Commit Graph

1960 Commits

Author SHA1 Message Date
Ray
9861baf4b7 Update textures_framebuffer_rendering.c 2026-02-09 22:26:07 +01:00
Maicon Santana
f43e049444 Refactor removing extra space and add break line for { (#5533)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b refactor to follow the CONVENTIONS.md (#5530)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-02-04 19:43:55 +01:00
Maicon Santana
08e79a16b0 Refactoring {0} to { 0 } to follow conventions (#5519)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
2026-01-29 17:30:03 +01:00
Maicon Santana
afe74c1c70 Refactor int to float missing parse (#5503)
* refactor int to float parse

* Reverting  as requested

---------

Co-authored-by: Maicon <maicon@thinkpad02.exads.com>
2026-01-24 21:53:22 +01:00
Ray
c610d228a2 Update text_inline_styling.c 2026-01-20 21:01:41 +01:00
Ray
a8c75f2bc5 Update models_first_person_maze.c 2026-01-17 20:15:48 +01:00
Ray
fbed591a6f Reviewed example 2026-01-17 20:15:45 +01:00
jscaff
10b94b02ad Fix opengl interop single header library not having it's implementation loaded (#5498) 2026-01-15 23:30:13 +01:00
Ray
644ff28f87 Update shaders_deferred_rendering.c 2026-01-12 13:36:40 +01:00
Ray
1284d68721 Update core_highdpi_testbed.png 2026-01-09 20:18:45 +01:00
Ray
11f7db2dd8 REXM: ADDED: core_keyboard_testbed 2026-01-09 20:06:53 +01:00
Ray
7218b674e5 REXM: Updated: textures_framebuffer_rendering 2026-01-09 20:05:46 +01:00
Ray
cfd5c3f2ab Update examples_list.txt 2026-01-09 20:02:29 +01:00
Ray
b365d23f49 Update examples_list.txt 2026-01-09 19:59:38 +01:00
Ray
5cc42c1b80 Updated file name 2026-01-09 19:55:26 +01:00
Ray
c814625c00 Update models_first_person_maze.c 2026-01-07 22:40:28 +01:00
Paul de Mascarel
5e1f5d5b74 examples/models: optimize collision check in first_person_maze (#5478)
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2026-01-07 22:38:04 +01:00
Ray
35fc8ece44 Update models_decals.c 2026-01-03 23:01:37 +01:00
Jack Boakes
a44157c2a8 [example] Added textures_frame_buffer_rendering (#5468) 2026-01-03 22:41:52 +01:00
Jeffery Myers
b00cbdaf49 Cleanup warnings in examples (#5467) 2026-01-03 22:38:51 +01:00
sleeptightAnsiC
942f93db55 fix(build): do not use != assignment in Makefiles (#5464)
GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.

Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.

For more detailed information read the linked issue.

Fixes: https://github.com/raysan5/raylib/issues/5460
2026-01-02 18:36:22 +01:00
Ray
416af51a93 Update year to 2026 2026-01-02 13:40:15 +01:00
Jeffery Myers
980e4d0ad3 Use the size of the texture as the V scale so repeatable textures work well (#5463) 2026-01-02 13:15:25 +01:00
Ray
83377a3488 Update examples_list.txt 2025-12-31 22:29:12 +01:00
Ray
9b183e0c5e REXM: Update examples and reports 2025-12-30 23:21:10 +01:00
RANDRIA Luca
4054fc42f3 Remove stdio.h unused header (#5456) 2025-12-30 22:09:20 +01:00
Ray
695f353533 Update Makefile.Web 2025-12-30 22:07:23 +01:00
Ray
f260f5fdd0 Update Makefile 2025-12-30 22:06:18 +01:00
Ray
fa1d4eb7fa Update shapes_hilbert_curve.c 2025-12-30 22:06:05 +01:00
Ray
ebf2f61425 Delete core_input_keyboard_gamepad_test.c 2025-12-30 22:03:36 +01:00
Ray
6dfaf9fe7e REVIEWED: example shapes_hilbert_curve #5454
Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
Hamza RAHAL
7523738677 Add hilbert curve example (#5454) 2025-12-30 20:11:37 +01:00
Ray
6450a48c75 Update core_highdpi_testbed.c 2025-12-28 20:03:51 +01:00
Ray
8871d7648d Update core_highdpi_testbed.c 2025-12-28 19:49:38 +01:00
Ray
297dcc07b8 Update core_highdpi_testbed.c 2025-12-28 16:08:34 +01:00
Alvin De Cruz
5e14ac5a2e #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Ray
05f42aa119 Update core_highdpi_testbed.c 2025-12-24 18:02:04 +01:00
Ray
b9446863d7 REXM: RENAMED: core_high_dpi --> core_highdpi_demo 2025-12-20 22:36:44 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
80ad96acc2 Fix #5413 2025-12-16 18:33:07 +01:00
RANDRIA Luca
d74556d35c Modify text_words_alignment.c (#5411) 2025-12-15 18:49:40 +01:00
Kaluub
6f5cabf60c Fix misleading example text. (#5409) 2025-12-14 17:43:54 +01:00
Jordi Santonja
8fa5f1fe2c [examples] Fixed shaders_game_of_life for web (#5399)
* [examples] Fixed `shaders_game_of_life` for web

* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Ray
f3f02b3e17 REXM: examples validation and update 2025-12-10 19:06:41 +01:00
Ray
5e8118daf2 Update shaders_game_of_life.c 2025-12-10 09:46:06 +01:00
Ray
19a1683641 REXM: Updated examples 2025-12-09 19:25:08 +01:00
JordSant
efeccfef61 [examples] Add textures_cellular_automata (#5395)
* [examples] Add `textures_cellular_automata`

* Comparison always true. Fixed

* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant
366300aafe [examples] Add shaders_game_of_life (#5394)
* [examples] Add `shaders_game_of_life`

* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00