Commit Graph

3540 Commits

Author SHA1 Message Date
lumaio teon
d2cc5b88df Removed useless GetCollisionRayMesh and libraylib.a 2018-04-07 03:49:56 -04:00
lumaio teon
d003c23ecf Added GetCollisionRayModel 2018-04-06 12:04:09 -04:00
Ray
b8bd1d2ea6 Remove unnecesary NPOT check
Now PLATFORM checks only used on core and utils modules
2018-04-05 19:22:45 +02:00
Ray
005f2ffb75 Simplified some code 2018-04-05 19:18:44 +02:00
Ray
931b672c92 Added: ImageDrawRectangle()
Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data.
2018-04-04 12:02:20 +02:00
Ray
6edf15b9f9 Added funtion: ExportMesh() 2018-04-04 12:00:54 +02:00
Ray
9393d1d76f Merge branch 'master' of https://github.com/raysan5/raylib 2018-04-03 12:43:42 +02:00
Ray San
fe1c04d1b8 Removed old code 2018-04-03 12:42:28 +02:00
Ray
533780aadf Review ImageDraw() alpha blending
Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha.
2018-04-03 12:42:22 +02:00
Ray
3e0de31424 Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
raysan5
375adf86a6 Review math usage to reduce temp variables 2018-04-02 15:16:45 +02:00
raysan5
bbdf9f4880 Review InitWindow() to avoid void pointer
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02 14:49:01 +02:00
maficccc@gmail.com
201007e426 Fix sscanf() without field limits can crash with huge input data 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
db98dba10f Fix Allocator sizeof operand mismatch 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
03ca9508bf Fix Dead initialization 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
44eedf235d Redundant assignment of 'angle' to itself 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
ca9e652f8b Remove dead assignment 2018-04-02 13:30:19 +02:00
Martinfx
28a9a181cb Fix use after free 2018-04-02 13:30:19 +02:00
maficccc@gmail.com
e659336c11 Fix value stored to 'num_channels' is never read 2018-04-02 13:30:19 +02:00
Ray
e72b96ada1 Merge pull request #508 from a3f/master
Allow use of main instead of android_main
2018-04-02 10:48:02 +02:00
Ray
564baa22d6 Merge pull request #513 from autious/master
Add orthographic 3d rendering mode
2018-04-01 00:27:20 +02:00
Jacques Heunis
b4e2f5b45c Initialize the timer after the graphics device on desktop and web platforms. (#516)
This is already the order that is used for Android. It doesn't appear to
make a difference on desktop but on web using the timer before it's been
initialized (by glfwInit, inside InitGraphicsDevice) causes the a long
(and variable but often several seconds) sleep between the first and
second frame.

Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-31 12:22:44 +02:00
Max Danielsson
6c049fdd76 Move deduplicate aspect variable in begin render.
Changes motivated by commentary in pull request 513
2018-03-27 19:59:54 +02:00
Max Danielsson
5ecee69088 Add 3d orthographic projection mode 2018-03-25 18:33:19 +02:00
David Reid
a8e2c7de9c Fix an infinite loop in ALSA backend of mini_al. 2018-03-20 18:39:21 +10:00
Ray
deffad1701 Review tabs issue when compiling...
...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC
7.2)
2018-03-19 23:49:14 +01:00
David Reid
4a69c2d75e Fix a buffer overflow in the OSS/BSD backend. 2018-03-18 14:37:41 +10:00
Ahmad Fatoum
2c219fb814 Allow use of main instead of android_main
Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
2018-03-16 21:37:22 +01:00
Ray
61e0e4b4f3 Complete review of raymath for API consistency 2018-03-16 13:47:01 +01:00
Ray San
9318dc98ce Support case-insensitive extension check 2018-03-16 13:09:49 +01:00
Ray
487bc613fd Updated raylib dev version 2018-03-15 12:37:52 +01:00
Ray
9d8f15c19d Reviewed raymath changes 2018-03-15 12:37:23 +01:00
Ray
6c6d6776c0 Merge pull request #482 from a3f/master
raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
Ray
8bc2813b0c Merge pull request #500 from victorfisac/fork/master
[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11 10:51:15 +01:00
raysan5
a0127d8300 Corrected typo 2018-03-11 10:49:51 +01:00
raysan5
fd5e457bb4 Correct issue with triangleCount 2018-03-11 10:41:49 +01:00
victorfisac
d6fee9da29 Fixed compilation code comment in header 2018-03-10 19:30:25 +01:00
victorfisac
3201bad65a Fixed memory leaks in physics step operations 2018-03-10 19:25:17 +01:00
Ray San
df50eada53 Added new functions
- SetWindowSize() to scale Windows in runtime
- SetMouseScale() to scale mouse input, useful when rendering game to a
RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-09 11:43:53 +01:00
raysan5
85850a955a Removed additional code
GLFW has been updated to latest version, probably this code is not
required any more due to already been integrated into library... but it
needs to be tested...
2018-03-03 16:01:24 +01:00
raysan5
3b4a64f2d6 Updated GLFW library to latest version 2018-03-03 15:58:44 +01:00
Ray
fd2adbe62d Renamed CalculateBoundingBox() to MeshBoundingBox()
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-26 12:10:45 +01:00
Ray
a7207dc6d4 Removed tangents generation
It has no sense to be inside LoadOBJ(), mesh processing moved to own functions: MeshTangents() and MeshBinormals(). Not exposed to user yet.
2018-02-26 12:02:05 +01:00
Ahmad Fatoum
3f48ffb1b6 Fix two memory leaks in jar_xm.h
Found by LeakSanitizer in #494.
2018-02-26 00:14:19 +01:00
RDR8
18f61948ce Update Makefile
$ make clean
Makefile:296: *** missing separator.  Stop.
2018-02-25 22:27:32 +01:00
Ahmad Fatoum
80bf636f81 Don't exceed signed int range when shifting left
Fixes UB in #489, found by UBSan.
2018-02-25 03:17:57 +01:00
Ahmad Fatoum
76aca9b0d1 Fix possible buffer overflow in LoadBMFont
Width specifier doesn't include NUL terminator.
Fixes #487 found by AddressSanitizer.
2018-02-25 03:03:37 +01:00
Ahmad Fatoum
1430d01906 jar_xm: Workaround for unaligned pointer accesses
jar_xm.h does some shady pointer casts leading to unaligned accesses
and breaking strict aliasing. x86 has special circuitry for doing
unaligned accesses, but on other architectures, it may trap and require
kernel fix-up or crash outright. With this patch, one obstacle in
porting raylib to the GameBoy Advance has been removed. Go for it ;-)

To avoid having to rewrite that `mempool' code, insert padding before
structs and instruct the compiler (GCC, most importantly), to be gentle
when optimizing.

This fixes #490 (Unless we got ourselves 256-bit pointers, if so,
hello future!)
2018-02-24 23:59:56 +01:00
Ahmad Fatoum
f52d2de582 raymath.h: Use C99 inline semantics
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code
may define if they want to use it as header-only library. If multiple
files in the same project define RAYMATH_HEADER_ONLY, they might each
have duplicate out-of-line definitions of the same functions.

By default, raymath.h exposes inline definitions, which instructs the
compiler _not_ to generate out-of-line definitons, if out-of-line
definitions are required, those of the file defined with
RAYLIB_IMPLEMENTATION are used instead. There may be only one such file.

In C++ mode, the compiler will select only one out-of-line definition
automatically, so no need to define a RAYLIB_IMPLEMENTATION.

Unfortunately, we have to remove raymath function declaration from
raylib.h as those declarations would lead to duplicate out-of-line
definitions which would yield linker errors. This problem didn't
exist with GNU89 or C++, because there multiple defintions are ok,
but in C99 they aren't.
2018-02-24 23:39:23 +01:00
Ahmad Fatoum
ed6962edd3 Make MatrixToFloat and Vector3ToFloat reentrant
Besides making it thread-safe, it suppresses a GCC warning
when making them static inline in an upcoming patch.
2018-02-24 23:39:17 +01:00