raysan5 
							
						 
					 
					
						
						
							
						
						0603e59cae 
					 
					
						
						
							
							Review examples and added new ones  
						
						
						
						
					 
					
						2016-11-18 14:05:49 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						648676f46b 
					 
					
						
						
							
							Update examples to new camera system  
						
						
						
						
					 
					
						2016-10-10 19:43:27 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						5af1b4a7c9 
					 
					
						
						
							
							Added simulated head-tracking on VR simulator  
						
						... 
						
						
						
						A simple 1st person camera... still requires some work... 
						
						
					 
					
						2016-10-09 20:56:58 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						84d1b19f61 
					 
					
						
						
							
							Added custom Oculus CV1 parameters  
						
						... 
						
						
						
						Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point. 
						
						
					 
					
						2016-07-11 14:43:58 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						d587cc0e36 
					 
					
						
						
							
							Setup values for Oculus Rift DK2  
						
						... 
						
						
						
						Oculus Rift CV1 default values seem not to be available... 
						
						
					 
					
						2016-07-10 20:07:54 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						bc80174357 
					 
					
						
						
							
							VR Functions renaming (for generic HMD device)  
						
						... 
						
						
						
						Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense... 
						
						
					 
					
						2016-07-06 00:54:38 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						2ff2096b36 
					 
					
						
						
							
							Moved Oculus enable drawing to user side...  
						
						... 
						
						
						
						Still thinking about the best way to manage this... 
						
						
					 
					
						2016-07-04 18:35:50 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						ee72654b55 
					 
					
						
						
							
							Redesigned stereo rendering mechanism  
						
						... 
						
						
						
						Now it's easier for the user! Just init Oculus device and get stereo
rendering! 
						
						
					 
					
						2016-07-04 01:29:23 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						f88c95ce2d 
					 
					
						
						
							
							Updated examples and makefile  
						
						
						
						
					 
					
						2016-06-30 00:26:56 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						5a4eb34c39 
					 
					
						
						
							
							Corrected issue on distortion shader  
						
						
						
						
					 
					
						2016-06-27 18:59:03 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						9127b5a57d 
					 
					
						
						
							
							Enable/Disable VR experience  
						
						
						
						
					 
					
						2016-06-26 15:36:12 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6062201e8f 
					 
					
						
						
							
							Simplify Oculus example...  
						
						... 
						
						
						
						...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes... 
						
						
					 
					
						2016-06-21 08:59:29 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						24c9b1f717 
					 
					
						
						
							
							Improving Oculus Rift example...  
						
						... 
						
						
						
						Under design... looking for the easiest and most comprehensive way for
the user to use VR... 
						
						
					 
					
						2016-06-17 13:54:45 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						3468af213f 
					 
					
						
						
							
							Reviewing Oculus rendering...  
						
						
						
						
					 
					
						2016-06-15 00:54:55 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						d1a5374ac4 
					 
					
						
						
							
							raylib Oculus Rift CV1 example... IT WORKS!!!  
						
						
						
						
					 
					
						2016-06-14 18:38:57 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						97fc266ad4 
					 
					
						
						
							
							Updated raylib Oculus example  
						
						
						
						
					 
					
						2016-06-14 17:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						b574e105dd 
					 
					
						
						
							
							Basic raylib Oculus Rift template for reference  
						
						... 
						
						
						
						Not functional yet... 
						
						
					 
					
						2016-06-03 18:08:50 +02:00