Ray
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2fe488a71c
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Update version in CMake
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2021-11-01 23:05:23 +01:00 |
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raysan5
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70a2118c49
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REMOVED: rnet.h
It was not working properly... recommended to use `nbnet` instead.
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2021-11-01 20:08:14 +01:00 |
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raysan5
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b02e737074
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Update raygui.h
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2021-11-01 20:07:22 +01:00 |
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raysan5
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bba035c20c
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Minor type tweak
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2021-11-01 19:14:55 +01:00 |
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Ray
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8c0f9c7f5a
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Update miniaudio.h
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2021-11-01 11:37:47 +01:00 |
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Ray
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8abba960c7
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Review comments
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2021-11-01 11:26:13 +01:00 |
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Ray
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8649032428
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Update comment
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2021-11-01 01:08:55 +01:00 |
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Ray
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1fac09d0f4
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REVIEWED: example: Compute shader Game-of-life
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2021-10-31 12:28:04 +01:00 |
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Ray
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b7240d6a36
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Update raygui.h
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2021-10-27 11:25:24 +02:00 |
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Ray
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65076464d5
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REVIEWED: KeyCallback()
Register keys independently of the actions
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2021-10-26 22:27:18 +02:00 |
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Ray
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72758de6ea
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Reviewed warnings
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2021-10-26 22:26:28 +02:00 |
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Ray
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25642cff36
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Update comments for OpenGL 4.3
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2021-10-26 22:23:16 +02:00 |
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Jeffery Myers
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daeccd03ac
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Fix VC warnings for examples (#2085)
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2021-10-25 10:21:16 +02:00 |
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Jeffery Myers
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086f76ba7a
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Fix warnings in raylib build (#2084)
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2021-10-25 10:18:42 +02:00 |
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mandar1jn
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affb707dd9
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fixing the library so the workflows compile (#2082)
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2021-10-24 18:24:01 +02:00 |
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TheSergey496
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08441e8b2d
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When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081)
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2021-10-24 17:31:13 +02:00 |
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raysan5
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62965aa6d7
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Comments tweaks
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2021-10-23 14:17:26 +02:00 |
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raysan5
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04a4efb591
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Added some comments on LoadGLTF()
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2021-10-23 14:00:05 +02:00 |
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raysan5
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c4f0e80895
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REVIEWED: Size of bones id supported, max 255 bones per mesh
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2021-10-23 13:59:20 +02:00 |
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raysan5
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ebee8ba3bb
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REVIEWED: LoadGLTF() #2075
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2021-10-23 11:42:02 +02:00 |
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mausimus
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8f5bd3e185
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web: clear resizedLastFrame (#2077)
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2021-10-23 10:52:36 +02:00 |
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Richard Smith
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fcc6a61d9e
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replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076)
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2021-10-23 10:52:04 +02:00 |
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raysan5
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18db2c4f01
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REVIEWED: LoadGLTF()
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
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2021-10-22 21:27:11 +02:00 |
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raysan5
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83b6cd00c6
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Reviewed VS2019 projects
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2021-10-22 15:41:28 +02:00 |
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raysan5
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ebad28d831
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REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
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2021-10-22 14:53:11 +02:00 |
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raysan5
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befdb5963e
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REMOVED: IsGamepadName()
This function is not required, users can check it with `GetGamepadName()`
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2021-10-22 12:21:31 +02:00 |
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raysan5
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83cd22ee5a
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Minor tweaks
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2021-10-22 12:20:42 +02:00 |
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raysan5
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dd6e006d78
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Reviewed multitouch example #1988
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2021-10-22 11:53:47 +02:00 |
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Ray
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317db34059
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Reviewed to support raygui and physac on building
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2021-10-21 21:17:25 +02:00 |
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Ray
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13bb656a91
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Update Makefile
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2021-10-21 21:09:40 +02:00 |
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Ray
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9afda9359b
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Reviewed physac building
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2021-10-21 21:04:28 +02:00 |
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raysan5
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fec0ce34c5
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Remove trailing spaces
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2021-10-19 14:57:12 +02:00 |
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raysan5
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719c1551cc
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Reviewed latest PR formatting and details
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2021-10-19 13:30:23 +02:00 |
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warzes
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9f2ff3e4d6
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Support create OpenGL debug context in OpenGL 4.3 (#2068)
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
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2021-10-19 12:43:27 +02:00 |
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raysan5
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6ac3043e88
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WARNING: REMOVED: glTF loading
Actually, it was broken and it that code has no maintainer.
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2021-10-18 14:11:56 +02:00 |
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raysan5
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2ec8ce649a
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ADDED: EncodeDataBase64() and DecodeDataBase64()
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2021-10-18 14:10:51 +02:00 |
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raysan5
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1c9093fd24
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Avoid GRAPHICS_API_OPENGL_* defines
Those defines are only used inside `rlgl` module
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2021-10-18 13:25:59 +02:00 |
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raysan5
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b28e353626
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Reviewed glDisableVertexAttribArray() issue #2068
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2021-10-18 13:22:52 +02:00 |
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raysan5
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a3f9ba8704
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Removed useless GL calls #2068
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2021-10-18 13:16:07 +02:00 |
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Ray
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ccf4329792
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Review comments
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2021-10-18 00:23:26 +02:00 |
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Uneven Prankster
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a6fb2dafc6
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Fix rlLoadComputeShaderProgram define (#2067)
Now uses correct version.
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2021-10-17 23:11:42 +02:00 |
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raysan5
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7a16834124
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UPDATE: Officially support OpenGL 4.3
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2021-10-17 21:41:19 +02:00 |
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raysan5
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f437f7b405
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Reviewed makefile and examples building
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2021-10-17 21:00:52 +02:00 |
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raysan5
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cf12992b6a
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Remove trailing spaces
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2021-10-17 21:00:20 +02:00 |
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Sage Hane
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16d015d81e
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build.zig: Use addCSourceFiles (#2066)
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2021-10-17 19:04:08 +02:00 |
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warzes
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d47d7c0001
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Fixing the error of loading VOX models. (#2065)
* - Fixing the error of loading VOX models.
* - fixed spaces
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2021-10-17 10:22:58 +02:00 |
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michaelfiber
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c87e91d27a
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Update SetupViewport so that it doesn't subtract offset from render dimensions when calling rlViewport (#2064)
Co-authored-by: Michael <michael@cubeofb.org>
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2021-10-17 10:21:51 +02:00 |
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Ray
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99f6707e2c
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Support OpenGL 4.3
- Support Compute Shaders by rlgl API
- Support SSBO by rlgl API
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2021-10-16 23:49:31 +02:00 |
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Ray
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e36dc01b91
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Support GRAPHICS_API_OPENGL_43
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2021-10-16 23:39:21 +02:00 |
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Ray
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8523d13683
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Update rlgl.h
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2021-10-16 23:30:30 +02:00 |
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