Commit Graph

785 Commits

Author SHA1 Message Date
Ray
a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fb6f4af75 Merge branch 'master' of https://github.com/raysan5/raylib 2021-03-20 13:02:53 +01:00
Ray
95282edaf9 REVIEWED: HighDPI support on macOS retina #1510 2021-03-20 13:02:44 +01:00
Rabia Alhaffar
96e5e0dfb2 Fixed funny typo mistake... (#1657) 2021-03-20 01:18:44 +01:00
Ray
5967c1ba1a REVIEWED: BeginMode3D() 2021-03-19 21:55:47 +01:00
Ray
9909068714 Removed trailing spaces 2021-03-19 19:43:44 +01:00
Ray
3e25760950 REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
07d82a91c5 WARNING: BREAKING: RENAMED: camera.type to camera.projection 2021-03-19 13:56:46 +01:00
Ray
d4e2c331b1 REVIEWED: BeginMode3D()
Simplified some code
2021-03-19 13:20:23 +01:00
Ray
1afd56dbf6 Use UnloadFileData() 2021-03-14 14:14:31 +01:00
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
0872365938 Add config flag: SUPPORT_WINMM_HIGHRES_TIMER #1641
Useful to avoid WinMM requirement and useful to avoid possible performance issues.
2021-03-12 17:18:48 +01:00
Hristo Stamenov
ef9f67749a Fix fullscreen resolution (#1637)
* Always try to set vsync.
Use the internal monitor function to correctly get the display for windows.

* Modified how fullscreen gets toggled.

- Removed the unsetting and setting of the resize callback function. Instead of that I moved the fullscreen flag setting into a more correct place before setting the fullscreen so that this flag can be used in the callback.
- In the resize callback now window size is only set when it is not fullscreen resulting in preserving the window size.
- When going fullscreen the larges resolution is used so that there are no problems of the type when you minimize the window you cannot use anything else in your desktop because the resolution might be too low. If a low res effect is desired one should use render texture (this is the approach all game engines use).

* Set correct return to window in case of fail to get monitor.

* Set the refresh rate on the mode.

* Made changes based on review from @raysan5

Co-authored-by: Jeffery Myers <JeffM2501@gmail.com>
2021-03-08 22:51:10 +01:00
Jeffery Myers
3e6f0d7372 Always try to set vsync. (#1636)
Use the internal monitor function to correctly get the display for windows.
2021-03-08 18:08:37 +01:00
Ray
dfe797060a WARNING: BREAKING: RENAMED: enums values
RENAMED: TextureFilterMode values
RENAMED: TextureWrapMode values
2021-03-03 19:47:37 +01:00
hristo
81908f7960 Removing +1 on comparing extesnions because this way it checked the file extension without the . against the file extension with the . resulting in always false. (#1629) 2021-03-03 15:41:15 +01:00
Ray
ab36fbf24a Reviewed defines, try to avoid elif statements 2021-03-02 12:45:23 +01:00
Ray
2a5ce96047 REVIEWED: Wait() to support FreeBSD #1618 2021-03-02 12:44:53 +01:00
Ray
01b3c97c42 Some misc tweaks 2021-03-02 02:03:52 +01:00
Ray
bcc4418ff0 REVIEWED: GetFileExtension() to include the dot #1523 2021-03-02 01:07:08 +01:00
Ray
5902cc6d9b REVIEWED: GetScreen*() #1570
Now GetScreenWidth() and GetScreenHeight() return the current fbo width and height.
2021-03-01 23:51:32 +01:00
jpe230
c7476f0aa5 Fix support of touchscreens for RPI (#1586)
-Checks for absolute pressure in absolute events to simulate a touch or a left mouse click.
-Updates touch position on absolute events.
2021-02-14 17:36:24 +01:00
raysan5
7035435948 Update core.c 2021-02-14 16:47:19 +01:00
raysan5
4e68524871 REMOVED: GetGamepadButton() internal func 2021-02-09 12:14:50 +01:00
masterex1000
52d0e86cc6 Poll inputs after frame sleep (#1573) 2021-02-08 16:57:19 +01:00
hristo
70965f20d5 Disabling WindowSizeCallback around fullscreen toggle. (#1480)
* Disabling WindowSizeCallback around fullscreen toggle.

