raysan5 
							
						 
					 
					
						
						
							
						
						cdc3754449 
					 
					
						
						
							
							ADDED: Support model normal matrix location  #1691  
						
						
						
						
					 
					
						2021-03-31 20:44:16 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c772de702b 
					 
					
						
						
							
							REVIEWED: DrawMeshInstanced() matrix computations  
						
						... 
						
						
						
						Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations 
						
						
					 
					
						2021-03-31 19:59:23 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						fd3e2fda00 
					 
					
						
						
							
							RENAMED: example: shaders_mesh_instancing  
						
						... 
						
						
						
						shaders_rlgl_mesh_instanced -> shaders_mesh_instancing 
						
						
					 
					
						2021-03-31 18:40:04 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						bae423be41 
					 
					
						
						
							
							Create reload.fs  
						
						
						
						
					 
					
						2021-03-17 19:18:31 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						ff6d5c8ddb 
					 
					
						
						
							
							REVIEWED: shaders_multi_sample2d  
						
						
						
						
					 
					
						2021-03-17 19:03:51 +01:00 
						 
				 
			
				
					
						
							
							
								Jeffery Myers 
							
						 
					 
					
						
						
							
						
						2884b88101 
					 
					
						
						
							
							out is a keyword in shaders and can't be used as a variable name. ( #1558 )  
						
						... 
						
						
						
						Co-authored-by: Jeffery Myers <JefMyers@blizzard.com > 
						
						
					 
					
						2021-01-31 21:37:27 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						65b299c6cf 
					 
					
						
						
							
							Replace tabs by 4 spaces  
						
						
						
						
					 
					
						2021-01-25 17:53:04 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						7e9028ae08 
					 
					
						
						
							
							Update user name  
						
						
						
						
					 
					
						2020-12-03 20:17:50 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						8e15dae5ed 
					 
					
						
						
							
							Review contributed examples  
						
						
						
						
					 
					
						2020-11-01 13:39:48 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						8a16348131 
					 
					
						
						
							
							Support multiple sample2D on batch drawing  #1333  
						
						
						
						
					 
					
						2020-10-29 20:22:52 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						37e2d993e7 
					 
					
						
						
							
							Updated assets  
						
						... 
						
						
						
						Reduce size and better license CC0 
						
						
					 
					
						2020-10-29 18:41:05 +01:00 
						 
				 
			
				
					
						
							
							
								seanpringle 
							
						 
					 
					
						
						
							
						
						4bcddc3b15 
					 
					
						
						
							
							[wip] rlDrawMeshInstanced ( #1318 )  
						
						... 
						
						
						
						* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables 
						
						
					 
					
						2020-09-27 10:29:05 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						405d3fac0c 
					 
					
						
						
							
							Corrected issue with floor()  #1377  
						
						
						
						
					 
					
						2020-09-15 11:40:51 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						26f6a64a39 
					 
					
						
						
							
							NEW EXAMPLE: shaders_hot_reloading  #1198  
						
						
						
						
					 
					
						2020-08-16 11:18:25 +02:00 
						 
				 
			
				
					
						
							
							
								Adrie 
							
						 
					 
					
						
						
							
						
						3c095f9d34 
					 
					
						
						
							
							Fix color of ambient light ( #1330 )  
						
						
						
						
					 
					
						2020-07-30 12:51:58 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						0fda4b1183 
					 
					
						
						
							
							Update raysan.png  
						
						
						
						
					 
					
						2020-06-07 11:49:10 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						8a501ef06d 
					 
					
						
						
							
							Review some png images  
						
						
						
						
					 
					
						2020-06-02 12:58:46 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						fed4716c3b 
					 
					
						
						
							
							resources PNG chunks cleaning  
						
						
						
						
					 
					
						2020-05-28 21:18:58 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						15e1e9ba24 
					 
					
						
						
							
							Added resources license  
						
						
						
						
					 
					
						2020-05-28 21:17:40 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						74339b9fdc 
					 
					
						
						
							
							[example] Review shaders_spotlight to work on GLSL 100  
						
						
						
						
					 
					
						2020-03-25 18:39:21 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						2dbcef218c 
					 
					
						
						
							
							spotlight example, each spot has own radius, mouse countrol ( #1148 )  
						
						... 
						
						
						
						NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-25 10:28:16 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						5e670be239 
					 
					
						
						
							
							REVIEWED: shaders_spotlight example  
						
						... 
						
						
						
						It seems something is not working properly... 
						
						
					 
					
						2020-03-24 19:49:09 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						efe359d613 
					 
					
						
						
							
							as per request spotlight example ( #1146 )  
						
						... 
						
						
						
						Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-24 14:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						6bbaca118f 
					 
					
						
						
							
							ended up using the 100 version shaders as off the top of my ( #1142 )  
						
						... 
						
						
						
						head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com > 
						
						
					 
					
						2020-03-23 23:07:42 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						485787059a 
					 
					
						
						
							
							Review shader exaples to work on web (GLSL 100)  
						
						
						
						
					 
					
						2020-03-02 13:27:54 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						cacd4a9d90 
					 
					
						
						
							
							Some examples tweaks  
						
						
						
						
					 
					
						2020-01-30 12:27:04 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						3aad221b1e 
					 
					
						
						
							
							Review some shaders to work on GLSL 100  
						
						... 
						
