Commit Graph

3540 Commits

Author SHA1 Message Date
Ray
6f3c99a295 Update project version for release 2020-02-03 18:21:37 +01:00
Ray
4992edab24 ADDED: DrawPoint3D() 2020-01-29 12:21:22 +01:00
Ray
af3df8bdd6 Review PHYSAC_NO_THREADS on WebAssembly 2020-01-29 12:10:50 +01:00
Ray
02a533768c Review bool type check 2020-01-29 12:10:09 +01:00
Ray
46046bf018 Review spacing 2020-01-29 12:09:56 +01:00
Ray
bc29720024 Renamed Mat2 to Matrix2x2 2020-01-29 12:09:35 +01:00
Ray
6a2e51ec78 Added comments related to #837 2020-01-29 11:42:55 +01:00
Ray
e6d304cdc2 Tweak to avoid compilation warning 2020-01-28 18:35:14 +01:00
Ray
c715cae18d Some tweaks 2020-01-28 16:40:12 +01:00
Ray
98a7d35bab Corrected issue with matrix order multiplication #1054 2020-01-27 16:32:28 +01:00
Ray
4f7d090fb2 ADDED: DrawEllipse() and DrawEllipseLines() #1047 2020-01-27 16:21:37 +01:00
Ray
954f029118 Support touch/mouse indistinctly
REMOVED: IsTouchDetected()
2020-01-27 15:31:43 +01:00
Ray
4fa2c32906 Review touch input scaling for PLATFORM_WEB #163
Now touch inputs scale proportionally to the canvas size
2020-01-27 12:09:31 +01:00
Ray
7e9bed5c89 Review default font scale filter for HighDPI mode 2020-01-26 18:53:34 +01:00
Ray
5ec87c4c6f ADDED: TextCopy() #1083 2020-01-26 18:38:46 +01:00
Ray
05443cd0c8 Corrected bug #989 2020-01-26 18:29:13 +01:00
Ray
b02c6127a0 Minor tweaks 2020-01-26 13:27:37 +01:00
Ray
46774a8167 REVIEWED: GetDirectoryPath() 2020-01-26 13:01:35 +01:00
Ray
f28c1ef675 ADDED: IsTouchDetected() 2020-01-24 19:45:51 +01:00
Ray
eee995ec3d ADDED: GetWorldToScreenEx()
Addressing issue #1056
2020-01-24 18:54:53 +01:00
Ray
a3ca859db2 Allow MAX_BATCH_BUFFERING config at compile time 2020-01-24 18:36:20 +01:00
Ray
40d6c15798 Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24 18:35:58 +01:00
Ray
d41386d661 Minor tweaks to avoid warnings 2020-01-24 18:23:36 +01:00
Ray
7ae426c377 Redesigned TextToInteger() 2020-01-24 17:58:19 +01:00
Ray
fa0d5bbf9e Remove duplicate function 2020-01-23 21:12:50 +01:00
Ray
d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-23 21:10:12 +01:00
Ray
e932d23cf4 Update cgltf.h 2020-01-22 23:24:11 +01:00
Ray
49b723e76d Correct issue with define 2020-01-22 15:11:22 +01:00
Ray
71017993ce Remove unneeded traces 2020-01-21 00:32:35 +01:00
raysan5
42d56d2f37 Added SUPPORT_HALFBUSY_WAIT_LOOP 2020-01-19 17:31:55 +01:00
raysan5
cff38308b7 Support custom allocator 2020-01-19 13:05:21 +01:00
raysan5
9c52a4932d Corrected issue with types 2020-01-19 12:49:33 +01:00
raysan5
edc1d2511d Review module to fit raylib conventions
Support custom allocators
2020-01-19 12:29:21 +01:00
raysan5
1c4dadcf68 Support custom memory allocators 2020-01-19 12:10:09 +01:00
raysan5
d797bb3e1c Support custom memory allocators 2020-01-19 11:42:16 +01:00
raysan5
bec467705e Review custom allocators 2020-01-19 11:23:38 +01:00
raysan5
fe0d04c879 Review functions modifiers 2020-01-19 11:23:27 +01:00
raysan5
406373caa9 Review functions definition modifiers 2020-01-19 11:22:28 +01:00
Victor Gallet
6a46dcb374 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) 2020-01-17 23:06:46 +01:00
Ray
1eae4b483b Commented unnecessary printf()/puts() calls 2020-01-15 13:14:06 +01:00
Ray
1f82b0d847 Comment tweak 2020-01-15 13:13:30 +01:00
Ray
b0ce16b460 LoadFontData(): generate empty image for space
This could be required on texture packing ;)
2020-01-15 11:53:46 +01:00
Ray
237972652d GetImageAlphaBorder() return 0 in case of blank image 2020-01-15 11:52:50 +01:00
Ray
9f699af138 Merge branch 'master' of https://github.com/raysan5/raylib 2020-01-15 11:22:15 +01:00
Ray
4525c897e2 GetImageData() returns NULL if image size is 0 2020-01-15 11:22:00 +01:00
jbosh
019434a37e Fix for short non-looping sounds (#1067)
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-14 09:15:52 +01:00
Ray
22b7713287 IsFileExtension(): Review issue with no-extension files 2020-01-12 13:56:03 +01:00
Ray
e0d4cc3143 ADDED: DrawPolyLines() 2020-01-09 18:34:20 +01:00
Ray
fcf15fe8c0 Removed comment 2020-01-09 18:33:50 +01:00
Ray
358ca7595d Review IsFileExtension() to be case-insensitive 2020-01-09 10:43:21 +01:00