Commit Graph

  • 109d00cb14 Reorganized shaders functions Ray 2021-04-06 13:10:12 +02:00
  • 551944e15b Minor comment tweaks Ray 2021-04-06 13:04:15 +02:00
  • 0a34a35403 Update miniaudio.h Ray 2021-04-06 11:57:51 +02:00
  • 802ca161d3 REVIEWED: Some rlgl cleaning on unused types Ray 2021-04-06 00:43:38 +02:00
  • a8dd4127f3 Added security check to avoid internal render batch overflow raysan5 2021-04-05 13:59:52 +02:00
  • 0e04ae561e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-05 13:48:03 +02:00
  • 7b37caa96c REVIEWED: Model scale #1700 raysan5 2021-04-05 13:47:52 +02:00
  • abf481023b Update to the xm player routine and support functionalities (#1701) m4ntr0n1c 2021-04-05 07:46:09 -04:00
  • c2c141f941 Update version to raylib 3.7 raysan5 2021-04-05 13:36:23 +02:00
  • b52cd8f605 Reorganized functions by module raysan5 2021-04-05 13:35:59 +02:00
  • 5fd441969d REVIEWED: rlLoadShaderDefault() raysan5 2021-04-05 13:35:42 +02:00
  • 14aa29d18b Update rlgl.h raysan5 2021-04-04 15:10:39 +02:00
  • 4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-04 14:59:29 +02:00
  • 66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module raysan5 2021-04-04 14:59:17 +02:00
  • d58b7b509e Make SaveFile* callbacks return a boolean (#1697) Rob Loach 2021-04-03 02:56:42 -04:00
  • c21baf0d92 ADDED: GenMeshDefault() #1556 raysan5 2021-04-02 15:56:35 +02:00
  • 46650b5fb1 Reviewed skybox and pbr examples raysan5 2021-04-02 15:41:44 +02:00
  • 51f3129c5d Reviewed examples raysan5 2021-04-02 15:34:32 +02:00
  • ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721 raysan5 2021-04-02 14:29:33 +02:00
  • 67dda62867 REVIEWED: GenTexture*() functions #721 raysan5 2021-04-02 14:01:30 +02:00
  • 7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241 raysan5 2021-04-02 13:46:56 +02:00
  • 38df0760cc Review compress/decompress logs raysan5 2021-04-02 13:43:10 +02:00
  • d64f27bad1 Remove old flag raysan5 2021-04-02 13:42:07 +02:00
  • 2b6e7c8632 Update Makefile raysan5 2021-04-02 13:41:54 +02:00
  • b54d96205f Review libc dependency raysan5 2021-04-01 21:22:18 +02:00
  • 1da0176cad Update README.md Ray 2021-04-01 20:42:18 +02:00
  • aed0fee2ca Remove trailing spaces raysan5 2021-04-01 20:24:33 +02:00
  • b4975619ed Review comments raysan5 2021-04-01 20:23:05 +02:00
  • 736d5920c7 Update core_input_gamepad.c raysan5 2021-04-01 20:22:52 +02:00
  • cdc3754449 ADDED: Support model normal matrix location #1691 raysan5 2021-03-31 20:44:16 +02:00
  • 2488d361b6 Review formatting raysan5 2021-03-31 20:15:04 +02:00
  • c772de702b REVIEWED: DrawMeshInstanced() matrix computations raysan5 2021-03-31 19:59:23 +02:00
  • 434a3a276d REVIEWED: Define instancing API entry points for RPI raysan5 2021-03-31 18:41:03 +02:00
  • 8e51e6d1df REVIEWED: CheckCollisionPointLine() raysan5 2021-03-31 18:40:33 +02:00
  • fd3e2fda00 RENAMED: example: shaders_mesh_instancing raysan5 2021-03-31 18:40:04 +02:00
