Ray
b051f7778f
Corrected typo
2018-10-29 16:39:54 +01:00
Ray
298203a41a
ADDED: Some functions...
...
text: IsEqualText() -WIP-
audio: SaveWAV()
audio: ExportWaveAsCode()
textures: ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Michael Vetter
b13c9716e4
Fix GetDirectoryFiles description
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The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES
define actually is set to 512.
2018-10-25 16:18:44 +02:00
Michael Vetter
65b5de962d
Use seperate blog for MAX_FILEPATH_LENGTH define
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Let's have a seperate if linux block for this. Since we will need to
define MAX_FILEPATH_LENGTH for all other cases. And its more readable
like this.
2018-10-25 16:16:44 +02:00
Michael Vetter
9bad248b54
Use filepath define
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On Linux systems the length of the path is defined in linux/limits.h as
PATH_MAX.
Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can
find in some comments in the code that is actually never used. Instead
often we see 256 handwritten.
So lets have MAX_FILEPATH_LENGTH as a proper define, being set to
PATH_MAX on Linux and to 256 on Windows systems.
2018-10-25 16:09:38 +02:00
Ray
fc6f5a92f3
Reviewed functions definition
2018-10-24 22:24:59 +02:00
Ray
72431c6c36
Code tweaks
2018-10-24 13:45:17 +02:00
Ray
550dd40cb3
ADDED: SplitText() function
2018-10-23 15:43:19 +02:00
Ray
b5bcf2c934
Review code formatting for RPI inputs
2018-10-22 11:48:16 +02:00
Ray
0694caaa22
Merge pull request #674 from Berni8k/master
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Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-22 09:23:17 +02:00
Berni8k
3d825eb973
Added RaspberryPi option to ignore duplicate touchscreens (On by default)
2018-10-21 15:06:40 +01:00
Ray
30f2483bdb
Merge pull request #672 from Berni8k/master
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RaspberryPi Mouse and touch overhaul
2018-10-21 09:56:26 +02:00
Berni8k
e07ec6a2e8
Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread
2018-10-21 00:09:17 +01:00
Ray
bd383fe219
Tweak for OpenGL 2.1
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Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Ray
161b18edea
Reviewed possible issue with external libs
2018-10-20 12:30:37 +02:00
Ray
1f4866276a
Corrected typo
2018-10-19 21:50:50 +02:00
Ray
16914dfaa2
Reviewed possible issue with...
...
...disposing RenderTexture.
2018-10-19 21:40:34 +02:00
Ray
2759218368
Added comment on issue
2018-10-19 16:17:44 +02:00
Ray
3b674cd281
Some security checks on font loading
2018-10-18 17:48:33 +02:00
Ray
764766bfb2
Some formatting tweaks
2018-10-18 16:00:11 +02:00
Dillon Jones
59bbad9360
Remove non-Windows includes from Makefile
2018-10-18 07:31:22 -04:00
Ray
c2aa1fed7b
Removed OpenAL backend
2018-10-18 11:38:42 +02:00
Ray
8bac72f4fa
Working on MP3 loading
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Loading full mp3 file works but loading for music streaming does not work, it seems total number of samples is not obtained correctly from mp3 file...
2018-10-17 19:39:16 +02:00
Ray
8a88e65a94
Update src/external/dr_mp3.h
2018-10-17 19:37:53 +02:00
Ray
b8b8936cd7
Review defines
2018-10-16 10:53:01 +02:00
Michael Vetter
d8331bde3a
Add FileExists() function
2018-10-14 14:21:02 +02:00
raysan5
68d2b0c071
Corrected description
2018-10-13 16:30:44 +02:00
raysan5
cd6c362485
Corrected func name typo
2018-10-13 16:00:54 +02:00
raysan5
c7b601b624
Renamed new PR function
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RENAME: GetLastWriteTime() to GetFileModTime()
2018-10-13 15:59:17 +02:00
ChrisDill
c2b36af60f
Added GetLastWriteTime to allow for file reloading
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- Added a function to get the last write time of a file. I used this so I can reload files or resources if the time since they were last loaded changes.
2018-10-12 13:53:36 +01:00
Ahmad Fatoum
5945805b15
CMake: remove erroneous status message
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OPENGL_VERSION is the version requested by the user,
not the detected one...
2018-10-11 13:52:25 +02:00
Ahmad Fatoum
9b25da5f98
CMake: Fix build breakage trying to set OpenGL version
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Fixes #660 .
2018-10-11 13:41:47 +02:00
Ray
a12cafe84d
Merge pull request #659 from noshbar/text-memory-leak
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Fixes memory leak in text.c
2018-10-11 00:21:25 +02:00
Ray
126ab49221
Minor tweaks
2018-10-10 23:55:36 +02:00
Ray
b8b8e6ab7d
Merge pull request #656 from noshbar/vs2017-fix
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Physac.h fix for variable array size declaration.
2018-10-10 23:44:20 +02:00
noshbar
ec6b21bd91
Fixes memory leak in text.c
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GenImageFontAtlas() allocates an array of stbrp_rect for the packing functions, but it never frees them.
2018-10-10 22:41:20 +02:00
noshbar
ccaf462cbf
GenImageFontAtlas prototype in raylib.h is incorrect.
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The prototype of GenImageFontAtlas() in the main raylib.h header has a set of swapped parameter names.
Going through the usage of the function within raylib itself, it appears as if the correct order is:
1) charsCount
2) fontSize
However, it's exposed to the world as the other way around, which may cause some major confusion.
2018-10-10 22:28:17 +02:00
noshbar
7f7f3b7cd5
Physac.h fix for variable array size declaration.
...
Generating the projects using CMake, targeting VS2017, results in an error when compiling.
This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either.
This changes the static declaration to a malloc/free combo.
Tested using the physics-demo.
2018-10-10 21:52:50 +02:00
Ray
f238b9ea3c
Small tweak to avoid warning
2018-10-10 12:31:55 +02:00
Ray
a511337ce8
ADDED: GetFileNameWithoutExt
2018-10-10 12:01:59 +02:00
Ray
555fdec958
Corrected issues with VS2017 compilation
2018-10-09 00:20:39 +02:00
Ray
2320c2febf
ADDED: ImageExtractPalette()
2018-10-08 18:57:33 +02:00
Ray
4f5937e89b
OSX native window keeps breaking...
2018-10-08 18:51:41 +02:00
Ray
717cf77129
Corrected issue with dirent.h inclusion...
...
...and MacOSX OBJC types definition...
2018-10-08 18:38:39 +02:00
Ray
2652e7d1c1
Avoid multiple gl.h inclusions
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Expose native Cocoa Window again...
2018-10-08 18:08:39 +02:00
Ray
81d28c5784
dirent.h implementation for MSVC
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This implementation is a bit limited, does not support wide characters directories but it's a temporal solution...
This solution uses "io.h" (like MinGW provided one) while other modern solutions use the "windows.h", that result in duplicate symbols issues... need to review it carefully.
2018-10-08 16:55:01 +02:00
Ray
6e4bd60978
Trying to include dirent.h for MSVC
2018-10-08 16:25:47 +02:00
Ray
2d324f22a7
Corrected issue with native window handler on OSX
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Could not be retrieved for now...
2018-10-08 16:12:09 +02:00
Ray
97f6454982
Corrected issue with native handler on OSX
2018-10-08 13:29:42 +02:00
Ray
ca1e309d9d
Corrected issue with GetWindowHandle()
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Not supported for the moment, issues with Linux (symbol `Font` redefined) and OSX (NSGL type redefined)
2018-10-08 13:14:15 +02:00