Unary minus vectors (#130)

* Unary Minus operator for vec2, vec3, and vec4

* Update README.md

Co-authored-by: zak <zak@DESKTOP-V1AQ0IT>
This commit is contained in:
Zak Strange
2021-03-06 16:39:17 -08:00
committed by GitHub
parent 2fa0b36715
commit 1d82b4f0bc
3 changed files with 70 additions and 0 deletions

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@@ -2795,6 +2795,46 @@ HMM_INLINE hmm_bool operator!=(hmm_vec4 Left, hmm_vec4 Right)
return !HMM_PREFIX(EqualsVec4)(Left, Right);
}
COVERAGE(HMM_UnaryMinusVec2, 1)
HMM_INLINE hmm_vec2 operator-(hmm_vec2 In)
{
ASSERT_COVERED(HMM_UnaryMinusVec2);
hmm_vec2 Result;
Result.X = -In.X;
Result.Y = -In.Y;
return(Result);
}
COVERAGE(HMM_UnaryMinusVec3, 1)
HMM_INLINE hmm_vec3 operator-(hmm_vec3 In)
{
ASSERT_COVERED(HMM_UnaryMinusVec3);
hmm_vec3 Result;
Result.X = -In.X;
Result.Y = -In.Y;
Result.Z = -In.Z;
return(Result);
}
COVERAGE(HMM_UnaryMinusVec4, 1)
HMM_INLINE hmm_vec4 operator-(hmm_vec4 In)
{
ASSERT_COVERED(HMM_UnaryMinusVec4);
hmm_vec4 Result;
#if HANDMADE_MATH__USE_SSE
Result.InternalElementsSSE = _mm_xor_ps(In.InternalElementsSSE, _mm_set1_ps(-0.0f));
#else
Result.X = -In.X;
Result.Y = -In.Y;
Result.Z = -In.Z;
Result.W = -In.W;
#endif
return(Result);
}
#endif /* __cplusplus */
#if defined(__GNUC__) || defined(__clang__)

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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
Version | Changes |
----------------|----------------|
**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |

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@@ -199,3 +199,32 @@ TEST(Subtraction, Quaternion)
EXPECT_FLOAT_EQ(q1.W, -4.0f);
#endif
}
#ifdef __cplusplus
TEST(UnaryMinus, Vec2)
{
hmm_vec2 VectorOne = {1.0f, 2.0f};
hmm_vec2 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
}
TEST(UnaryMinus, Vec3)
{
hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f};
hmm_vec3 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
}
TEST(UnaryMinus, Vec4)
{
hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f};
hmm_vec4 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
EXPECT_FLOAT_EQ(Result.W, -4.0f);
}
#endif