Ray 
							
						 
					 
					
						
						
							
						
						79e2be68c2 
					 
					
						
						
							
							Reviewed skinning shaders  #4412  
						
						
						
						
					 
					
						2024-10-23 00:20:59 +02:00 
						 
				 
			
				
					
						
							
							
								Daniel Holden 
							
						 
					 
					
						
						
							
						
						86ead96263 
					 
					
						
						
							
							[rmodels] Optional GPU skinning ( #4321 )  
						
						... 
						
						
						
						* Added optional GPU skinning
* Added skinned bone matrices support for different file formats.
* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.
* Added GPU skinning example.
* Removed variable declaration to avoid shadowing warning. 
						
						
					 
					
						2024-09-20 17:30:37 +02:00 
						 
				 
			
				
					
						
							
							
								johann nadalutti 
							
						 
					 
					
						
						
							
						
						53221eb799 
					 
					
						
						
							
							feat: vox_loader normals and new voxels shader ( #3843 )  
						
						
						
						
					 
					
						2024-02-29 18:28:51 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						fec0ce34c5 
					 
					
						
						
							
							Remove trailing spaces  
						
						
						
						
					 
					
						2021-10-19 14:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						9a568654be 
					 
					
						
						
							
							REMOVED: EXAMPLE: models_material_pbr  
						
						
						
						
					 
					
						2021-10-12 12:46:41 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						e0720a0a55 
					 
					
						
						
							
							WARNING: REVIEWED: Default shader uniform names  
						
						... 
						
						
						
						When a shader is loaded, by default, several locations are tried to be set automatically. 
						
						
					 
					
						2021-06-25 13:35:43 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						b36422083e 
					 
					
						
						
							
							Remove headers from shaders  
						
						
						
						
					 
					
						2021-05-22 16:09:34 +02:00 
						 
				 
			
				
					
						
							
							
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						0f10c44578 
					 
					
						
						
							
							Fixes gl state after HDR texture functions. ( #1621 )  
						
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						Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com > 
						
						
					 
					
						2021-02-28 23:31:25 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						65b299c6cf 
					 
					
						
						
							
							Replace tabs by 4 spaces  
						
						
						
						
					 
					
						2021-01-25 17:53:04 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						b5d50ee51a 
					 
					
						
						
							
							EXAMPLE: models_skybox works on OpenGL ES 2.0  
						
						
						
						
					 
					
						2020-09-18 20:47:39 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						488c60d139 
					 
					
						
						
							
							Small shader fix on vec3 initialization  #1298  
						
						
						
						
					 
					
						2020-07-28 11:27:05 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						b4ff6fdde3 
					 
					
						
						
							
							Review skybox shaders  
						
						
						
						
					 
					
						2020-07-10 12:20:57 +02:00 
						 
				 
			
				
					
						
							
							
								peppemas 
							
						 
					 
					
						
						
							
						
						0e26d514b8 
					 
					
						
						
							
							Fix bug  #1270  ( #1282 )  
						
						... 
						
						
						
						* Fix bug #1270 
Added an argument to the shader in order to flip the texture
* Fix Bug #1270 
* Fix bug #1270  
						
						
					 
					
						2020-06-20 17:55:56 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						a6297a2be1 
					 
					
						
						
							
							Some code tweaks  
						
						
						
						
					 
					
						2020-03-03 01:21:06 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						7caedff9ca 
					 
					
						
						
							
							Review weird PBR shader issue >_<  
						
						
						
						
					 
					
						2019-09-12 19:22:47 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6332bc0398 
					 
					
						
						
							
							Corrected issue with shader loading  
						
						... 
						
						
						
						When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. 
						
						
					 
					
						2019-05-18 01:24:00 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						245cf2400e 
					 
					
						
						
							
							Review shader examples  
						
						
						
						
					 
					
						2019-05-17 20:03:04 +02:00