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Unary minus vectors (#130)
* Unary Minus operator for vec2, vec3, and vec4 * Update README.md Co-authored-by: zak <zak@DESKTOP-V1AQ0IT>
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@@ -2795,6 +2795,46 @@ HMM_INLINE hmm_bool operator!=(hmm_vec4 Left, hmm_vec4 Right)
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return !HMM_PREFIX(EqualsVec4)(Left, Right);
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}
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COVERAGE(HMM_UnaryMinusVec2, 1)
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HMM_INLINE hmm_vec2 operator-(hmm_vec2 In)
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{
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ASSERT_COVERED(HMM_UnaryMinusVec2);
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hmm_vec2 Result;
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Result.X = -In.X;
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Result.Y = -In.Y;
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return(Result);
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}
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COVERAGE(HMM_UnaryMinusVec3, 1)
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HMM_INLINE hmm_vec3 operator-(hmm_vec3 In)
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{
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ASSERT_COVERED(HMM_UnaryMinusVec3);
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hmm_vec3 Result;
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Result.X = -In.X;
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Result.Y = -In.Y;
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Result.Z = -In.Z;
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return(Result);
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}
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COVERAGE(HMM_UnaryMinusVec4, 1)
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HMM_INLINE hmm_vec4 operator-(hmm_vec4 In)
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{
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ASSERT_COVERED(HMM_UnaryMinusVec4);
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hmm_vec4 Result;
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#if HANDMADE_MATH__USE_SSE
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Result.InternalElementsSSE = _mm_xor_ps(In.InternalElementsSSE, _mm_set1_ps(-0.0f));
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#else
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Result.X = -In.X;
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Result.Y = -In.Y;
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Result.Z = -In.Z;
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Result.W = -In.W;
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#endif
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return(Result);
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}
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#endif /* __cplusplus */
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#if defined(__GNUC__) || defined(__clang__)
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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
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Version | Changes |
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----------------|----------------|
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**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
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**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
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**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
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**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
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@@ -199,3 +199,32 @@ TEST(Subtraction, Quaternion)
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EXPECT_FLOAT_EQ(q1.W, -4.0f);
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#endif
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}
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#ifdef __cplusplus
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TEST(UnaryMinus, Vec2)
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{
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hmm_vec2 VectorOne = {1.0f, 2.0f};
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hmm_vec2 Result = -VectorOne;
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EXPECT_FLOAT_EQ(Result.X, -1.0f);
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EXPECT_FLOAT_EQ(Result.Y, -2.0f);
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}
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TEST(UnaryMinus, Vec3)
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{
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hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f};
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hmm_vec3 Result = -VectorOne;
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EXPECT_FLOAT_EQ(Result.X, -1.0f);
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EXPECT_FLOAT_EQ(Result.Y, -2.0f);
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EXPECT_FLOAT_EQ(Result.Z, -3.0f);
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}
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TEST(UnaryMinus, Vec4)
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{
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hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f};
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hmm_vec4 Result = -VectorOne;
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EXPECT_FLOAT_EQ(Result.X, -1.0f);
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EXPECT_FLOAT_EQ(Result.Y, -2.0f);
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EXPECT_FLOAT_EQ(Result.Z, -3.0f);
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EXPECT_FLOAT_EQ(Result.W, -4.0f);
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}
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#endif
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