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2ff2096b36d80078cbda5e61ff77d7fedeeeaeb5
raylib
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examples
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resources
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shaders
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glsl330
History
Ray
ee72654b55
Redesigned stereo rendering mechanism
...
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-07-04 01:29:23 +02:00
..
base.vs
Reviewed shaders and added comments
2016-04-07 12:32:32 +02:00
bloom.fs
Updated shaders with comments
2016-05-18 12:04:27 +02:00
depth.fs
Added depth drawing shader
2016-04-08 00:21:21 +02:00
distortion.fs
Redesigned stereo rendering mechanism
2016-07-04 01:29:23 +02:00
grayscale.fs
Removed colTint, tint color is colDiffuse
2016-05-31 18:15:53 +02:00
swirl.fs
Updated shaders with comments
2016-05-18 12:04:27 +02:00