Ray 
							
						 
					 
					
						
						
							
						
						3f1e59a7cf 
					 
					
						
						
							
							Update copyright to 2024  
						
						
						
						
					 
					
						2024-01-02 20:58:12 +01:00 
						 
				 
			
				
					
						
							
							
								MichaelFiber 
							
						 
					 
					
						
						
							
						
						18e9784c6d 
					 
					
						
						
							
							Remove PLATFORM_RPI ( #3232 )  
						
						... 
						
						
						
						* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org >
Co-authored-by: Ray <raysan5@gmail.com > 
						
						
					 
					
						2023-09-07 17:42:28 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						b59fab7ee6 
					 
					
						
						
							
							Update year to 2023  
						
						
						
						
					 
					
						2023-01-01 16:00:56 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						4a9391ae83 
					 
					
						
						
							
							REVIEWED: examples descriptions  
						
						
						
						
					 
					
						2022-07-20 01:28:37 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						c1b01c0d5d 
					 
					
						
						
							
							Added new comment to examples  
						
						
						
						
					 
					
						2022-06-21 19:53:18 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						01e28263be 
					 
					
						
						
							
							WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
						
						... 
						
						
						
						Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
						
						
					 
					
						2021-03-14 11:05:51 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c32ae480af 
					 
					
						
						
							
							RENAMED: FormatText() -> TextFormat()  
						
						... 
						
						
						
						This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() 
						
						
					 
					
						2020-08-16 11:28:15 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						b525039e0a 
					 
					
						
						
							
							Review ALL examples  
						
						
						
						
					 
					
						2019-05-20 16:36:42 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						970f1e8ff1 
					 
					
						
						
							
							examples review  
						
						
						
						
					 
					
						2019-05-17 01:17:40 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						424d3ca8d9 
					 
					
						
						
							
							examples review  
						
						... 
						
						
						
						Redesigns, deletes and renames
Also noted authors propertly on contributed examples 
						
						
					 
					
						2019-05-14 15:34:23 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						2ddc4bacba 
					 
					
						
						
							
							Example review  
						
						
						
						
					 
					
						2019-05-06 09:41:54 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						55f8dbc755 
					 
					
						
						
							
							WARNING: Redesigned SetShaderValue()  
						
						
						
						
					 
					
						2019-01-10 11:25:26 +01:00 
						 
				 
			
				
					
						
							
							
								Marco Lizza 
							
						 
					 
					
						
						
							
						
						0c5bee4c9a 
					 
					
						
						
							
							Limiting FPS to 60 for uniformity with other examples.  
						
						
						
						
					 
					
						2019-01-09 16:33:09 +01:00 
						 
				 
			
				
					
						
							
							
								Marco Lizza 
							
						 
					 
					
						
						
							
						
						0fe56b1674 
					 
					
						
						
							
							Adding basic palette-switching example using uniform arrays.  
						
						
						
						
					 
					
						2019-01-09 16:20:56 +01:00