Modified HMM_Rotate

This commit is contained in:
Kyle De'Vir
2016-06-08 00:08:16 +10:00
parent 60d035692b
commit 46ce164880

View File

@@ -809,12 +809,12 @@ HMM_Rotate(float Angle, hmm_vec3 Axis)
Result.Elements[0][1] = (Axis.X * Axis.Y * (1.0f - CosTheta)) - (Axis.Z * SinTheta);
Result.Elements[0][2] = (Axis.X * Axis.Z * (1.0f - CosTheta)) + (Axis.Y * SinTheta);
Result.Elements[1][0] = (Axis.X * Axis.Y * (1.0f - CosTheta)) + (Axis.Z * SinTheta);
Result.Elements[1][0] = (Axis.Y * Axis.X * (1.0f - CosTheta)) + (Axis.Z * SinTheta);
Result.Elements[1][1] = (Axis.Y * Axis.Y * (1.0f - CosTheta)) + CosTheta;
Result.Elements[1][2] = (Axis.Y * Axis.Z * (1.0f - CosTheta)) - (Axis.X * SinTheta);
Result.Elements[2][0] = (Axis.X * Axis.Z * (1.0f - CosTheta)) - (Axis.Y * SinTheta);
Result.Elements[2][1] = (Axis.Y * Axis.Z * (1.0f - CosTheta)) + (Axis.X * SinTheta);
Result.Elements[2][0] = (Axis.Z * Axis.X * (1.0f - CosTheta)) - (Axis.Y * SinTheta);
Result.Elements[2][1] = (Axis.Z * Axis.Y * (1.0f - CosTheta)) + (Axis.X * SinTheta);
Result.Elements[2][2] = (Axis.Z * Axis.Z * (1.0f - CosTheta)) + CosTheta);
return (Result);