Commit Graph

556 Commits

Author SHA1 Message Date
Ray
6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5
c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray
646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray
df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray
65ecde1e75 Cleaned code a little bit 2016-02-02 17:59:13 +01:00
Ray
728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov
13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
Constantine Tarasenkov
e6ad166ae3 2016-01-29 08:02:53 +03:00
Constantine Tarasenkov
5d6475c93b Fix raylib compiling on Linux 2016-01-29 03:22:51 +03:00
raysan5
ac475f46b9 Added touch points id to gestures
Required by ProcessGestureEvent()
2016-01-28 10:03:37 +01:00
raysan5
99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5
d0ff78e7f4 Move Light struct to example 2016-01-25 13:39:23 +01:00
raysan5
3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac
233f7611da Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
2016-01-22 17:07:54 +01:00
raysan5
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6 Try to implement GLAD support 2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
raysan5
882e2abee1 Corrected bug 2016-01-21 12:24:12 +01:00
raysan5
68ba34c17b Updated struct types 2016-01-21 01:03:43 +01:00
victorfisac
fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5
cf6c6fefd7 Review some function names for consistency with raymath 2016-01-20 19:23:58 +01:00
raysan5
c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43 Updated to latest version of stb libs 2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f Adapted easings as single header and inline functions 2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Joshua Reisenauer
ae87a35f6e standalone raymath
look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e Added some functions (incomplete) 2016-01-19 20:27:41 +01:00
raysan5
fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
f24fd14814 Note on RPI inputs 2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b Corrected bug on fonts loading 2016-01-18 12:04:54 +01:00
Ray San
91e00431d4 Corrected some bugs 2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
raysan5
fb6ef2c2f4 Vertex shaders optimization 2016-01-13 17:13:28 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985 Change drawing order to avoid artifacts with...
... transparent elements
2016-01-11 11:59:15 +01:00
victorfisac
a5e79b7663 Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
1793f2c3b8 Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2 Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1 Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-01-04 21:03:30 +01:00
victorfisac
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a Matrix variables renaming 2016-01-04 20:02:57 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74 Fixed bug: rlglGenerateMipmaps() 2016-01-04 15:09:44 +01:00