Ray 
							
						 
					 
					
						
						
							
						
						07d82a91c5 
					 
					
						
						
							
							WARNING: BREAKING: RENAMED: camera.type to camera.projection  
						
						
						
						
					 
					
						2021-03-19 13:56:46 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						01e28263be 
					 
					
						
						
							
							WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
						
						... 
						
						
						
						Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
						
						
					 
					
						2021-03-14 11:05:51 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						478f4de7ae 
					 
					
						
						
							
							Update models_material_pbr.c  #1571  
						
						
						
						
					 
					
						2021-02-21 12:31:50 +01:00 
						 
				 
			
				
					
						
							
							
								Artur Mustafin 
							
						 
					 
					
						
						
							
						
						2f966531a7 
					 
					
						
						
							
							added missing constants ( #1493 )  
						
						... 
						
						
						
						Co-authored-by: funcelot <artur.mustafin@gmail.com > 
						
						
					 
					
						2020-12-30 21:05:55 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						bd512764ff 
					 
					
						
						
							
							REVIEW: example: models_cubicmap_pbr  #1384  
						
						... 
						
						
						
						It does not work properly yet but it compiles correctly 
						
						
					 
					
						2020-09-23 14:19:10 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						6da3c1e7c3 
					 
					
						
						
							
							Reverted previous change  
						
						
						
						
					 
					
						2020-09-16 16:37:31 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						6bab884d1d 
					 
					
						
						
							
							Added note on examples not supporting GLSL100  
						
						
						
						
					 
					
						2020-03-24 12:39:05 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						bdcb16e7bb 
					 
					
						
						
							
							Review PR and comments  
						
						
						
						
					 
					
						2019-09-22 21:47:19 +02:00 
						 
				 
			
				
					
						
							
							
								chriscamacho 
							
						 
					 
					
						
						
							
						
						bce2dd1231 
					 
					
						
						
							
							fixed leak with PBR example ( #971 )  
						
						
						
						
					 
					
						2019-09-19 17:11:37 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						c6d2502bdb 
					 
					
						
						
							
							Review example crashing  
						
						... 
						
						
						
						Note this example is not working properly, it still requires some review. 
						
						
					 
					
						2019-09-12 16:27:58 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c661cad692 
					 
					
						
						
							
							Review all RL_CALLOC() calls  
						
						... 
						
						
						
						All data should be properly initialized by now 
						
						
					 
					
						2019-08-27 10:56:49 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						37a6f12037 
					 
					
						
						
							
							Unload model shaders and textures  
						
						... 
						
						
						
						They are not automatically unloaded when unloading the model! 
						
						
					 
					
						2019-08-26 21:19:04 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						b525039e0a 
					 
					
						
						
							
							Review ALL examples  
						
						
						
						
					 
					
						2019-05-20 16:36:42 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6332bc0398 
					 
					
						
						
							
							Corrected issue with shader loading  
						
						... 
						
						
						
						When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. 
						
						
					 
					
						2019-05-18 01:24:00 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						245cf2400e 
					 
					
						
						
							
							Review shader examples  
						
						
						
						
					 
					
						2019-05-17 20:03:04 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						c23ceec338 
					 
					
						
						
							
							Added missing include -_-  
						
						
						
						
					 
					
						2019-04-05 17:29:30 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						9282b8ba83 
					 
					
						
						
							
							ADDED: SetShaderValueTexture()  
						
						... 
						
						
						
						Some tweaks 
						
						
					 
					
						2019-04-05 17:08:46 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						c600dd0766 
					 
					
						
						
							
							Review PBR shaders  
						
						... 
						
						
						
						Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. 
						
						
					 
					
						2019-04-05 16:43:09 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						be6d237b9e 
					 
					
						
						
							
							Review models examples  
						
						
						
						
					 
					
						2019-03-29 20:22:50 +01:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						55f8dbc755 
					 
					
						
						
							
							WARNING: Redesigned SetShaderValue()  
						
						
						
						
					 
					
						2019-01-10 11:25:26 +01:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						5c614f6975 
					 
					
						
						
							
							Some code tweaks  
						
						
						
						
					 
					
						2019-01-05 19:24:42 +01:00 
						 
				 
			
				
					
						
							
							
								Ahmad Fatoum 
							
						 
					 
					
						
						
							
						
						7c36237048 
					 
					
						
						
							
							Example: Don't load texture removed from source tree  
						
						... 
						
						
						
						Fixes: c3b948b1 
						
						
					 
					
						2018-07-03 23:14:24 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						04db494db0 
					 
					
						
						
							
							Renamed shader variable  
						
						
						
						
					 
					
						2018-05-06 00:44:59 +02:00 
						 
				 
			
				
					
						
							
							
								Ray San 
							
						 
					 
					
						
						
							
						
						6045062a05 
					 
					
						
						
							
							Renamed some functions  
						
						... 
						
						
						
						- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D() 
						
						
					 
					
						2018-05-04 16:54:05 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						23e335d933 
					 
					
						
						
							
							Implemented MeshTangents()  
						
						... 
						
						
						
						- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it... 
						
						
					 
					
						2018-04-30 02:47:48 +02:00 
						 
				 
			
				
					
						
							
							
								Ray San 
							
						 
					 
					
						
						
							
						
						4cc12ef2b3 
					 
					
						
						
							
							Review camera definition on examples  
						
						
						
						
					 
					
						2018-04-11 10:13:00 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						d6c1159fce 
					 
					
						
						
							
							Corrected typo  
						
						
						
						
					 
					
						2018-03-11 11:01:58 +01:00 
						 
				 
			
				
					
						
							
							
								Ray San 
							
						 
					 
					
						
						
							
						
						8ace02c2ff 
					 
					
						
						
							
							Added new examples to build...  
						
						... 
						
						
						
						...and reviewed some details 
						
						
					 
					
						2017-10-17 13:30:41 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						c764b3d03e 
					 
					
						
						
							
							Some tweaks  
						
						
						
						
					 
					
						2017-07-25 18:10:07 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						2679c4ae9b 
					 
					
						
						
							
							Review mesh loading and textures generation  
						
						
						
						
					 
					
						2017-07-21 09:34:09 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						4c06725461 
					 
					
						
						
							
							Removed useless functions  
						
						... 
						
						
						
						SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant... 
						
						
					 
					
						2017-07-20 14:27:17 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						76c6f0b1e6 
					 
					
						
						
							
							Working on PBR system  
						
						... 
						
						
						
						Moved PBR material loading to example, right decision? 
						
						
					 
					
						2017-07-19 18:55:32 +02:00 
						 
				 
			
				
					
						
							
							
								raysan5 
							
						 
					 
					
						
						
							
						
						d368403a13 
					 
					
						
						
							
							Working on PBR materials, renamed some data  
						
						
						
						
					 
					
						2017-07-19 10:09:34 +02:00 
						 
				 
			
				
					
						
							
							
								Ray 
							
						 
					 
					
						
						
							
						
						6546474fa4 
					 
					
						
						
							
							Manual integration of material-pbr into develop  
						
						
						
						
					 
					
						2017-07-17 00:33:40 +02:00