Ray
fb0f83bc91
Remove trailing spaces on shaders
2026-03-29 01:10:29 +01:00
mjt
98d6e24c44
remove comment ( #5696 )
2026-03-27 09:26:01 +01:00
devel
7fef65a3fe
Make fogColor in the fog tutorial a parameter ( #5672 )
...
* uniform fogColor
fogColor is now a parameter
* use new fog color parameter
* convert ambient to Vector4
2026-03-19 23:17:27 +01:00
Gleb A
54f630774d
[example] cel-shading and outline using inverted hull ( #5615 )
...
* added cel-shading and outline using inverted hull example
* new screenshot
* added glsl100+120 compat
* updated view
* unnecessary spacing
2026-03-06 16:52:28 +01:00
Ray
d40ad48326
REVIEWED: examples: moved some examples out of others
2026-02-19 17:01:27 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
...
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
...
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-04 19:43:55 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
...
* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
Ray
6820ff61f1
REVIEWED: example: shaders_hybrid_rendering, shaders issues
2025-11-20 21:33:43 +01:00
Ray
c6f4c8e3e0
FIX: Issue on PLATFORM_DRM
2025-11-20 00:59:43 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction ( #5307 )
...
* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
2025-10-26 18:24:19 +01:00
JordSant
8604085b6e
[examples] Fixed shaders_mandelbrot_set for WebGL ( #5286 )
2025-10-20 15:18:15 +02:00
JordSant
aeafce5db4
[examples] Added: shaders_mandelbrot_set ( #5282 )
...
* [examples] Added: `shaders_mandelbrot_set`
* Simplified shader code and added comments
* Comments starting with a capital letter, and some minor fixes to adhere to the convention
2025-10-18 19:50:52 +02:00
Maicon Santana
a553fbd0c7
[examples] Fix shaders_ascii_rendering ( #5219 )
...
* Add ascii post processing
* Fix broken characters and add more comments
* Rename example
* Refactored as requested
2025-09-30 18:34:06 +02:00
Ray
218a806ec2
REVIEWED: example: shaders_ascii_rendering
2025-09-29 18:01:42 +02:00
Maicon Santana
317c1eaeeb
Add ascii post processing ( #5213 )
2025-09-29 17:44:48 +02:00
Smallz3201
fe8c83b57d
Update palette_switch.fs ( #5205 )
...
Removed unnecessary `a` in palette_switch.fs `note` comment
2025-09-26 20:56:54 +02:00
Ray
bb28d7fd0e
Update normalmap.fs
2025-09-21 20:37:01 +02:00
Ray
8ada37d967
Update depth_write.fs
2025-09-21 13:28:30 +02:00
Ray
e7cfd3d4a3
Update depth_render.fs
2025-09-21 13:28:27 +02:00
Ray
3148206758
Renamed shaders for consistency
2025-09-13 10:44:12 +02:00
Maicon Santana
69021939e6
fix write_depth.fs glsl120
2025-08-23 13:06:56 +01:00
Maicon Santana
c6d7694286
set glsl100 back to 100
2025-08-23 10:17:11 +01:00
Ray
503e6d8bb5
Merge branch 'master' into julia_set
2025-08-11 20:26:16 +02:00
Ray
9b598f6bcf
REVIEWED: Shaders formating to follow raylib code conventions
2025-08-11 20:22:31 +02:00
Ray
8dae39fbda
ADDED: Missing GLSL120 shaders
2025-08-11 20:22:02 +02:00
Maicon Santana
00f7121b1c
Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120
2025-08-11 18:16:00 +01:00
Ray
a06962ee38
Merge branch 'master' into normalmap_example
2025-08-07 17:17:12 +02:00
Ray
1fadc67fb3
ADDED: Missing resources on some examples
2025-08-07 17:05:25 +02:00
sir-irk
510dc763e9
adding normal map example
2025-07-08 05:05:30 -05:00
sir-irk
ed509193d9
remving w multiply on the tangent itself
2025-07-01 15:30:50 -05:00
sir-irk
f86295732a
fixing shader tangents to be vec4
2025-07-01 15:18:11 -05:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
luis605
4960cc74e0
[examples] Reviewed shader view depth
2025-04-04 22:41:34 +01:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
...
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com >
2025-01-23 10:51:36 +01:00
Ray
7c7b087efb
REVIEWED: example: shaders_deferred_render -WIP-
...
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
cfbba79bd3
REVIEWED: example: models_textures_tiling shaders
2025-01-12 20:59:12 +01:00
Ray
fddfb58f85
REVIEWED: Potential shader issues
2025-01-12 20:39:07 +01:00
Ray
af163ba22a
REVIEWED: example: shaders_julia_set
2025-01-12 20:29:46 +01:00
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
2025-01-11 19:36:46 +01:00
Ray
62d8969a56
Reviewed shader formating
2025-01-10 22:56:25 +01:00
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00
Ray
698bfc48fe
Update pbr.fs
2024-12-01 22:40:23 +01:00
Ray
0d39e7137b
Fix #4527
2024-11-21 12:38:29 +01:00
devdad
6af664c04e
Update shaders_basic_pbr example to work on web ( #4516 )
...
* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
* Update to 5.5 version of eexample and fix to work in web
set GLSL_VERSION 100
set precision highp float;
removed in keyword
fix for loop has to use only constant
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* removed rpbr.h
removed rpbr.h
2024-11-20 11:25:31 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. ( #4482 )
2024-11-11 19:55:33 +01:00