code and added comments
* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Jeffery Myers
7191749d66
[examples] Fix examples to work in MSVC ( #5267 )
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* Fix warnings in many examples
Add examples to MSVC solution correctly
* fix CI error
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Co-authored-by: Ray <raysan5@gmail.com >
2025-10-15 19:02:52 +02:00
Ray
377853bb32
REXM: Updated new examples requried files
2025-10-02 13:16:00 +02:00
Ray
6966ad5717
Update shaders_ascii_rendering.c
2025-09-30 18:39:27 +02:00
Maicon Santana
a553fbd0c7
[examples] Fix shaders_ascii_rendering ( #5219 )
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* Add ascii post processing
* Fix broken characters and add more comments
* Rename example
* Refactored as requested
2025-09-30 18:34:06 +02:00
Ray
218a806ec2
REVIEWED: example: shaders_ascii_rendering
2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb
Add ascii post processing ( #5213 )
2025-09-29 17:44:48 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs ( #5205 )
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Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Ray
bb28d7fd0e
Update normalmap.fs
2025-09-21 20:37:01 +02:00
Ray
8ada37d967
Update depth_write.fs
2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3
Update depth_render.fs
2025-09-21 13:28:27 +02:00
Ray
b8420d4821
REXM: Update examples
2025-09-13 10:46:14 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
698d37c57a
Update shaders_normalmap_rendering.c
2025-09-09 17:30:25 +02:00
Ray
28c5d16000
Update shaders_shadowmap_rendering.c
2025-09-09 00:15:26 +02:00
Ray
811ec4fb1e
REVIEWED: shaders_shadowmap_rendering example
2025-09-08 21:02:58 +02:00
Ray
ef0dd5f774
REXM: Updated examples after some renames
2025-09-08 21:01:59 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
25f4e544d1
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
Ray
e1dfb4cd4e
Update shaders_normal_map.c
2025-09-07 11:44:03 +02:00
Ray
2d19abb2cf
REXM: REVIEWED: Examples header info inconsistencies
2025-09-07 11:04:00 +02:00
Ray
e5cef3c0d8
REXM: Reviewed examples source code headers metadata
2025-09-07 10:46:51 +02:00
Ray
eb816898e5
Revert "Added creation-review years to examples"
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This reverts commit b5e25916fc .
2025-09-05 23:02:06 +02:00
Ray
b5e25916fc
Added creation-review years to examples
2025-09-05 11:25:24 +02:00
Ray
a51cb7fe30
REXM: Updated some examples inconsistencies
2025-09-04 19:15:37 +02:00
Ray
d97e0a8ac7
REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
2025-09-04 11:27:32 +02:00
Ray
41dee9e9f9
REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
2025-09-04 11:12:01 +02:00
Ray
dd0587e12a
Update shaders_texture_drawing.c
2025-09-04 10:33:22 +02:00
Ray
2e376c6f5b
Update shaders_spotlight.c
2025-09-04 10:33:14 +02:00
Ray
2a295210fb
Update shaders_spotlight.c
2025-09-03 19:58:38 +02:00
Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
2025-09-03 10:40:31 +02:00
Ray
aa475b1046
REVIEWED: Code sections description for consistency
2025-09-02 12:34:04 +02:00
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
Ray
a72b4b177b
Updated examples short description
2025-08-26 00:32:24 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap --> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
503e6d8bb5
Merge branch 'master' into julia_set
2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2025-08-11 20:22:31 +02:00
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2025-08-11 20:22:02 +02:00