Fix whitespace issues

This commit is contained in:
Ben Visness
2018-06-20 16:01:52 +02:00
parent 3a5a5320c1
commit 05a474eb76

View File

@@ -48,7 +48,7 @@ TEST(MatrixOps, ToQuaternion)
0.0f, -1.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
@@ -65,7 +65,7 @@ TEST(MatrixOps, ToQuaternion)
1.0f, 0.0f, 0.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
@@ -82,7 +82,7 @@ TEST(MatrixOps, ToQuaternion)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(90.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
@@ -91,7 +91,7 @@ TEST(MatrixOps, ToQuaternion)
EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
EXPECT_FLOAT_EQ(actualResult.W, expected.W);
}
{ // Test 180 degree rotation about X axis
hmm_mat4 rot = {
1.0f, 0.0f, 0.0f, 0.0f, // first column (X)
@@ -99,7 +99,7 @@ TEST(MatrixOps, ToQuaternion)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
@@ -119,7 +119,7 @@ TEST(MatrixOps, ToQuaternion)
0.0f, 0.0f, -1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);
@@ -139,7 +139,7 @@ TEST(MatrixOps, ToQuaternion)
0.0f, 0.0f, 1.0f, 0.0f, // third column (Z)
0.0f, 0.0f, 0.0f, 0.0f
};
hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(180.0f));
hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);