Commit Graph

  • 815a064abe Update SPONSORS.md Ray 2021-04-16 12:33:54 +02:00
  • 929ff45568 Update ROADMAP.md Ray 2021-04-16 11:57:33 +02:00
  • c96304c83f Update HISTORY.md Ray 2021-04-16 11:23:19 +02:00
  • 8453ff837b Fix old directories used and windows/linux portability (#1722) noloop 2021-04-15 19:25:40 -03:00
  • 4badff1c2f Update CONTRIBUTING.md Ray 2021-04-15 12:31:55 +02:00
  • 68f664afa4 Create CONTRIBUTORS.md Ray 2021-04-14 21:18:54 +02:00
  • fbf1f32807 Update CONTRIBUTING.md Ray 2021-04-14 21:16:04 +02:00
  • ac95a2e27c Update CMakeOptions.txt Ray 2021-04-14 21:14:55 +02:00
  • 45823a36eb Added some OpenGL extensions comments Ray 2021-04-14 21:07:04 +02:00
  • 37f523fdeb Update external libraries Ray 2021-04-14 21:06:00 +02:00
  • 646f1f06c4 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-04-14 21:05:28 +02:00
  • d7b6505f64 Update Makefile Ray 2021-04-14 21:05:23 +02:00
  • dc8a86557e Update README.md Ray 2021-04-14 11:38:10 +02:00
  • d289085ce3 Reviewed DrawLine3D() limits #1721 Ray 2021-04-13 01:08:39 +02:00
  • 06f16f199a REVIEWED: DrawLine3D() #1721 Ray 2021-04-13 00:05:21 +02:00
  • afb254b985 Update rlgl.h Ray 2021-04-11 00:58:04 +02:00
  • d2cb628a66 Some defines simplification Ray 2021-04-11 00:55:45 +02:00
  • fcab72f915 Update history -WIP- Ray 2021-04-10 01:16:15 +02:00
  • caa375412b Update CHANGELOG Ray 2021-04-10 00:37:19 +02:00
  • 88089f22f3 Update history for raylib 3.7 -WIP- Ray 2021-04-10 00:34:54 +02:00
  • 44f7f8a997 Update CHANGELOG Ray 2021-04-10 00:28:08 +02:00
  • c74230a9ea Enable DRM platform cross compilation support (#1717) Jon 2021-04-09 10:57:14 -07:00
  • d17c519f88 Update with more changes from commits... -WIP- Ray 2021-04-09 13:01:17 +02:00
  • f6f9a3d925 use xm streams in the same sample sample size as the output device (#1716) Jeffery Myers 2021-04-09 02:00:21 -07:00
  • 09e6f42f2e Update Notepad++ Intellisense Ray 2021-04-09 01:28:52 +02:00
  • 3cdac3e11e Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715) Chris 2021-04-08 23:55:47 +01:00
  • 8a8948780e REVIEWED: GetKeyPressed() #1712 Ray 2021-04-09 00:21:56 +02:00
  • 49e17044c9 Update resource files Ray 2021-04-09 00:20:43 +02:00
  • 15ee280632 Update CHANGELOG -WIP- Ray 2021-04-08 00:06:41 +02:00
  • 45c964c1e6 Update core_vr_simulator.c Ray 2021-04-07 12:30:45 +02:00
  • bafa13f207 Update core_vr_simulator.c Ray 2021-04-07 12:27:11 +02:00
  • bdc5686e4c Update shaders_julia_set.c Ray 2021-04-07 12:25:04 +02:00
  • ed96bc6441 Update core_vr_simulator.c Ray 2021-04-07 12:24:43 +02:00
  • 6719c3a1cd REVIEWED: OpenGL 2.1 compilation Ray 2021-04-07 09:39:41 +02:00
  • 85ef9d8f2e Fix ImageClearBackground (#1711) Ergoold 2021-04-07 01:02:37 +03:00
  • b3f75b91ff REDESIGNED: Vr stereo mode Ray 2021-04-06 23:23:03 +02:00
  • 84d0d21f23 Reviewed Vr stereo Ray 2021-04-06 23:06:03 +02:00
  • 71b86bf4d0 REDESIGNED: Vr stereo rendering Ray 2021-04-06 22:49:41 +02:00
  • fd663024ea added import in order for alloca to work on macos (#1710) Saikyun 2021-04-06 21:42:00 +02:00
  • 6d3c66a179 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2021-04-06 21:40:05 +02:00
  • 68124599e1 Corrected issue on RPI Ray 2021-04-06 21:39:54 +02:00
  • b2545e053a Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707) frithrah 2021-04-06 13:29:58 +01:00
  • 109d00cb14 Reorganized shaders functions Ray 2021-04-06 13:10:12 +02:00
  • 551944e15b Minor comment tweaks Ray 2021-04-06 13:04:15 +02:00
  • 0a34a35403 Update miniaudio.h Ray 2021-04-06 11:57:51 +02:00
  • 802ca161d3 REVIEWED: Some rlgl cleaning on unused types Ray 2021-04-06 00:43:38 +02:00
  • a8dd4127f3 Added security check to avoid internal render batch overflow raysan5 2021-04-05 13:59:52 +02:00
  • 0e04ae561e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-05 13:48:03 +02:00
  • 7b37caa96c REVIEWED: Model scale #1700 raysan5 2021-04-05 13:47:52 +02:00
  • abf481023b Update to the xm player routine and support functionalities (#1701) m4ntr0n1c 2021-04-05 07:46:09 -04:00
  • c2c141f941 Update version to raylib 3.7 raysan5 2021-04-05 13:36:23 +02:00
  • b52cd8f605 Reorganized functions by module raysan5 2021-04-05 13:35:59 +02:00