#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.

The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.

* Update core.c

Fix issue from merge
2021-02-07 20:55:27 +01:00
raysan5
67206a5415 Review latest PR formating 2021-02-07 20:52:11 +01:00
Gil Barbosa Reis
9081defd46 Fix initialize GLFW's Joystick subsystem before window is created on Desktop platforms (#1554) (#1572) 2021-02-07 20:49:37 +01:00
raysan5
090c790e50 Review formating for latest PR 2021-02-07 20:47:40 +01:00
hristo
6be1be4573 Fix wrong values shown for monitor width and height in pixels when fullscreen is toggled. (#1479)
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
2021-02-07 20:44:38 +01:00
raysan5
421e5d4829 REVIEWED: DecompressData() 2021-02-05 14:35:43 +01:00
kernelkinetic
e831bf02c5 removed redundant call to eglGetConfig (https://github.com/raysan5/raylib/issues/1550) (#1567) 2021-02-05 13:55:09 +01:00
raysan5
97a7875648 REVIEWED: Gamepad issues on Android 2021-02-05 13:52:25 +01:00
raysan5
4407533a41 REVIEWED: DecompressData(), memory reallocation 2021-02-05 13:52:01 +01:00
raysan5
96db787657 REVIEWED: Gamepad system, specially for RPI 2021-01-31 03:07:26 +01:00
Jeffery Myers
e818dc27cd Use local (") includes for GLFW since it is included with the source tree. (#1557)
This change helps some platforms produce fewer errors/warnings.

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-01-30 22:22:14 +01:00
raysan5
bc332018f6 REVIEWED: SetGamepadMappings()
return value for all platforms
2021-01-28 18:37:52 +01:00
Ray
721768bdb0 Remove automatic pointer lock on mouse click #1513 2021-01-22 11:57:57 +01:00
Ray
18ab694f70 ADDED: SetGamepadMappings() #1506 2021-01-21 14:39:03 +01:00
Ray
d20efde49d Merge branch 'master' of https://github.com/raysan5/raylib 2021-01-20 17:07:06 +01:00
Ray
01b7509a39 Review screen capture / gif recording #1540 2021-01-20 17:06:53 +01:00
Gil Barbosa Reis
1866be0475 Fix absolute path handling in GetFileName and GetDirectoryPath (#1534) (#1535) 2021-01-16 10:33:13 +01:00
Ray
186e52c4d8 REVIEWED: DecompressData()
Corrected bug!
2021-01-14 20:42:01 +01:00
Ray
5d1d590692 REDESIGN: Compresion API
Now it compresses/decompresses valid DEFLATE streams instead of zlib streams. It uses the minimal and efficient libraries: sdefl/sinfl.
2021-01-12 21:15:11 +01:00
Ray
dfa11e22cf Add comments 2021-01-12 20:25:09 +01:00
badlydrawnrod
49f9bff260 Fix keyboard state change detection on RPI (#1488)
* Fix keyboard state change detection on RPI

* Rework RaspberryPi evdev keyboard input.

- Extract evdev keyboard handling into PollKeyboardEvents()
- Move keyboard polling to main thread
- Rename EventThreadSpawn() to ConfigureEvdevDevice() as it doesn't necessarily spawn threads
- Remove unused code (KeyEventFifo and lastKeyPressed)

* Replace tabs with 4 spaces.
2021-01-06 20:46:12 +01:00
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
Victor Gallet
57fef97433 Modify the check condition for the screen window height and width. It can't be less than zero because it's an unsigned int (#1497) 2020-12-31 13:29:35 +01:00
Jeffery Myers
4c8bebc0d7 Add a current monitor function for window mode windows. (#1492) 2020-12-30 17:29:39 +01:00
Jeffery Myers
24b6dcf29f lookup the returned monitor in the list of monitors to get an index. (#1490) 2020-12-30 00:08:56 +01:00