  • 8f1d81df0f Review code formatting raysan5 2021-03-31 17:55:46 +02:00
  • 3d1a05d588 [shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) mkupiec1 2021-03-31 16:50:05 +02:00
  • 98a2e16d4d REVIEWED: RPI instancing checks #1679 raysan5 2021-03-31 16:44:14 +02:00
  • b5aaf33058 Review matrix multiplication raysan5 2021-03-28 22:04:04 +02:00
  • aaf0d8b839 REVIEWED: rlgl: Stereo render is working again raysan5 2021-03-28 21:35:58 +02:00
  • 00e71faed6 REVIEWED: text_draw_3d, code formatting raysan5 2021-03-28 21:09:34 +02:00
  • 6a24dd8945 REVIEWED: tinyobjloader #1568 raysan5 2021-03-28 20:51:29 +02:00
  • b8c3b8277c Reviewed UWP project #1681 raysan5 2021-03-28 20:21:50 +02:00
  • 8f3e91ae83 REVIEWED: models_gltf_model #1684 raysan5 2021-03-28 20:15:57 +02:00
  • 23a764190e ADDED: LoadShaderFromMemory() #1690 raysan5 2021-03-28 20:12:48 +02:00
  • bc6b16beb2 REVIEWED: DrawTexturePoly() raysan5 2021-03-28 20:07:59 +02:00
  • 668ba870e4 Added draw 3d text example (#1689) Vlad Adrian 2021-03-28 17:08:14 +03:00
  • 7eaeffc8d9 GetCollisionRayMesh makes use of triangle count (#1688) Carlos Hernandez Barbera 2021-03-27 18:24:39 +01:00
  • f38ced15e7 Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) Maksymilian Mika 2021-03-27 06:54:44 +00:00
  • b6ca524bdd Preserve floating point values in DrawRectangleLinesEx (#1683) Dan Bechard 2021-03-26 12:15:19 -07:00
  • f9bab14fdb REVIEWED: DrawMeshInstanced() Ray 2021-03-26 00:12:29 +01:00
  • c6828070dc Update models_yaw_pitch_roll.c Ray 2021-03-26 00:11:48 +01:00
  • fb9a437f8a REVIEWED: OpenGL 1.1 working again Ray 2021-03-25 20:35:48 +01:00
  • cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- Ray 2021-03-25 14:28:12 +01:00
  • 9569d6a802 Add DrawTexturedPoly and example (#1677) chriscamacho 2021-03-25 13:22:10 +00:00
  • dd59350485 REVIEW: instancing example formating Ray 2021-03-25 13:41:32 +01:00
  • 7e58838895 added animation and keyboard controls to rlgl mesh Instancing example (#1678) Max 2021-03-25 06:12:59 -04:00
  • 13f97471a2 Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). (#1676) Jeffery Myers 2021-03-24 09:59:05 -07:00
  • bb73a8089a Reviewed DrawFPS() comment Ray 2021-03-24 17:06:32 +01:00
  • 9bea64b5e4 REMOVED: DrawGizmo() Ray 2021-03-24 17:02:40 +01:00
  • 9047025ab7 Update textures.c Ray 2021-03-24 00:41:01 +01:00
  • c2bc3d22a1 REVIEWED: DrawRectangleRounded() performance #1523 Ray 2021-03-24 00:25:53 +01:00
  • 60bfee4a7d Added security check for render batch #1670 Ray 2021-03-23 23:45:14 +01:00
  • c5b0a1f005 Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674) Victor 2021-03-23 20:17:23 +01:00
  • 2532c396ed Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) Chris 2021-03-23 13:40:26 +00:00
  • 71fe0bff95 Update text_raylib_fonts.c Ray 2021-03-23 12:20:28 +01:00
  • 89278953ae Update text_raylib_fonts.c Ray 2021-03-23 12:20:11 +01:00
