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https://github.com/raysan5/raylib.git
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111 lines
4.2 KiB
C
111 lines
4.2 KiB
C
/*******************************************************************************************
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*
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* raylib [textures] example - clipboard image
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2026 Maicon Santana (@maiconpintoabreu)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_TEXTURE_COLLECTION 20
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typedef struct TextureCollection {
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Texture2D texture;
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Vector2 position;
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} TextureCollection;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard_image");
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TextureCollection collection[MAX_TEXTURE_COLLECTION] = { 0 };
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int currentCollectionIndex = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_R)) // Reset image collection
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{
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// Unload textures to avoid memory leaks
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for (int i = 0; i < MAX_TEXTURE_COLLECTION; i++) UnloadTexture(collection[i].texture);
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currentCollectionIndex = 0;
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}
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V) &&
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(currentCollectionIndex < MAX_TEXTURE_COLLECTION))
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{
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Image image = GetClipboardImage();
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if (IsImageValid(image))
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{
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collection[currentCollectionIndex].texture = LoadTextureFromImage(image);
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collection[currentCollectionIndex].position = GetMousePosition();
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currentCollectionIndex++;
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UnloadImage(image);
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}
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else TraceLog(LOG_INFO, "IMAGE: Could not retrieve image from clipboard");
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = 0; i < currentCollectionIndex; i++)
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{
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if (IsTextureValid(collection[i].texture))
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{
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DrawTexturePro(collection[i].texture,
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(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
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(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
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(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
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0.0f, WHITE);
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}
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}
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DrawRectangle(0, 0, screenWidth, 40, BLACK);
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DrawText("Clipboard Image - Ctrl+V to Paste and R to Reset ", 120, 10, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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for (int i = 0; i < MAX_TEXTURE_COLLECTION;i ++)
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{
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UnloadTexture(collection[i].texture);
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}
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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