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3 Commits
6226abb0d3
...
864459cbd2
Author | SHA1 | Date | |
---|---|---|---|
![]() |
864459cbd2 | ||
![]() |
e18d167c8f | ||
![]() |
1777da9056 |
@@ -18,7 +18,6 @@
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#include "raylib.h"
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#include "raymath.h"
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#include "rcamera.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@@ -68,7 +67,7 @@ static Vector2 lean = { 0 };
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// Module functions declaration
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//----------------------------------------------------------------------------------
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static void DrawLevel(void);
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static void UpdateCameraAngle(Camera *camera);
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static void UpdateCameraFPS(Camera *camera);
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static void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed, bool crouchHold);
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//------------------------------------------------------------------------------------
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@@ -84,7 +83,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller");
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// Initialize camera variables
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// NOTE: UpdateCameraAngle() takes care of the rest
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// NOTE: UpdateCameraFPS() takes care of the rest
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Camera camera = { 0 };
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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@@ -94,7 +93,7 @@ int main(void)
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player.position.z,
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};
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UpdateCameraAngle(&camera); // Update camera parameters
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UpdateCameraFPS(&camera); // Update camera parameters
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DisableCursor(); // Limit cursor to relative movement inside the window
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@@ -138,7 +137,7 @@ int main(void)
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lean.x = Lerp(lean.x, sideway*0.02f, 10.0f*delta);
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lean.y = Lerp(lean.y, forward*0.015f, 10.0f*delta);
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UpdateCameraAngle(&camera);
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UpdateCameraFPS(&camera);
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//----------------------------------------------------------------------------------
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// Draw
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@@ -238,7 +237,7 @@ void UpdateBody(Body* body, float rot, char side, char forward, bool jumpPressed
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}
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// Update camera
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static void UpdateCameraAngle(Camera *camera)
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static void UpdateCameraFPS(Camera *camera)
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{
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const Vector3 up = (Vector3){ 0.0f, 1.0f, 0.0f };
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const Vector3 targetOffset = (Vector3){ 0.0f, 0.0f, -1.0f };
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|
@@ -51,7 +51,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
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<ProjectGuid>{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>text_unicode_ranges</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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|
@@ -337,7 +337,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_fps", "examp
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examples\shaders_normal_map.vcxproj", "{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_ranges", "examples\text_unicode_ranges.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_ranges", "examples\text_unicode_ranges.vcxproj", "{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@@ -4135,30 +4135,30 @@ Global
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{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x64.Build.0 = Release|x64
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{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x86.ActiveCfg = Release|Win32
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{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x86.Build.0 = Release|Win32
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64
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{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
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||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
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||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64
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||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|x64.Build.0 = Debug|x64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|x64.Build.0 = Release.DLL|x64
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|ARM64.ActiveCfg = Release|ARM64
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x64.ActiveCfg = Release|x64
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x64.Build.0 = Release|x64
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x86.ActiveCfg = Release|Win32
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||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -4327,9 +4327,9 @@ Global
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{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
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{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
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{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
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{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
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{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
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{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
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{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
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{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
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||||
|
19
src/rcore.c
19
src/rcore.c
@@ -2562,19 +2562,20 @@ unsigned char *DecompressData(const unsigned char *compData, int compDataSize, i
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#if defined(SUPPORT_COMPRESSION_API)
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// Decompress data from a valid DEFLATE stream
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data = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
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unsigned char *data0 = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1);
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int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize);
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// WARNING: RL_REALLOC can make (and leave) data copies in memory, be careful with sensitive compressed data!
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// TODO: Use a different approach, create another buffer, copy data manually to it and wipe original buffer memory
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unsigned char *temp = (unsigned char *)RL_REALLOC(data, length);
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if (temp != NULL) data = temp;
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else TRACELOG(LOG_WARNING, "SYSTEM: Failed to re-allocate required decompression memory");
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// WARNING: RL_REALLOC can make (and leave) data copies in memory,
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// that can be a security concern in case of compression of sensitive data
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// So, we use a second buffer to copy data manually, wiping original buffer memory
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data = (unsigned char *)RL_CALLOC(length, 1);
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memcpy(data, data0, length);
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memset(data0, 0, MAX_DECOMPRESSION_SIZE*1024*1024); // Wipe memory, is memset() safe?
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RL_FREE(data0);
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TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, length);
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*dataSize = length;
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TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, *dataSize);
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#endif
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return data;
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@@ -6573,13 +6573,23 @@ static Model LoadM3D(const char *fileName)
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// Materials are grouped together
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if (mi != m3d->face[i].materialid)
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{
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// there should be only one material switch per material kind, but be bulletproof for non-optimal model files
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// There should be only one material switch per material kind,
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// but be bulletproof for non-optimal model files
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if (k + 1 >= model.meshCount)
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{
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model.meshCount++;
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model.meshes = (Mesh *)RL_REALLOC(model.meshes, model.meshCount*sizeof(Mesh));
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memset(&model.meshes[model.meshCount - 1], 0, sizeof(Mesh));
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model.meshMaterial = (int *)RL_REALLOC(model.meshMaterial, model.meshCount*sizeof(int));
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// Create a second buffer for mesh re-allocation
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Mesh *tempMeshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
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memcpy(tempMeshes, model.meshes, (model.meshCount - 1)*sizeof(Mesh));
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RL_FREE(model.meshes);
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model.meshes = tempMeshes;
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// Create a second buffer for material re-allocation
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int *tempMeshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
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memcpy(tempMeshMaterial, model.meshMaterial, (model.meshCount - 1)*sizeof(int));
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RL_FREE(model.meshMaterial);
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model.meshMaterial = tempMeshMaterial;
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}
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k++;
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16
src/rtext.c
16
src/rtext.c
@@ -1920,10 +1920,11 @@ char *LoadUTF8(const int *codepoints, int length)
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size += bytes;
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}
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// Resize memory to text length + string NULL terminator
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void *ptr = RL_REALLOC(text, size + 1);
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if (ptr != NULL) text = (char *)ptr;
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// Create second buffer and copy data manually to it
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char *temp = (char *)RL_CALLOC(size + 1, 1);
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memcpy(temp, text, size);
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RL_FREE(text);
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text = temp;
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return text;
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}
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@@ -1951,8 +1952,11 @@ int *LoadCodepoints(const char *text, int *count)
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i += codepointSize;
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}
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// Re-allocate buffer to the actual number of codepoints loaded
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codepoints = (int *)RL_REALLOC(codepoints, codepointCount*sizeof(int));
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// Create second buffer and copy data manually to it
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int *temp = (int *)RL_CALLOC(codepointCount, sizeof(int));
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for (int i = 0; i < codepointCount; i++) temp[i] = codepoints[i];
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RL_FREE(codepoints);
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codepoints = temp;
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*count = codepointCount;
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|
@@ -2400,10 +2400,11 @@ void ImageMipmaps(Image *image)
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if (image->mipmaps < mipCount)
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{
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void *temp = RL_REALLOC(image->data, mipSize);
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if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data
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else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated");
|
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// Create second buffer and copy data manually to it
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void *temp = RL_CALLOC(mipSize, 1);
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memcpy(temp, image->data, GetPixelDataSize(image->width, image->height, image->format));
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RL_FREE(image->data);
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image->data = temp;
|
||||
|
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// Pointer to allocated memory point where store next mipmap level data
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unsigned char *nextmip = image->data;
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@@ -2429,9 +2430,7 @@ void ImageMipmaps(Image *image)
|
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if (i < image->mipmaps) continue;
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|
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TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
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|
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ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
|
||||
|
||||
memcpy(nextmip, imCopy.data, mipSize);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user