Commit Graph

1053 Commits

Author SHA1 Message Date
raysan5
d0e9228660 REDESIGNED: ImageResizeCanvas(), optimized #1218 2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207 ImageToPOT() renamed parameter 2020-06-07 18:32:20 +02:00
ChrisDill
aff47d1564 Added bool IsCursorOnScreen(void). (#1262)
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-26 11:59:25 +02:00
Random
d9a96c4ca0 added BLEND_SET (#1251)
* added BLEND_SET

* renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-16 13:39:38 +02:00
raysan5
257f232d41 WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14 14:00:37 +02:00
Mickaël Malécot
0bd64b7975 Gamepad axis bug fixes and improvement (#1228)
* Fix gamepad axis count

* Fix Xbox axis drawing

* Ignore low axis values

* Revert "Fix gamepad axis count"

This reverts commit f08ae4bf

* Fix GamepadAxis API

* Fix conflict with master

* Revert Gamepad MAX definitions

* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
raysan5
7a1d3d807f WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette() 2020-05-09 12:07:18 +02:00
raysan5
959447d8ed Reorganized texture functions
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-09 12:05:00 +02:00
raysan5
f6ca045735 ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
51c3bef497 Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
6e2d39c51b ADDED: IsWindowFocused() 2020-04-27 17:41:29 +02:00
raysan5
8e59ecb50c ADDED: GetWindowScaleDPI() 2020-04-24 23:17:32 +02:00
raysan5
cc816345bf WARNING: API BREAK: Removed LoadImagePro()
Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
raysan5
b132da0ac2 WARNING: API BREAK: Reviewed ImageDrawText*() params order
To unify with DrawText*() equivalent functions
2020-04-10 19:10:15 +02:00
raysan5
adb20569be Review shared library building 2020-04-01 11:06:05 +02:00
raysan5
fc7ec5e907 Update raylib.h 2020-03-30 17:11:35 +02:00
Dani Martin
62cdb2299b [cppcheck] Improvements in SaveStorageValue() in core.c (#1160)
* [cppcheck] Improvements in SaveStorageValue() in core.c

in file core.c cppcheck shows errors only in function SaveStorageValue():

* Common realloc mistake: 'fileData' nulled but not freed upon failure
* Memory pointed to by 'fileData' is freed twice.

Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for this function
* Rerun CPPCHECK afer fix

* [cppcheck] Change functions header to accept only positive position in files

Changes:
* Functions SaveStorageValue(), LoadStorageValue() (core.c)
* Functions LoadFileData(), SaveFileData() (utils.c)
* Headers in raylib.h

Validation:
* Tested examples/core/core_storage_values.c
* Launched Unit Test for these functions
* Rerun CPPCHECK afer fix
2020-03-30 13:51:36 +02:00
raysan5
733ed972f7 Reorganize image functions 2020-03-29 13:37:33 +02:00
raysan5
5d7050bdf9 Reorganize image/texture functions for consistency 2020-03-29 13:31:12 +02:00
Rob Loach
a025636fa1 Update ImageDraw*() functions to match arguments of Draw*() (#1156)
* Update ImageDraw*() functions to match arguments of Draw*()

Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()

* [nodepadpp] Update Notepad++ ImageDraw defintions

This updates the Notepad++ definitions with the updated ImageDraw methods.

* [examples] Add ImageDraw calls to textures_image_drawing

* Update ImageDraw*() methods
2020-03-29 12:43:34 +02:00
raysan5
96005f2566 ADDED: IsWindowFullscreen() 2020-03-25 18:52:38 +01:00
Sourav Gupta
574c689ff7 Added draw functions to ImageDraw*() (#1138)
Added draw functions:
ImageClearBackground()
ImageDrawPixel()
ImageDrawLineEx()
ImageDrawCircle()
2020-03-21 20:23:50 +01:00
Ray
74c486201d ADDED: LoadFileText() and SaveFileText()
Improved file access checks
2020-03-04 00:21:46 +01:00
Ray
05992a6fce Tweaks 2020-02-27 16:37:32 +01:00
Ray
89ecad1e29 Review macros 2020-02-27 13:18:55 +01:00
Ray
e5b5aea998 WARNING: RENAMED: Storage functions
Renamed functions for consistency:

 - StorageLoadValue() > LoadStorageValue()
 - StorageSaveValue() > SaveStorageValue()
2020-02-26 23:40:53 +01:00
Ray
1046449339 ADDED: LoadFileData(), SaveFileData() 2020-02-26 20:29:33 +01:00
Ray
91b2dc2aa9 [raudio] ADDED: SetAudioStreamBufferSizeDefault()
There could be some cases where we need to define the internal audio buffer size, now it's possible.

RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()

Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray
40b73a8a91 Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context

* [rlgl] REDESIGNED: Implement global context

* Reviewed globals for Android

* Review Android globals usage

* Update Android globals

* Bump raylib version to 3.0 !!!

* [raudio] REDESIGNED: Implement global context

* [raudio] Reorder functions

* [core] Tweaks on descriptions

* Issues with SUPPORT_MOUSE_GESTURES

* [camera] Use global context

* REDESIGN: Move shapes drawing texture/rec to RLGL context

* Review some issues on standalone mode

* Update to use global context

* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-

* Update game: RE-PAIR

* [utils] TRACELOG macros proposal

* Update config.h
2020-02-03 18:31:30 +01:00
Ray
4992edab24 ADDED: DrawPoint3D() 2020-01-29 12:21:22 +01:00
Ray
4f7d090fb2 ADDED: DrawEllipse() and DrawEllipseLines() #1047 2020-01-27 16:21:37 +01:00
Ray
954f029118 Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
Ray
5ec87c4c6f ADDED: TextCopy() #1083 2020-01-26 18:38:46 +01:00
Ray
f28c1ef675 ADDED: IsTouchDetected() 2020-01-24 19:45:51 +01:00
Ray
eee995ec3d ADDED: GetWorldToScreenEx()
Addressing issue #1056
2020-01-24 18:54:53 +01:00
raysan5
bec467705e Review custom allocators 2020-01-19 11:23:38 +01:00
raysan5
406373caa9 Review functions definition modifiers 2020-01-19 11:22:28 +01:00
Ray
e0d4cc3143 ADDED: DrawPolyLines() 2020-01-09 18:34:20 +01:00
raysan5
21c30f43d4 Update year to 2020 2020-01-05 20:01:54 +01:00
raysan5
350cb0a8a8 GenTextureCubemap(): renamed parameter 2019-12-29 13:52:48 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Darryl Dixon - Piece Digital
776304e8e8 Comments (#1026)
* swapped comments, expanded comment for clarity

* revert alignments

* adjusted for consistency
2019-11-25 00:13:05 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Ushio
ae301a1d23 add api FIFO based character input. (#1012)
* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
ChrisDill
00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 2019-11-08 21:02:41 +01:00
Ray
d73abe73e5 REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
f6df47dfe5 ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00