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hristo 9821725c6b Big cmake changes (#1514)
* Delete emscripten.cmake

This file is not needed at this point. EMSDK provides a toolchain file that has a lot more things in it and is better supported. Project currently works fine with the documentation provided in Emscripten SDK on how to build projects.

* First pass file separation.

The main two files are cleaner now. Only important things can be seen. Major changes include:
- raylib_static is now the alias instead of raylib
- Repeating segments are removed and pulled into separate files into <root>/cmake
- File is reordered to make more sense
- Installs are better structured
- Library is build into an output directory "raylib" instead of "src"
- All public header files are now set as a public header file
- Source files need to be listed (it is a bad practice to capture them using wildcards and file globs)
- CMakeLists are better commented

* Second pass on the example dirs.

They are quite complex so I'm more hesitant to do major changes. Also it works pretty well. Noticed that I forgot one of the seperated files and added it into src/CMakeLists.txt.

* Returned the header copy as it was convenient to have the public headers copied.

* A better description to the variable RAYLIB_IS_MAIN

Co-authored-by: Rob Loach <robloach@gmail.com>

* Remove debug message

Co-authored-by: Rob Loach <robloach@gmail.com>

* Improvements based on review.

* Simplify the install condition to not be platform specific as it was before.

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

* Remove some CMAKE variables as they don't affect the build in any way

Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>

Co-authored-by: Rob Loach <robloach@gmail.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
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raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!


GitHub contributors GitHub All Releases GitHub commits since tagged version License

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Windows Linux macOS Android WebAssembly

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +120 code examples!
  • Bindings to +50 programming languages!
  • Free and open source.

raylib uses on its core module the outstanding GLFW3 library, embedded in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio library to support multiple platforms and multiple audio backends.

raylib uses internally several single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi 0,1,2,3 platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

On Raspberry Pi 4 platform (native mode), DRM subsystem and GBM API libraries are used for window/context management. Inputs are processed using evdev Linux libraries

On Web platform, raylib uses emscripten provided libraries for several input events management, specially noticeable the touch events support.

build and installation

raylib binary releases for Windows, Linux and macOS are available at the Github Releases page.

raylib is also available via multiple package managers on multiple OS distributions.

Installing and building raylib via vcpkg

You can download and install raylib using the vcpkg dependency manager:

  git clone https://github.com/Microsoft/vcpkg.git
  cd vcpkg
  ./bootstrap-vcpkg.sh
  ./vcpkg integrate install
  vcpkg install raylib

The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Installing and building raylib via conan

You can download and install raylib using the conan dependency manager:

  https://docs.conan.io/en/latest/getting_started.html

The raylib recipe in conan is kept up to date by conan team members and community contributors. If the version is out of date, please create an issue or pull request on the conan-center-index repository.

Building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.

Using raylib with multiple IDEs

raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.

Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.

Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.

contact

If you are using raylib and enjoying it, please, join our Discord server and let us know! :)

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

Languages
C 85.8%
Lua 7.7%
Makefile 2.9%
Zig 1.1%
CMake 0.9%
Other 1.5%