raysan5
|
e893f3629e
|
Corrected some issues
|
2017-07-17 12:02:46 +02:00 |
|
Ray
|
6546474fa4
|
Manual integration of material-pbr into develop
|
2017-07-17 00:33:40 +02:00 |
|
raysan5
|
9f09f6f550
|
Rename enum LogType names...
...to avoid possible conflicting symbols
|
2017-07-02 12:35:13 +02:00 |
|
Joel Davis
|
e0c95ede50
|
Prevent bogus triangle being added when there is whitespace at end of .OBJ file
|
2017-06-30 23:37:19 -07:00 |
|
Ray
|
0880be638e
|
Renamed RayHitInfo variables
|
2017-05-10 00:57:48 +02:00 |
|
Ray
|
3bdf367711
|
Support model.transform
Combine it with transform introduced as function parameters
|
2017-05-04 17:42:24 +02:00 |
|
raysan5
|
3c99093aed
|
Rename variables for consistency
|
2017-04-23 12:30:36 +02:00 |
|
victorfisac
|
82577ededc
|
Comment unused variables from tangent calculations
|
2017-04-06 15:34:04 +02:00 |
|
victorfisac
|
4b7ea25603
|
Remove testing binormals implementation
|
2017-04-06 15:33:20 +02:00 |
|
victorfisac
|
0c2a58cf96
|
Add tangents calculation when loading OBJ file
|
2017-04-06 15:31:48 +02:00 |
|
Ray
|
080a79f0b0
|
Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
|
2017-03-29 00:35:42 +02:00 |
|
Ray
|
b7a8a40e71
|
Work on configuration flags
|
2017-03-26 22:49:01 +02:00 |
|
Ray
|
59652c75b4
|
Review some comments
|
2017-03-20 20:34:44 +01:00 |
|
raysan5
|
8f5ff64420
|
Working on file header comments...
|
2017-03-19 12:52:58 +01:00 |
|
Ray
|
05cff44d0a
|
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
|
2017-02-16 00:50:02 +01:00 |
|
Ray
|
c85dfd4bc6
|
Remove unecessary spaces...
|
2017-01-28 23:02:30 +01:00 |
|
Ray
|
37a64df7b9
|
Move lighting system out of raylib
Lighting is implemented as a raylib example now
|
2017-01-27 23:03:08 +01:00 |
|
raysan5
|
658c280669
|
Lattest PR review
Function names, code formatting...
|
2017-01-05 19:33:05 +01:00 |
|
Joel Davis
|
d5d391faaf
|
Added RaycastMesh function and example test case
|
2017-01-02 21:56:25 -08:00 |
|
raysan5
|
d8bf84f118
|
Added mesh loading functions
|
2016-12-25 01:59:23 +01:00 |
|
Ray
|
814507906f
|
Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
|
2016-12-17 19:05:40 +01:00 |
|
Ray
|
377dcb025f
|
Corrected some warnings
|
2016-12-05 01:14:18 +01:00 |
|
raysan5
|
f7b706263a
|
Some code tweaks
Correcting details that pop-up when testing the different platforms
|
2016-11-18 13:39:57 +01:00 |
|
raysan5
|
bee283b12b
|
Some tweaks around
|
2016-11-17 12:55:30 +01:00 |
|
raysan5
|
6d1b712a96
|
Reviewed modules comments
|
2016-11-16 18:46:13 +01:00 |
|
Ray
|
4245237892
|
Corrected SIGSEV bug
|
2016-11-13 23:47:28 +01:00 |
|
Ray
|
f16f39e8aa
|
code tweaks to avoid some warnings
|
2016-11-02 00:50:08 +01:00 |
|
raysan5
|
673dcf9436
|
Comments tweaks
|
2016-10-31 20:39:03 +01:00 |
|
Ray
|
8f60996b64
|
Corrected some warnings
|
2016-10-17 00:03:38 +02:00 |
|
raysan5
|
b082807b0b
|
Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
|
2016-10-03 13:29:01 +02:00 |
|
raysan5
|
7f0880a735
|
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
|
2016-09-12 19:36:41 +02:00 |
|
raysan5
|
a9ab516dae
|
Formatting tweaks
|
2016-08-31 10:27:29 +02:00 |
|
Teodor Stoenescu
|
384602e5b5
|
Merge remote-tracking branch 'upstream/develop' into develop
|
2016-08-31 09:32:08 +03:00 |
|
Teodor Stoenescu
|
d0cf19e035
|
Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
|
2016-08-31 09:24:39 +03:00 |
|
raysan5
|
959a228815
|
Removed useless spacing
|
2016-08-16 11:09:55 +02:00 |
|
raysan5
|
852813bdf1
|
Reviewed formatting
|
2016-08-15 16:35:25 +02:00 |
|
Teodor Stoenescu
|
6e20037f7d
|
Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
|
2016-08-12 21:42:17 +03:00 |
|
Ray
|
eb9072a2f1
|
Renamed functions for consistency
|
2016-08-10 12:20:46 +02:00 |
|
Ray
|
2f9abe6e13
|
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
|
2016-07-04 01:30:07 +02:00 |
|
raysan5
|
5f7ac64c44
|
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
|
2016-06-24 19:49:36 +02:00 |
|
raysan5
|
68a02e567d
|
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
|
2016-06-11 12:41:03 +02:00 |
|
raysan5
|
3e8427799c
|
Corrected bug on cubemap generation
|
2016-06-11 10:56:20 +02:00 |
|
Ray
|
17878550b1
|
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
|
2016-06-02 01:26:44 +02:00 |
|
raysan5
|
302ec438dd
|
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
|
2016-05-31 18:15:53 +02:00 |
|
Ray
|
caa7bc366b
|
Reviewed DrawLight() function and some tweaks
|
2016-05-31 00:51:55 +02:00 |
|
victorfisac
|
b0a0c5d431
|
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
|
2016-05-30 19:55:13 +02:00 |
|
victorfisac
|
f2d61d4043
|
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
|
2016-05-30 19:43:35 +02:00 |
|
victorfisac
|
2e26ce235d
|
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
|
2016-05-30 19:18:11 +02:00 |
|
victorfisac
|
dcd6942ed1
|
Fix small bug and spacing
|
2016-05-21 18:22:15 +02:00 |
|
victorfisac
|
30941c0dd1
|
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
|
2016-05-21 18:10:06 +02:00 |
|