Ray 
							
						 
					 
					
						
						
							
						
						bdc5686e4c 
					 
					
						
						
							
							Update shaders_julia_set.c  
						
						
						
						
					 
					
						2021-04-07 12:25:04 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						cdc3754449 
					 
					
						
						
							
							ADDED: Support model normal matrix location  #1691  
						
						
						
						
					 
					
						2021-03-31 20:44:16 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c772de702b 
					 
					
						
						
							
							REVIEWED: DrawMeshInstanced() matrix computations  
						
						... 
						
						
						
						Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations 
						
						
					 
					
						2021-03-31 19:59:23 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						fd3e2fda00 
					 
					
						
						
							
							RENAMED: example: shaders_mesh_instancing  
						
						... 
						
						
						
						shaders_rlgl_mesh_instanced -> shaders_mesh_instancing 
						
						
					 
					
						2021-03-31 18:40:04 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						f9bab14fdb 
					 
					
						
						
							
							REVIEWED: DrawMeshInstanced()  
						
						
						
						
					 
					
						2021-03-26 00:12:29 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						dd59350485 
					 
					
						
						
							
							REVIEW: instancing example formating  
						
						
						
						
					 
					
						2021-03-25 13:41:32 +01:00 
						 
				 
			
				
					
						
							
							
								Max 
							
						 
					 
					
						
						
							
						
						7e58838895 
					 
					
						
						
							
							added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )  
						
						
						
						
					 
					
						2021-03-25 11:12:59 +01:00 
						 
				 
			
				
					
						
							
							
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						e48b9a6da1 
					 
					
						
						
							
							[Examples] Warning fixes (pt 1) ( #1668 )  
						
						... 
						
						
						
						* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com > 
						
						
					 
					
						2021-03-23 07:51:52 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						ed4ca6a7f3 
					 
					
						
						
							
							WARNING: BREAKING: rlgl module redesign -WIP-  
						
						... 
						
						
						
						- Some rlgl functions have been moved to core
 - Some functions have been made internal to rlgl
 - rlgl functions prefixed with rl*() 
						
						
					 
					
						2021-03-21 01:29:31 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						4fba09794f 
					 
					
						
						
							
							Example considering HighDPI on RenderTexture draw  #1086  
						
						
						
						
					 
					
						2021-03-20 13:34:06 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						be8d5a7ae2 
					 
					
						
						
							
							RENAMED: camera.type -> camera.projection  
						
						
						
						
					 
					
						2021-03-19 20:14:14 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						bae423be41 
					 
					
						
						
							
							Create reload.fs  
						
						
						
						
					 
					
						2021-03-17 19:18:31 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						ff6d5c8ddb 
					 
					
						
						
							
							REVIEWED: shaders_multi_sample2d  
						
						
						
						
					 
					
						2021-03-17 19:03:51 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						01e28263be 
					 
					
						
						
							
							WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
						
						... 
						
						
						
						Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
						
						
					 
					
						2021-03-14 11:05:51 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						fe3256be9f 
					 
					
						
						
							
							Renamed some functions to use latest raylib version  
						
						
						
						
					 
					
						2021-03-12 18:00:36 +01:00 
						 
				 
			
				
					
						
							
							
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						2884b88101 
					 
					
						
						
							
							out is a keyword in shaders and can't be used as a variable name. ( #1558 )  
						
						... 
						
						
						
						Co-authored-by: Jeffery Myers <JefMyers@blizzard.com > 
						
						
					 
					
						2021-01-31 21:37:27 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						65b299c6cf 
					 
					
						
						
							
							Replace tabs by 4 spaces  
						
						
						
						
					 
					
						2021-01-25 17:53:04 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						22b179e66c 
					 
					
						
						
							
							Review rlights helper module  #1489  
						
						
						
						
					 
					
						2020-12-29 22:01:48 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						b68e522ffc 
					 
					
						
						
							
							Updated several files while porting examples to web  
						
						
						
						
					 
					
						2020-12-24 13:51:24 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						d9a9bacb48 
					 
					
						
						
							
							Review formatting  
						
						
						
						
					 
					
						2020-12-23 20:30:00 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						7e9028ae08 
					 
					
						
						
							
							Update user name  
						
						
						
						
					 
					
						2020-12-03 20:17:50 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						8e15dae5ed 
					 
					
						
						
							
							Review contributed examples  
						
						
						
						
					 
					
						2020-11-01 13:39:48 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						8327857488 
					 
					
						
						
							
							Update shaders_multi_sample2d.c  
						
						
						
						
					 
					
						2020-10-31 11:49:19 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						fbc51e822b 
					 
					
						
						
							
							REDESIGNED: Multiple sampler2D usage on batch system  
						
						... 
						
						
						
						New implementation allow enabling additional textures per batch only. 
						
