Commit Graph

310 Commits

Author SHA1 Message Date
hristo
c8e427ad23 Update loading of gltf animation. (#1561)
This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
2021-02-02 10:49:42 +01:00
hristo
731ab15d57 Gltf animation support (#1551)
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.

* Removed wrongly duplicated function

* Bone loading for gltf model (not working at this point)

* Loading info about vertex to joint connection but animation is still not working

* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF

* The model almost looks like a real person on animation.

* Fixed model loading with bones.

Also updated license info on the model.

* Cleaned up some code and updated examples.

* Fix identation issues

* Fix identation issues

* Fix identation issues
2021-01-28 11:29:06 +01:00
Ray
f4f208c4ae ADDED: UploadMesh() #1529
Upload mesh data to GPU and get VAO/VBO identifiers
2021-01-22 12:16:19 +01:00
hristo
551597d579 Removed a repeating allocation of memory (#1507)
Resolves #1495
This line allocated some memory that was already allocated in the beginning of the function and was essentially creating a leak.
2021-01-03 22:43:09 +01:00
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
Victor Gallet
03278a74bf Avoid dereferencing a null pointer in the 'LoadMaterials' function in the models module (#1498) 2020-12-31 13:28:53 +01:00
raysan5
ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
raysan5
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
Ray
9097d0b4ef REVIEW: CheckCollisionSpheres() params naming 2020-12-19 20:05:32 +01:00
Ray
2374281204 Avoid *Rec suffix in some variables
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...

Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
e69f2f0c26 REVIEWED: DrawGrid(), issue with buffer limits check #1417 2020-12-14 23:39:12 +01:00
Ray
cd3eb3d8bd Added some security checks on GenMesh*() #1454 2020-12-14 20:41:58 +01:00
Jeffery Myers
7a0e73331d Add mesh collision function so we can check meshes directly instead of having to put them in a model. (#1459)
Make model collision function call the mesh function.
2020-12-14 19:26:32 +01:00
Ray
d1119816d7 Review comment 2020-12-03 20:16:46 +01:00
Ray
60928ec82c ADDED: UnloadModelKeepMeshes() #1441 2020-12-01 23:44:10 +01:00
Ray
0481053dad Review for issue #1446 2020-12-01 23:23:30 +01:00
Jeffery Myers
df249f5513 Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443) 2020-11-30 08:14:11 +01:00
Ray
bb9d734f69 Exposing some file access results to user layer #1420 2020-11-22 00:10:16 +01:00
Ray
36dc302c25 Reverted to previous working version #1434 2020-11-21 14:14:25 +01:00
Ray
9471794449 Update to latest tiniobjloader
WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
raysan5
4d5ee7953c Updated tinyobjloader 2020-11-15 14:31:43 +01:00
Ray
3e1cd487df Remove trailing spaces 2020-11-03 23:47:33 +01:00
chriscamacho
6ebf6b4e72 allow for multiple materials in obj files (#1408)
* allow for multiple materials in obj files also fix obj_loader hash map issues

* minor fix for warning

Co-authored-by: codifies <nospam@antispam.com>
2020-10-08 20:31:59 +02:00
raysan5
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
Ray
250a0e3592 Minor tweak 2020-09-13 16:40:34 +02:00
Ray
63b739bbfa Corrected issue on log 2020-09-13 16:01:51 +02:00
raysan5
8b5485f822 Remove unused variable 2020-08-30 20:00:56 +02:00
seanpringle
cebcdea80f [wip] MeshNormalsSmooth() (#1317)
* MeshSmoothNormals() by average

* wrong comment

* spelling

* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5
642f42bb4f Reviewed comment in LoadIQM() #1315 2020-07-17 18:22:09 +02:00
seanpringle
bdd253a66a clamp ray hit y position to ground plane height (#1311) 2020-07-15 11:13:03 +02:00
Ray
bd13d4a471 Add missing include 2020-06-23 00:33:51 +02:00
frithrah
e07512e213 Fixed buffer overflow in GenMeshPoly (#1269)
Co-authored-by: frithrah <simon@frithrah.com>
2020-06-05 19:13:31 +02:00
raysan5
394bf00ba5 REDESIGNED: ExportMesh() to use memory buffer #1232
This change could introduce an issue on dataSize precalculation...
2020-05-23 19:48:40 +02:00
raysan5
0bcb892975 REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers 2020-05-23 19:24:15 +02:00
raysan5
b3eea3d322 Avoid loading texcoords and normasl from model if not existent 2020-05-18 18:35:47 +02:00
raysan5
4ec40e720c GenMeshCubicmap() added comments and simplification 2020-05-11 17:54:23 +02:00
GoldenThumbs
763aa5b8a2 Fixed Generated Normals for GenMeshCubicmap (#1244)
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-11 11:41:21 +02:00
sikor666
db4a618c6f Fix materials loading for IQM models (#1227) 2020-05-08 20:27:10 +02:00
raysan5
f6ca045735 ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07 12:46:45 +02:00
raysan5
fdad1f023b Avoid all MSVC compile warnings
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons.

Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only.

Some external libraries still generate warnings.
2020-05-06 19:12:09 +02:00
raysan5
51c3bef497 Review exposed #defines and allow user re-defining
There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
2020-05-01 17:31:44 +02:00
raysan5
4ca4326bf9 Review LoadGLTF() to read from memory buffer 2020-04-30 19:51:57 +02:00
raysan5
cc816345bf WARNING: API BREAK: Removed LoadImagePro()
Actually this function is useless and potentially dangerous, internally, a shallow copy of data was done. Same could be accomplished accesing image.data directly.
2020-04-10 19:26:36 +02:00
Dani Martin
1a948849f3 [cppcheck] Fix minor warnings in models.c and raudio.c (#1162)
Errores fixes:
models.c,2843 Either the condition 'fileData!=NULL' is redundant or there is possible null pointer dereference: fileData.
raudio.c,805, 806, 807, 808, %d in format string (no. 2) requires 'int' but the argument type is 'unsigned int'.
2020-03-30 17:08:01 +02:00
raysan5
70ed975b99 [models] Review TRACELOG() messages, categorized 2020-03-27 17:43:51 +01:00
raysan5
d657537821 Support mtl loading by tinyobj_parse_obj() #1134
I don't like this solution but well... let's use it for the moment...
2020-03-24 18:42:57 +01:00
Ádám Dóda
584e2d664c GenMeshHeightmap flat shading normals (#1140) 2020-03-24 13:27:49 +01:00
raysan5
2344941974 Replace external libraries custom allocators by raylib ones #1074
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-17 13:40:07 +01:00
Ray
1ee6290fcf Replaced fabs() by fabsf() when required 2020-02-28 12:54:39 +01:00
Ray
c5d5d19443 Remove trail spaces 2020-02-26 20:23:55 +01:00