raysan5
d7b4b9e485
Update year to 2021
2021-01-02 18:15:13 +01:00
raysan5
9ed29725a0
Review code formatting
2020-12-29 20:42:29 +01:00
Jeffery Myers
59bb759855
Faster version of ImageClearBackground and ImageDrawRectangleRec ( #1487 )
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* Don't use DrawRect to clear an image, a pixel loop is an order of magnitude faster.
* Update ImageDrawRectangle to be faster too.
2020-12-29 20:39:53 +01:00
raysan5
0a9e080998
Remove trailing spaces
2020-12-23 15:03:26 +01:00
Ray
2374281204
Avoid *Rec suffix in some variables
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Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...
Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
c36a6f3d9f
Update textures.c
2020-12-19 00:01:14 +01:00
Ray
e07bc372a1
WARNING: RENAMED several functions for consistency #1440
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This is a BREAKING CHANGE!
To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
- RENAMED: GetImageData() -> LoadImageColors()
- RENAMED: GetImagePalette() -> LoadImagePalette()
- RENAMED: GetWaveData() -> LoadWaveSamples()
- ADDED: UnloadImageColors()
- ADDED: UnloadImagePalette()
- ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Andrea Fontana
ef0dcaabf9
Changing JPG compression ( #1463 )
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Since I don't think the purpose of raylib is to save space compressing image, I think it could be a good idea to keep quality from 90 to 100.
2020-12-16 19:07:18 +01:00
Jeffery Myers
df249f5513
Fix typecast warnings in raylib code as reported by visual studio 2019 ( #1443 )
2020-11-30 08:14:11 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
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Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
Ray
72e51cd6de
Review formating
2020-11-19 20:06:35 +01:00
Ray
3e1cd487df
Remove trailing spaces
2020-11-03 23:47:33 +01:00
Ray
41192c6d4a
Replace 0.f by 0.0f
2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f
Review "aggregate initializations" #1403
2020-10-05 20:04:33 +02:00
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
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Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
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This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
43d82c1f21
Add security checks when loading data from memory
2020-09-16 11:33:56 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
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Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
2020-07-10 17:24:37 +02:00
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
2020-07-10 13:59:01 +02:00
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
2020-07-05 20:02:32 +02:00
Ray
5986eee6ab
Expose additional configuration options
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Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Vlad Adrian
4d71e9b44f
Added new function DrawTextureTiled()
( #1291 )
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* Implemented DrawTextureTiled()
* Example added
2020-06-27 23:59:14 +02:00
Ray
ba39a1b304
ADDED: UpdateTextureRec()
2020-06-25 16:26:59 +02:00
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
2020-06-20 23:32:32 +02:00
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
2020-06-20 19:57:09 +02:00
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
2020-06-20 18:49:15 +02:00
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
2020-06-20 18:10:21 +02:00
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
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Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
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After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
raysan5
32c0a7a135
Small code optimization
2020-06-15 12:05:03 +02:00
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
2020-06-15 12:04:18 +02:00
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
2020-06-15 12:03:33 +02:00
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
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WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
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Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11 22:47:25 +02:00
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
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Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-11 12:47:47 +02:00
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
2020-06-10 23:10:16 +02:00
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
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Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
2020-06-09 19:52:10 +02:00
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
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Always using RGBA for now.
2020-06-08 21:18:42 +02:00
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
2020-06-08 18:24:53 +02:00
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
2020-06-08 18:23:59 +02:00
raysan5
87592e2625
Update textures.c
2020-06-07 20:32:43 +02:00
raysan5
d0e9228660
REDESIGNED: ImageResizeCanvas(), optimized #1218
2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207
ImageToPOT() renamed parameter
2020-06-07 18:32:20 +02:00