Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
a8dfd9db76
REXM: RENAMED: shaders_normalmap
--> shaders_normal_map
2025-08-18 14:35:04 +02:00
Ray
503e6d8bb5
Merge branch 'master' into julia_set
2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2025-08-11 20:22:31 +02:00
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
2025-08-11 18:16:00 +01:00
Ray
570082deba
WARNING
: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
Ray
2365ac8def
REVIEWED: Example shaders_normalmap
#5032
2025-08-07 17:31:11 +02:00
Ray
54473e2c2b
REVIEWED: Example shaders_normalmap
, it crashes #5032
2025-08-07 17:28:25 +02:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
f0889a74fe
EXAMPLES: Format tweaks
2025-08-07 17:08:22 +02:00
Ray
d45b00b191
Update shaders_rounded_rectangle.c
2025-08-07 17:07:26 +02:00
Ray
1fadc67fb3
ADDED: Missing resources on some examples
2025-08-07 17:05:25 +02:00
Ray
414235dd17
Update shaders_multi_sample2d.c
2025-07-30 16:06:43 +02:00
sir-irk
32026ca78b
fix preview image file name
2025-07-08 06:34:25 -05:00
sir-irk
86d2db2aa9
fix typo on UI and preview image
2025-07-08 05:51:14 -05:00
sir-irk
9a578dbce0
fix formatting
2025-07-08 05:47:11 -05:00
sir-irk
897a8fbc9f
adding preview image
2025-07-08 05:28:15 -05:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Pivok
0ffc8c517f
Pbr example fix
2025-05-17 12:32:17 +02:00
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
2025-04-16 18:23:55 -07:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
Ray
e4993c5557
Merge branch 'master' of https://github.com/raysan5/raylib
2025-02-25 17:50:54 +01:00
Ray
557d071fa2
Reviewed shader loading message
2025-02-25 17:50:46 +01:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Ray
53ea275b9c
Merge branch 'master' of https://github.com/raysan5/raylib
2025-01-26 19:43:01 +01:00
Ray
861ebafe62
Update shaders_mesh_instancing.c
2025-01-26 19:42:52 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
...
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
...
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
...
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
...
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
2025-01-17 10:42:30 +01:00
Ray
7c7b087efb
REVIEWED: example: shaders_deferred_render
-WIP-
...
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
cfbba79bd3
REVIEWED: example: models_textures_tiling
shaders
2025-01-12 20:59:12 +01:00
Ray
fddfb58f85
REVIEWED: Potential shader issues
2025-01-12 20:39:07 +01:00
Ray
af163ba22a
REVIEWED: example: shaders_julia_set
2025-01-12 20:29:46 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
2025-01-11 19:36:46 +01:00
Ray
62d8969a56
Reviewed shader formating
2025-01-10 22:56:25 +01:00
veins1
08b089f620
Reviewed shaders_deferred_render ( #4676 )
...
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
2025-01-10 17:41:40 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c
for OpenGL ES 3 ( #4617 )
...
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs
2024-12-01 22:40:23 +01:00