raysan5
90befff4b8
Make sure to detach data before deleting
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Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21
Add security checks when loading data from memory
2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
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Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
2020-09-15 13:17:10 +02:00
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c
Reverted some previous changes...
2020-09-14 15:55:31 +02:00
raysan5
d7853127db
Reviewed some structs to reduce size and padding
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Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
Ray
c196b09d33
Remove function declaration added by error
2020-09-13 16:43:19 +02:00
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
2020-09-13 16:42:31 +02:00
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
2020-09-13 16:41:52 +02:00
Ray
250a0e3592
Minor tweak
2020-09-13 16:40:34 +02:00
Ray
63b739bbfa
Corrected issue on log
2020-09-13 16:01:51 +02:00
Ray
dace2172d1
Update cgltf library to v1.7
2020-09-13 15:55:48 +02:00
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
2020-09-13 15:38:57 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
2020-09-07 15:34:21 +02:00
raysan5
1134024985
Update rlgl.h
2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
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rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
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Co-authored-by: max <max.cedercreutz@cetopo.com >
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
2020-09-01 20:29:13 +02:00
raysan5
ffe2364334
Update miniaudio to version 0.10.18
2020-08-30 20:01:38 +02:00
raysan5
8b5485f822
Remove unused variable
2020-08-30 20:00:56 +02:00
raysan5
945a02798b
DrawTextEx(): Minor tweak
2020-08-29 13:57:59 +02:00
raysan5
d0ebeb1713
Reorder some functions
2020-08-23 21:18:39 +02:00
raysan5
ea832628c4
Review last PR formatting to follow raylib standards
2020-08-23 21:10:59 +02:00
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
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Co-authored-by: codifies <nospam@antispam.com >
2020-08-23 21:01:26 +02:00
raysan5
816856eb75
Corrected compiling issue
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When using USE_PTHREADS=1 on libraylib.bc compilation, program requires --shared-memory passed to the linker and despite it compiles, it fails on execution (at least for me).
2020-08-23 21:01:10 +02:00
raysan5
e785ca73b5
Review compilation parameter for objective C code on GLFW
2020-08-20 19:37:03 +02:00
raysan5
06ff1ce2aa
Minor tweak for consistency
2020-08-20 19:31:54 +02:00
raysan5
b499b50154
Avoid architecture selection on gcc, use correct gcc version instead
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Review raylib resource file for DLL compilation
2020-08-20 17:37:01 +02:00
raysan5
249708dbb8
Support externally provided library name
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It can be useful in some cases qhen compiling for multiple architectures
2020-08-19 19:11:18 +02:00
raysan5
1e9de0f9ff
Review Android arch names to lowercase
2020-08-19 16:51:43 +02:00
raysan5
44dd1fc7f5
Trying to configure android_native_app_glue target compilation
2020-08-19 16:30:33 +02:00
raysan5
48f0dfa18e
Update Makefile
2020-08-19 16:25:51 +02:00
raysan5
ac0362d30e
Update Makefile
2020-08-19 16:17:27 +02:00
raysan5
34c8f4c39c
Update Makefile
2020-08-19 16:13:16 +02:00
raysan5
cc8626f6bb
Update Makefile
2020-08-19 15:47:36 +02:00
raysan5
1316183b3a
Trying to automate Android building...
2020-08-19 15:21:20 +02:00
raysan5
3416858d1c
Update Makefile
2020-08-19 14:04:53 +02:00
raysan5
0d05004468
Added resource file for DLL compilation info
2020-08-19 11:59:50 +02:00
raysan5
d98c471883
Add LDFLAGS when required
2020-08-19 11:25:13 +02:00
raysan5
05b3ca0a83
Update Makefile
2020-08-19 10:38:53 +02:00
raysan5
ab8ec9adad
Support multiple build architectures (x86, x64)
2020-08-17 23:23:42 +02:00
raysan5
090490389e
Improved Makefile clean on Windows
2020-08-17 22:41:26 +02:00