Ray
b0dcdf688f
Reviewed functions description
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Replaced: Returns -> Get
2021-06-10 17:43:58 +02:00
raysan5
e95d8bc655
Minor format tweaks
2021-06-05 12:33:05 +02:00
isaac553876299
d1ac38171c
Update raymath.h ( #1802 )
2021-06-01 17:00:40 +02:00
Ray
c828e481fb
Review code format
2021-05-29 13:56:08 +02:00
Hristo Stamenov
beeac18eb1
Fix QuaternionToMatrix returning transposed result. ( #1793 )
2021-05-29 13:53:00 +02:00
raysan5
8f1d81df0f
Review code formatting
2021-03-31 17:55:46 +02:00
Dan Bechard
5325d8d2ba
Don't call sqrtf when axis already normalized ( #1672 )
2021-03-23 11:32:25 +01:00
Ray
9909068714
Removed trailing spaces
2021-03-19 19:43:44 +01:00
Ray
fe9181c1b4
REVIEWED: QuaternionFromEuler() #1651
2021-03-19 18:24:12 +01:00
Ray
ca1f2f9078
REVIEWED: MatrixRotateZYX() #1642
2021-03-18 13:47:18 +01:00
Ray
2b9d81c9bc
REVIEWED: QuaternionFromEuler() #1651
2021-03-18 13:38:56 +01:00
Ray
742206c1f2
Review formatting
2021-03-02 00:31:04 +01:00
masterex1000
4e6253b546
Add check to flip quaternion ( #1624 )
2021-03-02 00:29:48 +01:00
Jeffery Myers
48a7cd3c87
[Examples] Fix typecast warnings in examples. ( #1601 )
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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-20 23:37:32 +01:00
Jeffery Myers
2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 ( #1599 )
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* More warning fixes for physics and math
* fix a crash introduced with the warning changed.
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com >
2021-02-20 11:15:40 +01:00
raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
raysan5
b78ee13791
ADDED: CheckCollisionLines()
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Removed function from raymath
2020-12-23 12:45:53 +01:00
Victor Gallet
668b3e4cfb
[Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect ( #1466 )
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* Add a function to know if two lines intersect each other and if yes, get the intersection point
* Remove indents
* Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function
* Remove bad indents
* Fix compilation issues
* Fix compilation error
* Fix compilation error
* Replace keyword '_Bool' by 'bool'
2020-12-21 21:04:02 +01:00
Random
0322fc28d4
optimized MatrixLookAt ( #1442 )
2020-11-29 10:08:22 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
Daniel-Junior Dubé
a8685ee4fd
Add Vector2Reflect to raymath.h ( #1400 )
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Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same.
I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?
2020-10-04 12:12:52 +02:00
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
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* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
2020-09-27 10:29:05 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
d0ebeb1713
Reorder some functions
2020-08-23 21:18:39 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
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Co-authored-by: codifies <nospam@antispam.com >
2020-08-23 21:01:26 +02:00
jvocaturo
6e84120b89
fix bug in QuaternionFromVector3ToVector3 ( #1263 )
2020-05-27 17:52:23 +02:00
Noor Wachid
abb94bd2ff
Adding Normalize and Remap functions ( #1247 )
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* Adding Norm and Remap functions
// Normalize input value within input range
// Remap input value within input range to output range
* Rename Norm to Normalize
To make it uniforms with Raylib's functions
* Calculate Remap without other functions
2020-05-15 13:08:28 +02:00
ThePituLegend
d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. ( #1248 )
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* Introduced Vector2 and Vector3 Square Lenght.
* Square length functions renamed
2020-05-14 22:31:58 +02:00
raysan5
b8055925bf
Update raymath.h
2020-05-01 18:19:54 +02:00
raysan5
af744b07c3
Review latest PR formatting
2020-05-01 18:04:47 +02:00
Anata
4583987fb9
Add Vector2MoveTowards function ( #1233 )
2020-05-01 17:50:41 +02:00
G3bE
32387317bf
Make raymath more consistent ( #1197 )
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* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
2020-04-13 16:32:45 +02:00
Valentin Lemière
41582f0448
Fix "variable is reassigned before use" linter warning on raymath.h ( #1158 )
2020-03-29 22:03:10 +02:00
i-right-i
3c2ee1cc75
Update raymath.h ( #1118 )
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* Update raymath.h
Added Vector2Rotate Function.
* Update raymath.h
2020-03-02 10:22:08 +01:00
Ray
9b5a796213
Use float math functions
2020-02-26 20:20:52 +01:00
Ray
b5fe41f41a
Review libc dependencies and remove when possible
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Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray
fa0d5bbf9e
Remove duplicate function
2020-01-23 21:12:50 +01:00
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
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Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
raysan5
21c30f43d4
Update year to 2020
2020-01-05 20:01:54 +01:00
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
2019-08-09 17:04:52 +02:00
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
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* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
Ray
d690e734f9
Merge pull request #799 from flashjaysan/master
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Update raymath.h
2019-04-13 15:08:28 +02:00
flashjaysan
310d1d1589
Update raymath.h
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Removed a useless semicolon.
2019-04-13 14:35:07 +02:00
Ray
fc6f5a92f3
Reviewed functions definition
2018-10-24 22:24:59 +02:00
raysan5
cd6c362485
Corrected func name typo
2018-10-13 16:00:54 +02:00
Ray
f32e23c11b
Merge pull request #641 from ChrisDill/master
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Added a few missing functions to raymath
2018-09-13 12:51:45 +02:00
ChrisDill
1e1bbaa40b
Added a few missing functions to raymath
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- Added Vector2MultiplyV
- Added Vector2DivideV
- Added Vector3Divide
- Added Vector3DivideV
2018-09-13 11:43:10 +01:00
Oğuzhan Çankaya
2bef76735d
lerp for vector2 and float
2018-08-21 04:14:43 +03:00