Ray
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4a23ed698f
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REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
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2025-09-08 20:34:48 +02:00 |
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Ray
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f4f3325e1e
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REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
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2025-09-08 20:34:33 +02:00 |
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Ray
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11ca32493a
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REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
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2025-09-08 20:34:16 +02:00 |
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Ray
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07070b81e8
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REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
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2025-09-08 20:33:36 +02:00 |
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Ray
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6afc608477
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REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
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2025-09-08 20:33:18 +02:00 |
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Ray
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4cf4c6645e
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REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
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2025-09-08 20:30:45 +02:00 |
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Ray
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14bef50464
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REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
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2025-09-08 20:30:26 +02:00 |
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Ray
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25f4e544d1
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REXM: UPDATED: Examples source code header info, aligned with name
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2025-09-07 12:01:51 +02:00 |
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Ray
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e1dfb4cd4e
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Update shaders_normal_map.c
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2025-09-07 11:44:03 +02:00 |
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Ray
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2d19abb2cf
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REXM: REVIEWED: Examples header info inconsistencies
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2025-09-07 11:04:00 +02:00 |
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Ray
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e5cef3c0d8
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REXM: Reviewed examples source code headers metadata
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2025-09-07 10:46:51 +02:00 |
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Ray
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eb816898e5
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Revert "Added creation-review years to examples"
This reverts commit b5e25916fc .
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2025-09-05 23:02:06 +02:00 |
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Ray
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b5e25916fc
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Added creation-review years to examples
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2025-09-05 11:25:24 +02:00 |
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Ray
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a51cb7fe30
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REXM: Updated some examples inconsistencies
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2025-09-04 19:15:37 +02:00 |
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Ray
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d97e0a8ac7
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REXM: RENAME: example: shaders_texture_drawing --> shaders_texture_rendering
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2025-09-04 11:27:32 +02:00 |
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Ray
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41dee9e9f9
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REXM: RENAME: example: shaders_fog --> shaders_fog_rendering
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2025-09-04 11:12:01 +02:00 |
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Ray
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dd0587e12a
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Update shaders_texture_drawing.c
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2025-09-04 10:33:22 +02:00 |
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Ray
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2e376c6f5b
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Update shaders_spotlight.c
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2025-09-04 10:33:14 +02:00 |
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Ray
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2a295210fb
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Update shaders_spotlight.c
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2025-09-03 19:58:38 +02:00 |
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Ray
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c579eef4b7
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REVIEWED: Examples section comments, for better organization and consistency
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2025-09-03 10:40:31 +02:00 |
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Ray
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aa475b1046
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REVIEWED: Code sections description for consistency
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2025-09-02 12:34:04 +02:00 |
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Ray
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b6ae380260
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REVIEWED: Examples comments, consistent code sections
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2025-09-02 12:10:16 +02:00 |
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JohnnyCena123
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0e73e0ea64
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reviewed ALL non-external files to follow raylib's convention of no spaces around / or * (#5153)
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2025-08-29 14:53:16 +02:00 |
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Ray
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a72b4b177b
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Updated examples short description
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2025-08-26 00:32:24 +02:00 |
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Maicon Santana
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69021939e6
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fix write_depth.fs glsl120
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2025-08-23 13:06:56 +01:00 |
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Maicon Santana
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c6d7694286
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set glsl100 back to 100
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2025-08-23 10:17:11 +01:00 |
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Ray
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a8dfd9db76
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REXM: RENAMED: shaders_normalmap --> shaders_normal_map
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2025-08-18 14:35:04 +02:00 |
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Ray
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503e6d8bb5
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Merge branch 'master' into julia_set
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2025-08-11 20:26:16 +02:00 |
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Ray
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9b598f6bcf
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REVIEWED: Shaders formating to follow raylib code conventions
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2025-08-11 20:22:31 +02:00 |
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Ray
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8dae39fbda
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ADDED: Missing GLSL120 shaders
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2025-08-11 20:22:02 +02:00 |
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Maicon Santana
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00f7121b1c
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Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
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2025-08-11 18:16:00 +01:00 |
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Ray
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570082deba
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WARNING : **NEW** raylib code CONVENTION: Comments do not end with '.'
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2025-08-07 18:23:20 +02:00 |
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Ray
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2365ac8def
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REVIEWED: Example shaders_normalmap #5032
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2025-08-07 17:31:11 +02:00 |
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Ray
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54473e2c2b
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REVIEWED: Example shaders_normalmap , it crashes #5032
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2025-08-07 17:28:25 +02:00 |
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Ray
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a06962ee38
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Merge branch 'master' into normalmap_example
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2025-08-07 17:17:12 +02:00 |
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Ray
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f0889a74fe
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EXAMPLES: Format tweaks
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2025-08-07 17:08:22 +02:00 |
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Ray
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d45b00b191
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Update shaders_rounded_rectangle.c
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2025-08-07 17:07:26 +02:00 |
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Ray
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1fadc67fb3
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ADDED: Missing resources on some examples
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2025-08-07 17:05:25 +02:00 |
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Ray
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414235dd17
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Update shaders_multi_sample2d.c
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2025-07-30 16:06:43 +02:00 |
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sir-irk
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32026ca78b
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fix preview image file name
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2025-07-08 06:34:25 -05:00 |
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sir-irk
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86d2db2aa9
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fix typo on UI and preview image
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2025-07-08 05:51:14 -05:00 |
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sir-irk
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9a578dbce0
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fix formatting
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2025-07-08 05:47:11 -05:00 |
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sir-irk
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897a8fbc9f
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adding preview image
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2025-07-08 05:28:15 -05:00 |
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sir-irk
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510dc763e9
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adding normal map example
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2025-07-08 05:05:30 -05:00 |
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sir-irk
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ed509193d9
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remving w multiply on the tangent itself
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2025-07-01 15:30:50 -05:00 |
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sir-irk
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f86295732a
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fixing shader tangents to be vec4
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2025-07-01 15:18:11 -05:00 |
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Pivok
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0ffc8c517f
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Pbr example fix
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2025-05-17 12:32:17 +02:00 |
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Jeffery Myers
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eb3d96a36a
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Fix cast warnings in examples.
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2025-04-16 18:23:55 -07:00 |
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Ray
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cc5739a6d7
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REVIEWED: Some PRs formating
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2025-04-13 20:55:38 +02:00 |
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luis605
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4960cc74e0
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[examples] Reviewed shader view depth
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2025-04-04 22:41:34 +01:00 |
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