Ray
c1d282d9e8
Corrected bug on no-extension
2019-10-21 17:37:43 +02:00
Ray
b75511248d
Remove trailing spaces
2019-10-17 17:18:03 +02:00
Ray
7baa2975ec
REDESIGNED: IsFileExtension()
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Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
raysan5
08165fed18
Review DecompressData() types, for consistency
2019-09-15 11:15:33 +02:00
Ray
4ccf1e61be
Corect typo
2019-09-13 17:07:29 +02:00
Ray
0a2177b4bc
ADDED: GetWindowPosition()
2019-09-10 12:43:44 +02:00
Ray
ae2452d280
ADDED small compression API
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- ADDED: CompressData()
- ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
2019-09-08 01:11:53 +02:00
raysan5
4e43192561
Review latest PR
2019-08-27 13:15:56 +02:00
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
2019-08-27 13:05:28 +02:00
raysan5
41732bebe8
Formatting tweak
2019-08-27 12:22:54 +02:00
raysan5
e2183f0b99
Update version in case no config.h is being used
2019-08-27 12:10:09 +02:00
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
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raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5
addbd88833
Expose scissor functionality
2019-08-26 21:09:03 +02:00
raysan5
20fa362700
Review comment
2019-08-21 18:59:15 +02:00
raysan5
3db13edd89
Support mouse cursor on RPI native
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Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
2019-08-20 19:32:12 +02:00
Ray
ce8d7042c6
PR formatting review
2019-08-16 16:15:47 +02:00
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
2019-08-16 16:09:50 +02:00
raysan5
740834bb83
REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()
2019-08-11 12:04:54 +02:00
Wayde Reitsma
2c2ccadd32
Small fix in GetMouseY ( #940 )
2019-08-11 11:17:20 +02:00
Ray
b354c10072
ADDED: DirectoryExists()
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ADDED: GetPrevDirectoryPath()
2019-08-07 00:26:33 +02:00
Ray
7c05e498fc
Test Camera on Android
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It can break building on that platform...
2019-07-24 22:39:33 +02:00
Ray
bc3983a3dd
Solved issue #912
2019-07-22 21:15:25 +02:00
Leandro Gabriel
a4e307ed96
Fix typo in comment (onlyl -> only)
2019-06-24 16:06:02 +02:00
Ray
1b249ac1e1
Define some globals
2019-06-19 15:43:35 +02:00
Ray
f951f0c536
RENAMED: LoadDefaultFont() -> LoadFontDefault()
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Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00
Ray
721d18589f
Corrected issue with input threads (RPI)
2019-06-14 18:24:55 +02:00
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
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Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
DarkElvenAngel
034e9ba1b8
Add files via upload
2019-06-10 17:09:53 -04:00
Mohamed Shazan
272d9d58e3
Add VS2017.ANGLE Project
2019-06-06 15:03:03 +05:30
Ray
f45691ca8d
Rename function to follow javascript notation
2019-05-22 16:12:47 +02:00
Ray
be7e56f51e
Move emscripten web shell to src
2019-05-22 10:40:51 +02:00
Ray
b1806f6600
Add config SUPPORT_SSH_KEYBOARD_RPI
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Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.
Disabled by default.
2019-05-21 20:59:13 +02:00
Ray
316b6aa181
Reverted change that breaks mouse on web
2019-05-20 17:21:46 +02:00
Ray
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
Ray
afd90a5a56
Add comment tweak
2019-05-07 09:50:40 +02:00
Ray
c6b7f9c5b0
Some minor comments
2019-05-03 15:55:24 +02:00
Ray
f44888e466
Force HighDPI on macOS
2019-05-03 09:45:16 +02:00
Ray
fc56f8d9ef
Work on touch_as_mouse input -WIP-
2019-05-02 09:46:01 +02:00
Ray
c9025ed205
Corrected issue with texture rendering
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Not sure if already corrected...
2019-05-01 16:15:33 +02:00
Ray
bb2841a26d
WARNING: Support high DPI displays
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This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).
Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.
This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).
The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.
Use at your own risk.
2019-05-01 14:30:36 +02:00
raysan5
100c82e369
Review formatting to follow raylib style
2019-04-28 18:23:21 +02:00
Reece Mackie
a51f3be38f
Fix web
2019-04-28 16:53:20 +01:00
Reece Mackie
e69688437a
Why does visual studio keep using tabs!!!
2019-04-28 16:06:56 +01:00
Reece Mackie
d42965b0b0
Fix tabs
2019-04-28 16:05:45 +01:00
Reece Mackie
3244ec2a1d
Add another UWP comment for clarity
2019-04-28 16:03:23 +01:00
Reece Mackie
7ca856f9b7
Formatting changes
2019-04-28 15:59:39 +01:00
Reece Mackie
f8c6226826
Merge branch 'master' into gamepad-rework
2019-04-28 15:54:50 +01:00
raysan5
40940f4398
Some formatting review
2019-04-28 16:45:23 +02:00