Files
raylib/examples/shapes/shapes_starfield.c
2025-10-15 19:59:28 +02:00

143 lines
5.5 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - starfield
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
#define STAR_COUNT 420
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield");
Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
// Speed at which we fly forward
float speed = 10.0f/9.0f;
// We're either drawing lines or circles
bool drawLines = true;
Vector3 stars[STAR_COUNT] = { 0 };
Vector2 starsScreenPos[STAR_COUNT] = { 0 };
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Change speed based on number keys
for (int i = 0; i <= 9; i++) {
if (IsKeyPressed(KEY_ZERO + i)) {
speed = 2.0f * (float)i / 9.0f;
}
}
// Toggle lines / points with space bar
if (IsKeyPressed(KEY_SPACE)) {
drawLines = !drawLines;
}
float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++) {
// Update star's timer
stars[i].z -= dt * speed;
// Calculate the screen position
starsScreenPos[i] = (Vector2) {
screenWidth*.5f + stars[i].x / stars[i].z,
screenHeight*.5f + stars[i].y / stars[i].z,
};
// If the star is too old, or offscreen, it dies and we make a new random one
if (stars[i].z < 0.0f
|| starsScreenPos[i].x < 0 || starsScreenPos[i].y < 0.0f
|| starsScreenPos[i].x > screenWidth || starsScreenPos[i].y > screenHeight) {
stars[i].x = GetRandomValue(-screenWidth*.5, screenWidth*.5);
stars[i].y = GetRandomValue(-screenHeight*.5, screenHeight*.5);
stars[i].z = 1.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++) {
if (drawLines) {
// Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed
if (t - stars[i].z > 1e-3) {
// Calculate the screen position of the old point
Vector2 startPos = (Vector2) {
screenWidth*.5f + stars[i].x / t,
screenHeight*.5f + stars[i].y / t,
};
// Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
}
}
else {
// Make the radius grow as the star ages
float radius = Lerp(stars[i].z, 1.0f, 5.0f);
// Draw the circle
DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
}
}
DrawFPS(10, 10);
DrawText(TextFormat("Current Speed: %.0f [Number keys to change]", 9.0f * speed / 2.0f), 10, 30, 20, RAYWHITE);
DrawText(TextFormat("Drawing %s [Space to change]", drawLines ? "Lines" : "Circles"), 10, 50, 20, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}