Commit Graph

351 Commits

Author SHA1 Message Date
raysan5
d7b4b9e485 Update year to 2021 2021-01-02 18:15:13 +01:00
raysan5
9ed29725a0 Review code formatting 2020-12-29 20:42:29 +01:00
Jeffery Myers
59bb759855 Faster version of ImageClearBackground and ImageDrawRectangleRec (#1487)
* Don't use DrawRect to clear an image, a pixel loop is an order of magnitude faster.

* Update ImageDrawRectangle to be faster too.
2020-12-29 20:39:53 +01:00
raysan5
0a9e080998 Remove trailing spaces 2020-12-23 15:03:26 +01:00
Ray
2374281204 Avoid *Rec suffix in some variables
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...

Still, I kept the *Rec suffix in some functions.
2020-12-19 19:27:31 +01:00
Ray
c36a6f3d9f Update textures.c 2020-12-19 00:01:14 +01:00
Ray
e07bc372a1 WARNING: RENAMED several functions for consistency #1440
This is a BREAKING CHANGE!

To address the linked issue, several functions have been renamed and couterpart functions have been created to free loaded memory:
 - RENAMED: GetImageData() -> LoadImageColors()
 - RENAMED: GetImagePalette() -> LoadImagePalette()
 - RENAMED: GetWaveData() -> LoadWaveSamples()
 - ADDED: UnloadImageColors()
 - ADDED: UnloadImagePalette()
 - ADDED: UnloadWaveSamples()
2020-12-18 21:03:08 +01:00
Andrea Fontana
ef0dcaabf9 Changing JPG compression (#1463)
Since I don't think the purpose of raylib is to save space compressing image, I think it could be a good idea to keep quality from 90 to 100.
2020-12-16 19:07:18 +01:00
Jeffery Myers
df249f5513 Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443) 2020-11-30 08:14:11 +01:00
raysan5
d6f4f3ee88 REMOVED: GetImageDataNormalized()
Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
Ray
bb9d734f69 Exposing some file access results to user layer #1420 2020-11-22 00:10:16 +01:00
Ray
72e51cd6de Review formating 2020-11-19 20:06:35 +01:00
Ray
3e1cd487df Remove trailing spaces 2020-11-03 23:47:33 +01:00
Ray
41192c6d4a Replace 0.f by 0.0f 2020-10-05 20:19:18 +02:00
Ray
a4ea9f872f Review "aggregate initializations" #1403 2020-10-05 20:04:33 +02:00
raysan5
ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
2020-09-18 11:37:57 +02:00
raysan5
cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.

Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...

Some functions of the API have been also simplified or even removed.

rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
43d82c1f21 Add security checks when loading data from memory 2020-09-16 11:33:56 +02:00
Ray
8cf0be4b6c Review memory loading functions signesness 2020-09-14 19:20:38 +02:00
raysan5
5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
Ray
768b29dd74 ADDED: LoadImageFromMemory() #1327 2020-09-13 15:37:15 +02:00
raysan5
f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
0db0e6acd8 WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5
3f4c6fee11 Correct issue when not supporting GIF format 2020-07-10 17:24:37 +02:00
raysan5
c57323f29c ADDED: LoadImageAnim() to load animated sequence of images 2020-07-10 13:59:01 +02:00
Doyle
00fda3be65 Fix incorrect color transform to 255 space (#1297) 2020-07-05 20:02:32 +02:00
Ray
5986eee6ab Expose additional configuration options
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Vlad Adrian
4d71e9b44f Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray
ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
raysan5
e18c4c1158 REVIEWED: ColorAlphaBlend(), support tint color 2020-06-20 23:32:32 +02:00
raysan5
7ed7116e27 REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218 2020-06-20 19:57:09 +02:00
raysan5
5a862bce29 REVIEWED: ImageDraw(), consider negative source offset properly #1283 2020-06-20 18:49:15 +02:00
raysan5
da582e2eec REVIEWED: ImageDraw() #1283 2020-06-20 18:10:21 +02:00
raysan5
afcc584fb6 RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5
589d606000 REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00
raysan5
32c0a7a135 Small code optimization 2020-06-15 12:05:03 +02:00
raysan5
bfa6544030 REDESIGNED: ImageResize(), optimized #1218 2020-06-15 12:04:18 +02:00
raysan5
691c1f9391 REDESIGNED: ImageFromImage(), optimized #1218 2020-06-15 12:03:33 +02:00
raysan5
ad954dc7ab WARNING: BIG CHANGE: Move Color functions to texture module
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
2020-06-15 12:02:50 +02:00
raysan5
ec09fea29a REDESIGNED: ImageDraw(), optimization #1218
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11 22:47:25 +02:00
raysan5
15bfe44e73 REVIEWED: ImageDraw(), optimizations test #1218
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-11 12:47:47 +02:00
raysan5
a6e6a99cb6 REDESIGNED: ImageAlphaClear(), optimized #1218 2020-06-10 23:10:16 +02:00
raysan5
4745ebeed5 REVIEWED: ImageResizeCanvas(), optimization #1218
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-10 21:21:37 +02:00
raysan5
dea0279a74 REVIEWED: ExportImage(), optimized 2020-06-09 19:52:10 +02:00
raysan5
7ef0fb4192 REVERTED: ExportImage() changes
Always using RGBA for now.
2020-06-08 21:18:42 +02:00
raysan5
82f7dd017e REVIEWED: ImageAlphaPremultiply(), optimization 2020-06-08 18:24:53 +02:00
raysan5
40bc6afdbd REVIEWED: ImageAlphaClear(), minor optimization 2020-06-08 18:23:59 +02:00
raysan5
87592e2625 Update textures.c 2020-06-07 20:32:43 +02:00
raysan5
d0e9228660 REDESIGNED: ImageResizeCanvas(), optimized #1218 2020-06-07 18:33:30 +02:00
raysan5
a9fb0aa207 ImageToPOT() renamed parameter 2020-06-07 18:32:20 +02:00