Commit Graph

17 Commits

Author SHA1 Message Date
raysan5
0a27525a4b Dependencies review
Checking some files to be converted to header-only
2016-06-01 14:01:35 +02:00
raysan5
d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
raysan5
823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
victorfisac
a5e79b7663 Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
raysan5
50c5df0838 Added some comments 2015-09-02 02:41:55 +02:00
raysan5
535b9e606f Redesigned UpdateCamera() function
Splitted into:
UpdateCamera()             // Update only camera
UpdateCameraPlayer()   // Update camera and player position
2015-08-30 17:46:19 +02:00
raysan5
8692c49511 Corrected bug on first person camera 2015-08-29 20:20:09 +02:00
raysan5
322ca97c24 Review camera system 2015-08-28 14:14:12 +02:00
raysan5
9964935a12 Corrected bug to show cursor on free camera mode 2015-08-27 16:13:45 +02:00
raysan5
0b7c2ab183 Decoupling camera system module
Camera system can be used as standalone module
2015-07-29 21:42:11 +02:00
raysan5
3434255ce6 Decoupling camera system from raylib main library 2015-07-13 18:17:05 +02:00
raysan5
2be8753788 Functions renaming for better consistency 2015-07-05 18:19:18 +02:00
raysan5
024e48850e Corrected camera issue and added function 2015-06-17 19:56:52 +02:00
Marc Palau
fca60cb597 Corrected camera issue 2015-06-03 17:01:57 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00