						
						
						Tested on Raspberry Pi... Just note that platform is very limited by GPU... 
						
						
					 
					
						2019-12-04 19:52:53 +01:00 
						 
				 
			
				
					
						
							
							
								Industrious Nomad 
							
						 
					 
					
						
						
							
						
						a6db31c01e 
					 
					
						
						
							
							updated RayMarching Demo ( #997 )  
						
						... 
						
						
						
						* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define 
						
						
					 
					
						2019-10-26 09:45:15 +02:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						a679b0ccc0 
					 
					
						
						
							
							contributed simple shader example ( #973 )  
						
						... 
						
						
						
						Contributed simple shader example 
						
						
					 
					
						2019-09-22 21:28:50 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						4b79f63d07 
					 
					
						
						
							
							new example: shaders_fog  
						
						
						
						
					 
					
						2019-08-19 12:08:45 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						81d8302d53 
					 
					
						
						
							
							ADDED: shaders_basic_lighting  
						
						
						
						
					 
					
						2019-06-14 12:59:40 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						ce87d2ced4 
					 
					
						
						
							
							new example: shaders_eratosthenes  
						
						... 
						
						
						
						Contributed by ProfJski 
						
						
					 
					
						2019-05-16 17:23:31 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						9fd410b8a8 
					 
					
						
						
							
							Review shader to use provided texture coordinates  
						
						... 
						
						
						
						Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
						
						
					 
					
						2019-05-16 17:07:59 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						f1ffb3f573 
					 
					
						
						
							
							Review shaders for GLSL 100  
						
						
						
						
					 
					
						2019-05-16 10:05:14 +02:00 
						 
				 
			
				
					
						
							
							
								eggmund 
							
						 
					 
					
						
						
							
						
						a7c5e3cab7 
					 
					
						
						
							
							Updating julia set example.  
						
						... 
						
						
						
						Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
						
						
					 
					
						2019-05-15 17:55:19 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6f7b721d81 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/raysan5/raylib  
						
						
						
						
					 
					
						2019-05-14 00:07:44 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6804c2189e 
					 
					
						
						
							
							new examples: shaders_texture_waves  
						
						
						
						
					 
					
						2019-05-14 00:07:34 +02:00 
						 
				 
			
				
					
						
							
							
								eggmund 
							
						 
					 
					
						
						
							
						
						49a49e492a 
					 
					
						
						
							
							Added julia set shader example.  
						
						
						
						
					 
					
						2019-05-12 16:50:56 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						2ddc4bacba 
					 
					
						
						
							
							Example review  
						
						
						
						
					 
					
						2019-05-06 09:41:54 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						129703fad1 
					 
					
						
						
							
							new example: shaders_texture_drawing  
						
						
						
						
					 
					
						2019-04-11 16:53:20 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						55f8dbc755 
					 
					
						
						
							
							WARNING: Redesigned SetShaderValue()  
						
						
						
						
					 
					
						2019-01-10 11:25:26 +01:00 
						 
				 
			
				
					
						
							
							
								Marco Lizza 
							
						 
					 
					
						
						
							
						
						0fe56b1674 
					 
					
						
						
							
							Adding basic palette-switching example using uniform arrays.  
						
						
						
						
					 
					
						2019-01-09 16:20:56 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6ef1e1d938 
					 
					
						
						
							
							new example: shaders_raymarching  
						
						
						
						
					 
					
						2018-12-20 09:55:33 +01:00 
						 
				 
			
				
					
						
							
							
								Jess Peter 
							
						 
					 
					
						
						
							
						
						f3d144bf0e 
					 
					
						
						
							
							Convert window render sizes to floats  
						
						... 
						
						
						
						GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi. 
						
						
					 
					
						2018-07-21 18:56:16 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						a1d9c33995 
					 
					
						
						
							
							Reviewed models and examples  
						
						
						
						
					 
					
						2018-06-30 20:02:32 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						d573a5ad60 
					 
					
						
						
							
							Removed dwarf 3d model  
						
						... 
						
						
						
						Replaced by medieval 3d assets 
						
						
					 
					
						2018-06-21 00:35:50 +02:00 
						 
				 
			
				
					
						
							
							
								Ray San 
							
						 
					 
					
						
						
							
						
						4fe8e05a7f 
					 
					
						
						
							
							Review GLSL 120 shaders  
						
						... 
						
						
						
						Not tested, could have errors 
						
						
					 
					
						2017-11-06 13:49:33 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						085779707f 
					 
					
						
						
							
							Uploaded shaders for GLSL 120  
						
						
						
						
					 
					
						2017-11-05 17:13:17 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						0fc1323c80 
					 
					
						
						
							
							Renamed modelviewprojection matrix  
						
						
						
						
					 
					
						2017-08-25 01:43:55 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						65e6a6db53 
					 
					
						
						
							
							Improved shaders_postprocessing example  
						
						
						
						
					 
					
						2017-05-16 00:14:14 +02:00