						
					 
					
						2020-10-31 11:48:44 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						8a16348131 
					 
					
						
						
							
							Support multiple sample2D on batch drawing  #1333  
						
						
						
						
					 
					
						2020-10-29 20:22:52 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						37e2d993e7 
					 
					
						
						
							
							Updated assets  
						
						... 
						
						
						
						Reduce size and better license CC0 
						
						
					 
					
						2020-10-29 18:41:05 +01:00 
						 
				 
			
				
					
						
							
							
								seanpringle 
							
						 
					 
					
						
						
							
						
						4bcddc3b15 
					 
					
						
						
							
							[wip] rlDrawMeshInstanced ( #1318 )  
						
						... 
						
						
						
						* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables 
						
						
					 
					
						2020-09-27 10:29:05 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						405d3fac0c 
					 
					
						
						
							
							Corrected issue with floor()  #1377  
						
						
						
						
					 
					
						2020-09-15 11:40:51 +02:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						d140dc81c0 
					 
					
						
						
							
							work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )  
						
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						Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-08-23 21:01:26 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c32ae480af 
					 
					
						
						
							
							RENAMED: FormatText() -> TextFormat()  
						
						... 
						
						
						
						This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() 
						
						
					 
					
						2020-08-16 11:28:15 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						26f6a64a39 
					 
					
						
						
							
							NEW EXAMPLE: shaders_hot_reloading  #1198  
						
						
						
						
					 
					
						2020-08-16 11:18:25 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						ebdeab7e25 
					 
					
						
						
							
							Code reorganization on example  
						
						
						
						
					 
					
						2020-08-16 11:17:33 +02:00 
						 
				 
			
				
					
						
							
							
								Adrie 
							
						 
					 
					
						
						
							
						
						3c095f9d34 
					 
					
						
						
							
							Fix color of ambient light ( #1330 )  
						
						
						
						
					 
					
						2020-07-30 12:51:58 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						0fda4b1183 
					 
					
						
						
							
							Update raysan.png  
						
						
						
						
					 
					
						2020-06-07 11:49:10 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						8a501ef06d 
					 
					
						
						
							
							Review some png images  
						
						
						
						
					 
					
						2020-06-02 12:58:46 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						fed4716c3b 
					 
					
						
						
							
							resources PNG chunks cleaning  
						
						
						
						
					 
					
						2020-05-28 21:18:58 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						15e1e9ba24 
					 
					
						
						
							
							Added resources license  
						
						
						
						
					 
					
						2020-05-28 21:17:40 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						00b3199859 
					 
					
						
						
							
							Added raymath to examples  
						
						
						
						
					 
					
						2020-04-16 13:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								G3bE 
							
						 
					 
					
						
						
							
						
						32387317bf 
					 
					
						
						
							
							Make raymath more consistent ( #1197 )  
						
						... 
						
						
						
						* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue 
						
						
					 
					
						2020-04-13 16:32:45 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						68cad30646 
					 
					
						
						
							
							Remove useless files  
						
						
						
						
					 
					
						2020-03-30 17:27:03 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						3e76d3a3d3 
					 
					
						
						
							
							Added example: shaders_spotlight  
						
						
						
						
					 
					
						2020-03-29 14:25:09 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						74339b9fdc 
					 
					
						
						
							
							[example] Review shaders_spotlight to work on GLSL 100  
						
						
						
						
					 
					
						2020-03-25 18:39:21 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						2dbcef218c 
					 
					
						
						
							
							spotlight example, each spot has own radius, mouse countrol ( #1148 )  
						
						... 
						
						
						
						NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-25 10:28:16 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						5e670be239 
					 
					
						
						
							
							REVIEWED: shaders_spotlight example  
						
						... 
						
						
						
						It seems something is not working properly... 
						
						
					 
					
						2020-03-24 19:49:09 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						efe359d613 
					 
					
						
						
							
							as per request spotlight example ( #1146 )  
						
						... 
						
						
						
						Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-24 14:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						6bab884d1d 
					 
					
						
						
							
							Added note on examples not supporting GLSL100  
						
						
						
						
					 
					
						2020-03-24 12:39:05 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						6bbaca118f 
					 
					
						
						
							
							ended up using the 100 version shaders as off the top of my ( #1142 )  
						
						... 
						
						
						
						head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-23 23:07:42 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						a6297a2be1 
					 
					
						
						
							
							Some code tweaks  
						
						
						
						
					 
					
						2020-03-03 01:21:06 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						485787059a 
					 
					
						
						
							
							Review shader exaples to work on web (GLSL 100)  
						
						
						
						
					 
					
						2020-03-02 13:27:54 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						cacd4a9d90 
					 
					
						
						
							
							Some examples tweaks  
						
						
						
						
					 
					
						2020-01-30 12:27:04 +01:00