  • 5fd441969d REVIEWED: rlLoadShaderDefault() raysan5 2021-04-05 13:35:42 +02:00
  • 14aa29d18b Update rlgl.h raysan5 2021-04-04 15:10:39 +02:00
  • 4c9d2e719e Merge branch 'master' of https://github.com/raysan5/raylib raysan5 2021-04-04 14:59:29 +02:00
  • 66f3434571 REDESIGNED: Shapes texture/rec moved to shapes module raysan5 2021-04-04 14:59:17 +02:00
  • d58b7b509e Make SaveFile* callbacks return a boolean (#1697) Rob Loach 2021-04-03 02:56:42 -04:00
  • c21baf0d92 ADDED: GenMeshDefault() #1556 raysan5 2021-04-02 15:56:35 +02:00
  • 46650b5fb1 Reviewed skybox and pbr examples raysan5 2021-04-02 15:41:44 +02:00
  • 51f3129c5d Reviewed examples raysan5 2021-04-02 15:34:32 +02:00
  • ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721 raysan5 2021-04-02 14:29:33 +02:00
  • 67dda62867 REVIEWED: GenTexture*() functions #721 raysan5 2021-04-02 14:01:30 +02:00
  • 7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241 raysan5 2021-04-02 13:46:56 +02:00
  • 38df0760cc Review compress/decompress logs raysan5 2021-04-02 13:43:10 +02:00
  • d64f27bad1 Remove old flag raysan5 2021-04-02 13:42:07 +02:00
  • 2b6e7c8632 Update Makefile raysan5 2021-04-02 13:41:54 +02:00
  • b54d96205f Review libc dependency raysan5 2021-04-01 21:22:18 +02:00
  • 1da0176cad Update README.md Ray 2021-04-01 20:42:18 +02:00
  • aed0fee2ca Remove trailing spaces raysan5 2021-04-01 20:24:33 +02:00
  • b4975619ed Review comments raysan5 2021-04-01 20:23:05 +02:00
  • 736d5920c7 Update core_input_gamepad.c raysan5 2021-04-01 20:22:52 +02:00
  • cdc3754449 ADDED: Support model normal matrix location #1691 raysan5 2021-03-31 20:44:16 +02:00
  • 2488d361b6 Review formatting raysan5 2021-03-31 20:15:04 +02:00
  • c772de702b REVIEWED: DrawMeshInstanced() matrix computations raysan5 2021-03-31 19:59:23 +02:00
  • 434a3a276d REVIEWED: Define instancing API entry points for RPI raysan5 2021-03-31 18:41:03 +02:00
  • 8e51e6d1df REVIEWED: CheckCollisionPointLine() raysan5 2021-03-31 18:40:33 +02:00
  • fd3e2fda00 RENAMED: example: shaders_mesh_instancing raysan5 2021-03-31 18:40:04 +02:00
  • 8f1d81df0f Review code formatting raysan5 2021-03-31 17:55:46 +02:00
  • 3d1a05d588 [shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) mkupiec1 2021-03-31 16:50:05 +02:00
  • 98a2e16d4d REVIEWED: RPI instancing checks #1679 raysan5 2021-03-31 16:44:14 +02:00
  • b5aaf33058 Review matrix multiplication raysan5 2021-03-28 22:04:04 +02:00
  • aaf0d8b839 REVIEWED: rlgl: Stereo render is working again raysan5 2021-03-28 21:35:58 +02:00
  • 00e71faed6 REVIEWED: text_draw_3d, code formatting raysan5 2021-03-28 21:09:34 +02:00
  • 6a24dd8945 REVIEWED: tinyobjloader #1568 raysan5 2021-03-28 20:51:29 +02:00
  • b8c3b8277c Reviewed UWP project #1681 raysan5 2021-03-28 20:21:50 +02:00
  • 8f3e91ae83 REVIEWED: models_gltf_model #1684 raysan5 2021-03-28 20:15:57 +02:00
  • 23a764190e ADDED: LoadShaderFromMemory() #1690 raysan5 2021-03-28 20:12:48 +02:00
  • bc6b16beb2 REVIEWED: DrawTexturePoly() raysan5 2021-03-28 20:07:59 +02:00
  • 668ba870e4 Added draw 3d text example (#1689) Vlad Adrian 2021-03-28 17:08:14 +03:00
  • 7eaeffc8d9 GetCollisionRayMesh makes use of triangle count (#1688) Carlos Hernandez Barbera 2021-03-27 18:24:39 +01:00
  • f38ced15e7 Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) Maksymilian Mika 2021-03-27 06:54:44 +00:00
  • b6ca524bdd Preserve floating point values in DrawRectangleLinesEx (#1683) Dan Bechard 2021-03-26 12:15:19 -07:00
  • f9bab14fdb REVIEWED: DrawMeshInstanced() Ray 2021-03-26 00:12:29 +01:00
  • c6828070dc Update models_yaw_pitch_roll.c Ray 2021-03-26 00:11:48 +01:00
  • fb9a437f8a REVIEWED: OpenGL 1.1 working again Ray 2021-03-25 20:35:48 +01:00
  • cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- Ray 2021-03-25 14:28:12 +01:00
  • 9569d6a802 Add DrawTexturedPoly and example (#1677) chriscamacho 2021-03-25 13:22:10 +00:00
  • dd59350485 REVIEW: instancing example formating Ray 2021-03-25 13:41:32 +01:00
  • 7e58838895 added animation and keyboard controls to rlgl mesh Instancing example (#1678) Max 2021-03-25 06:12:59 -04:00
  • 13f97471a2 Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). (#1676) Jeffery Myers 2021-03-24 09:59:05 -07:00