Ray
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7037f131dc
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REVIEWED: example: core_3d_fps_controller
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2025-08-14 20:37:52 +02:00 |
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Ray
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13e384ce71
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Merge pull request #5004 from nezvers/example_quake_controller
[examples] New example: `core_3d_fps_controller`
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2025-08-12 09:54:23 +02:00 |
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Ray
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fd79b44920
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Create distortion.fs
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2025-08-07 17:05:50 +02:00 |
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Ray
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72de562542
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REVIEWED: Examples for automation processes
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2025-08-04 13:23:04 +02:00 |
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Agnis Aldiņš "NeZvērs
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eee9dd8c94
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Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
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2025-06-23 13:03:35 +03:00 |
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jordan4ibanez
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7cae259a6d
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Reviewed shaders comment wording (#4793)
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2025-02-25 14:26:52 +01:00 |
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Ray
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2d82788e42
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Reviewed uniform name
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2021-10-20 11:55:00 +02:00 |
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raysan5
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7d2845a661
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Improve assets license information
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2021-07-16 14:29:20 +02:00 |
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raysan5
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6fb5207694
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Update resources LICENSE
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2020-07-14 19:17:08 +02:00 |
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raysan5
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fed4716c3b
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resources PNG chunks cleaning
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2020-05-28 21:18:58 +02:00 |
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raysan5
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20257f3e49
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Uniform initialization not supported on GLSL 100
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2019-08-20 21:17:06 +02:00 |
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Ray
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f44dfa1ef2
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Implement VR distortion shader for GLSL 100
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2019-05-16 15:30:03 +02:00 |
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Ray
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5bfa675350
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Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
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2019-04-11 13:53:01 +02:00 |
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Ray
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dd4dd0e87d
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Reorganize examples folder
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2017-04-04 01:54:49 +02:00 |
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