  • 3e6ee028e5 Update rlgl.h Ray 2021-03-23 12:15:52 +01:00
  • 6f5a4a9351 REVIEWED: rlgl_standalone usage Ray 2021-03-23 11:51:09 +01:00
  • 5325d8d2ba Don't call sqrtf when axis already normalized (#1672) Dan Bechard 2021-03-23 03:32:25 -07:00
  • 81738bfa98 Fix PATH for other PLATFORM_OS's (#1671) Davidson Francis 2021-03-23 03:53:25 -03:00
  • e48b9a6da1 [Examples] Warning fixes (pt 1) (#1668) Jeffery Myers 2021-03-22 23:51:52 -07:00
  • c6dd41495b typecast warning fixes. (#1667) Jeffery Myers 2021-03-22 12:45:46 -07:00
  • 2ce28f75ad WARNING: BREAKING: REDESIGNED: rlgl module Ray 2021-03-22 20:45:04 +01:00
  • 24dae29a03 Review latest PR and some formatting Ray 2021-03-22 20:41:33 +01:00
  • 2c0a533948 [AUDIO] Music Looping enhancements (#1665) Jeffery Myers 2021-03-22 12:36:13 -07:00
  • 8e1e1ef970 Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666) Rabia Alhaffar 2021-03-22 17:44:12 +02:00
  • b573ff3e7a [AUDIO] Use device native sample rates (#1660) Jeffery Myers 2021-03-21 14:07:55 -07:00
  • c37f61d31f REVIEWED: rlgl module #1523 Ray 2021-03-21 20:31:35 +01:00
  • e0e68aad54 Update Makefile Ray 2021-03-21 18:33:16 +01:00
  • 2f943aaff0 Reverting align change #1658 Ray 2021-03-21 18:32:05 +01:00
  • ed4ca6a7f3 WARNING: BREAKING: rlgl module redesign -WIP- Ray 2021-03-21 01:29:31 +01:00
  • f4f6f665f7 Fixed possible issue with memory alignment #1658 Ray 2021-03-20 21:02:20 +01:00
  • dcde99bbb8 Corrected issue with HighDPI on macOS Ray 2021-03-20 20:58:24 +01:00
  • 364fbbd283 Review Discord link with Vanity URL Ray 2021-03-20 20:22:44 +01:00
  • 95f9a6171b Review HighDPI macOS support #1510 Ray 2021-03-20 20:06:38 +01:00
  • f4d6bad607 Considering the window's scale when setting the viewport. (#1659) Sean Heber 2021-03-20 13:57:29 -05:00
  • a76fcaba3e BIG CHANGE: REDESIGNED: Vr device simulator #1582 Ray 2021-03-20 18:36:25 +01:00
  • 4fba09794f Example considering HighDPI on RenderTexture draw #1086 Ray 2021-03-20 13:34:06 +01:00
  • 5049137715 Added KEY_NULL #520 Ray 2021-03-20 13:08:13 +01:00
  • 4fb6f4af75 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-03-20 13:02:53 +01:00
  • 95282edaf9 REVIEWED: HighDPI support on macOS retina #1510 Ray 2021-03-20 13:02:44 +01:00
  • 96e5e0dfb2 Fixed funny typo mistake... (#1657) Rabia Alhaffar 2021-03-20 02:18:44 +02:00
  • 75882f3254 Delete Avocado.glb Ray 2021-03-20 00:02:28 +01:00
  • 442abaab72 Updated example assets Ray 2021-03-19 22:39:39 +01:00
  • 5967c1ba1a REVIEWED: BeginMode3D() Ray 2021-03-19 21:55:47 +01:00
  • be8d5a7ae2 RENAMED: camera.type -> camera.projection Ray 2021-03-19 20:14:14 +01:00
  • 9909068714 Removed trailing spaces Ray 2021-03-19 19:43:44 +01:00
  • e28f754fbe Reviewed latest PR: formatting and some comments Ray 2021-03-19 19:42:36 +01:00
  • 45670fbf2d Optimize DrawTexturePro and DrawRectanglePro transformations (#1632) Chris 2021-03-19 18:19:10 +00:00