Ray
25f4e544d1
REXM: UPDATED: Examples source code header info, aligned with name
2025-09-07 12:01:51 +02:00
Ray
c0234e5e3d
REXM: RENAME: example: textures_sprite_anim
--> textures_sprite_animation
2025-09-07 11:14:56 +02:00
Ray
2d19abb2cf
REXM: REVIEWED: Examples header info inconsistencies
2025-09-07 11:04:00 +02:00
Ray
e5cef3c0d8
REXM: Reviewed examples source code headers metadata
2025-09-07 10:46:51 +02:00
Ray
d8ee8a45c4
REXM: RENAME: example: textures_draw_tiled
--> textures_tiled_drawing
2025-09-03 18:45:50 +02:00
Ray
785ad4015c
REXM: RENAME: example: textures_polygon
--> textures_polygon_drawing
2025-09-03 18:40:53 +02:00
Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
2025-09-03 10:40:31 +02:00
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
2025-09-02 12:10:16 +02:00
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
2025-08-29 14:53:16 +02:00
Ray
42abcb9492
Updated examples init window title
2025-08-26 00:36:32 +02:00
Ray
a72b4b177b
Updated examples short description
2025-08-26 00:32:24 +02:00
Ray
8b68d548c9
Reviewing some examples titles
2025-08-25 20:57:18 +02:00
Ray
570082deba
WARNING
: **NEW** raylib code CONVENTION: Comments do not end with '.'
2025-08-07 18:23:20 +02:00
Ray
54473e2c2b
REVIEWED: Example shaders_normalmap
, it crashes #5032
2025-08-07 17:28:25 +02:00
Ray
f0889a74fe
EXAMPLES: Format tweaks
2025-08-07 17:08:22 +02:00
Ray
9f07cfe0b7
Update textures_image_kernel.c
2025-08-07 17:08:02 +02:00
Ray
e130775e0d
Updated for resources scanning system
2025-08-04 14:13:17 +02:00
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2025-04-03 18:31:05 +02:00
sleeptightAnsiC
f430d72a8c
[examples] fix: use quotation marks when including raylib.h ( #4821 )
...
...so it will always prioritize local version of raylib instead of
system-wide installations, which is a huge problem when testing any
changes done locally to raylib as it might cause silent mismatch issues.
There were only 4 examples affected by this issue which were using
`#include <raylib.h>`. Other examples use proper `#include "raylib.h"`
Fixes: https://github.com/raysan5/raylib/issues/4820
2025-03-07 19:24:53 +00:00
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching ( #4364 )
...
* Fix textures on draw mode switch
* formatting fix
* ident
2025-02-25 12:39:00 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
...
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
...
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
...
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
2025-01-17 10:42:30 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
1effe92129
WARNING
: REMOVED: SVG files loading and drawing, moving it to raylib-extras
2024-10-10 20:37:46 +02:00
Ashley Chekhov
20ce8ba046
Typo fix ( #4356 )
...
Seemed to be a typo. Hope this helps.
2024-10-04 11:04:26 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 ( #4235 )
...
* set FPS to 60
* remove extra commented lines
2024-08-10 20:07:23 +02:00
Bruno Cabral
6e2661f92d
[rtextures] Created ImageFromChannel()
( #4105 )
...
* created ImageFromChannel
Adds the possibility to extract a specific channel from an image
* naming convention
* example window height
* removed threshold
* removed alpha channel
* channel example organization
* updated channel example image
2024-06-30 10:33:32 +02:00
Abhishek Rathore
bda919033d
Fixed typo in a comment ( #3816 ) ( #3817 )
...
Fixed a grammatical error by removing "are" to change `... but some are have multiple purposes ...` to `... but some have multiple purposes ...` in `textures/textures_image_generation`
2024-02-23 19:17:33 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
a3a73b9332
REVIEWED: textures_image_kernel
#3556
...
Added screenshot
2023-11-21 22:55:47 +01:00
Karim
21469e92b0
Image convolution function ImageKernelConvolution ( #3528 )
...
* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
2023-11-18 20:05:45 +01:00
Ray
040b945fef
Reviewed some examples and warnings
2023-11-08 20:09:32 +01:00
Ray
9d8a11f21a
Update textures_textured_curve.c
2023-11-08 18:13:25 +01:00
Ray
580fbf441c
Update textures_textured_curve.c
2023-11-07 20:02:55 +01:00
Asdqwe
c147ab51c9
Fix examples/textures/textures_image_rotate.c help instructions ( #3286 )
2023-09-03 11:03:00 +02:00
Asdqwe
a69d401433
Fix examples/textures/textures_fog_of_war.c help instructions ( #3285 )
2023-09-02 22:50:59 +02:00
bXi
c03ab03627
Added rudimentary SVG support. ( #2738 )
...
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize.
* Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly.
* Added actual correct example file.
* Reviewed the code to keep the raylib coding conventions in mind.
Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG.
Renamed LoadImageSvgWithSize() to LoadImageSvg().
Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work.
* Fixed typo.
---------
Co-authored-by: Ray <raysan5@gmail.com >
2023-09-02 13:00:18 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
...
* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
...
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
...
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Ray
4f38830058
Some tweaks
2023-03-12 20:14:32 +01:00
Ray
2766835ed4
REPLACE: TABS by 4 spaces
2023-02-15 17:36:31 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
e2a8066fca
Update year to 2023
2023-01-01 16:07:51 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
89698844a1
REVIEWED: Example: textures_textured_curve
2022-12-04 11:01:59 +01:00
Jeffery Myers
57dd345dc3
Add a textured curve example ( #2821 )
2022-12-03 22:55:05 +01:00
Ray
3888299bf5
WARNING: REMOVED: DrawTextureTiled()
...
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
84a2a88572
WARNING: REMOVED: DrawTexturePoly()
...
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00