ubkp
9a2b735645
Fix mouse/touch/gestures for PLATFORM_DRM ( #3515 )
2023-11-07 19:02:24 +01:00
Ray
a57ac0b18e
Update m3d.h
2023-11-07 13:52:36 +01:00
Ray
30987eaf06
Update cgltf.h
2023-11-07 13:52:33 +01:00
Ray
02aa1ee873
Updated dr audio libraries
2023-11-07 13:48:48 +01:00
Ray
11de73dfd6
Update miniaudio.h
2023-11-07 13:44:55 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
Ray
0a9bd393dc
REVIEWED: sinfl
external library to avoid ASAN complaints #3349
2023-11-06 19:30:00 +01:00
Ray
8b2103fc77
REVIEWED: ScanDirectoryFiles*()
- Paths building slashes sides #3507
2023-11-06 19:15:11 +01:00
Ray
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
2023-11-06 19:09:12 +01:00
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
2023-11-06 19:03:12 +01:00
Ray
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
2023-11-06 19:02:11 +01:00
JupiterRider
2252f747b7
Update Makefile ( #3509 )
2023-11-05 19:42:56 +01:00
Ray
925978ffde
Update qoa.h
2023-11-05 19:41:22 +01:00
Ray
6ebfc6023b
Update rl_gputex.h
2023-11-05 19:40:00 +01:00
Ray
57f77c3858
Update qoi.h
2023-11-05 19:39:57 +01:00
Ray
53451e98a7
Updated open graph for examples
2023-11-05 13:02:29 +01:00
Ray
cbf0324c34
Updating web shells open-graph info
2023-11-05 12:18:54 +01:00
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
...
* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
2023-11-04 21:05:21 +01:00
Ray
32e4be6fb9
Update rcore.c
2023-11-03 22:23:50 +01:00
Ray
2d1b211920
ADDED: LoadRandomSequence()
/UnloadRandomSequence()
2023-11-03 20:21:43 +01:00
AndreaBoroni
5da0074fed
Fixed Issue 3504 ( #3505 )
2023-11-03 19:12:42 +01:00
Ray
301d1b85ab
Update raylib version to **raylib 5.0**
2023-11-02 18:18:27 +01:00
Ray
3c3e311190
Remove unneeded line on web platform
2023-11-02 18:18:05 +01:00
Ray
807516a991
Support OpenGL ES 3.0 building on Web
...
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
Ray
01bbd42519
Update rprand.h
2023-11-02 18:11:13 +01:00
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
2023-11-02 17:35:11 +01:00
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
2023-11-02 09:14:34 +01:00
ubkp
de1ceae4b0
[core] Fix gestures for PLATFORM_DESKTOP_SDL
( #3499 )
...
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
2023-11-02 09:13:41 +01:00
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2023-11-02 09:04:05 +01:00
Ray
d77c918d51
Update rcore_web.c
2023-11-01 16:24:06 +01:00
Ray
c563490cf8
Update rcore_web.c
2023-11-01 15:28:31 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2023-11-01 12:20:33 +01:00
Ray
1407f6eb46
ADDED: rlBlitFramebuffer()
, required for deferred render
2023-10-31 20:46:06 +01:00
Ray
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
Ray
43f36b9b05
REDESIGNED: LoadOBJ()
, fix #3398
...
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
f88604e6d5
Reviewed QOA seek PR
2023-10-31 15:54:38 +01:00
Ray
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
veins1
6842012748
Fix QOA seeking ( #3494 )
2023-10-31 15:48:24 +01:00
Ray
0d186a0557
REVIEWED: LoadModel()
, removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2023-10-31 10:16:12 +01:00
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
...
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray
7677e4b928
REVIEWED: GetModelBoundingBox()
#3485
2023-10-30 20:41:33 +01:00
Ray
b8fce54c0f
Minor tweaks
2023-10-30 13:29:14 +01:00
Ray
abdebc244d
Update rcore.c
2023-10-30 13:14:15 +01:00
Ray
9642fffbbb
REVIEWED: GetRender*()
issue on macOS highDPI #3367
2023-10-30 13:13:31 +01:00
Ray
ec91b44fb6
Merge branch 'master' of https://github.com/raysan5/raylib
2023-10-29 21:11:40 +01:00
Ray
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
2023-10-29 21:11:30 +01:00