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raylib/examples/models
Thomas Prowse 8a93587eaa Fix raycasting logic in models_basic_voxel.c (#5643)
The original logic iterated through the world and broke at the first found voxel that intersected the ray. This broke in some cases, removing a voxel out of view. I changed the algorithm to track the closest found voxel, and remove it at the end of the loop if one was found.
2026-03-12 11:36:53 +01:00
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2026-02-26 18:33:08 +01:00
2017-10-17 11:52:01 +02:00
2026-03-04 07:52:50 +01:00