mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-12-28 07:34:32 +00:00
Trimmed HMM_Rotate a bit further
This commit is contained in:
@@ -804,18 +804,19 @@ HMM_Rotate(float Angle, hmm_vec3 Axis)
|
||||
|
||||
float SinTheta = sinf(HMM_ToRadians(Angle));
|
||||
float CosTheta = cosf(HMM_ToRadians(Angle));
|
||||
float CosValue = 1.0f - CosTheta;
|
||||
|
||||
Result.Elements[0][0] = (Axis.X * Axis.X * (1.0f - CosTheta)) + CosTheta;
|
||||
Result.Elements[0][1] = (Axis.X * Axis.Y * (1.0f - CosTheta)) - (Axis.Z * SinTheta);
|
||||
Result.Elements[0][2] = (Axis.X * Axis.Z * (1.0f - CosTheta)) + (Axis.Y * SinTheta);
|
||||
Result.Elements[0][0] = (Axis.X * Axis.X * CosValue + CosTheta;
|
||||
Result.Elements[0][1] = (Axis.X * Axis.Y * CosValue) - (Axis.Z * SinTheta);
|
||||
Result.Elements[0][2] = (Axis.X * Axis.Z * CosValue) + (Axis.Y * SinTheta);
|
||||
|
||||
Result.Elements[1][0] = (Axis.Y * Axis.X * (1.0f - CosTheta)) + (Axis.Z * SinTheta);
|
||||
Result.Elements[1][1] = (Axis.Y * Axis.Y * (1.0f - CosTheta)) + CosTheta;
|
||||
Result.Elements[1][2] = (Axis.Y * Axis.Z * (1.0f - CosTheta)) - (Axis.X * SinTheta);
|
||||
Result.Elements[1][0] = (Axis.Y * Axis.X * CosValue) + (Axis.Z * SinTheta);
|
||||
Result.Elements[1][1] = (Axis.Y * Axis.Y * CosValue) + CosTheta;
|
||||
Result.Elements[1][2] = (Axis.Y * Axis.Z * CosValue) - (Axis.X * SinTheta);
|
||||
|
||||
Result.Elements[2][0] = (Axis.Z * Axis.X * (1.0f - CosTheta)) - (Axis.Y * SinTheta);
|
||||
Result.Elements[2][1] = (Axis.Z * Axis.Y * (1.0f - CosTheta)) + (Axis.X * SinTheta);
|
||||
Result.Elements[2][2] = (Axis.Z * Axis.Z * (1.0f - CosTheta)) + CosTheta);
|
||||
Result.Elements[2][0] = (Axis.Z * Axis.X * CosValue) - (Axis.Y * SinTheta);
|
||||
Result.Elements[2][1] = (Axis.Z * Axis.Y * CosValue) + (Axis.X * SinTheta);
|
||||
Result.Elements[2][2] = (Axis.Z * Axis.Z * CosValue) + CosTheta;
|
||||
|
||||
return (Result);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user