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5 Commits
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9a913ac95b | ||
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43afc87fa7 | ||
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5bbac2167e | ||
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655c662528 | ||
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1f0c6ba493 |
@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v1.11.0
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HandmadeMath.h v1.12.1
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This is a single header file with a bunch of useful functions for game and
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graphics math operations.
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@@ -84,7 +84,7 @@
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CREDITS
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Written by Zakary Strange (strangezak@gmail.com && @strangezak)
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Written by Zakary Strange (strangezak@protonmail.com && @strangezak)
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Functionality:
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Matt Mascarenhas (@miblo_)
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@@ -217,10 +217,10 @@ extern "C"
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#define HMM_PI32 3.14159265359f
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#define HMM_PI 3.14159265358979323846
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#define HMM_MIN(a, b) (a) > (b) ? (b) : (a)
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#define HMM_MAX(a, b) (a) < (b) ? (b) : (a)
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#define HMM_MIN(a, b) ((a) > (b) ? (b) : (a))
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#define HMM_MAX(a, b) ((a) < (b) ? (b) : (a))
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#define HMM_ABS(a) ((a) > 0 ? (a) : -(a))
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#define HMM_MOD(a, m) ((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m))
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#define HMM_MOD(a, m) (((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m)))
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#define HMM_SQUARE(x) ((x) * (x))
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#ifndef HMM_PREFIX
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@@ -2799,7 +2799,7 @@ COVERAGE(HMM_UnaryMinusVec2, 1)
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HMM_INLINE hmm_vec2 operator-(hmm_vec2 In)
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{
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ASSERT_COVERED(HMM_UnaryMinusVec2);
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hmm_vec2 Result;
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Result.X = -In.X;
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Result.Y = -In.Y;
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@@ -2822,7 +2822,7 @@ COVERAGE(HMM_UnaryMinusVec4, 1)
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HMM_INLINE hmm_vec4 operator-(hmm_vec4 In)
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{
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ASSERT_COVERED(HMM_UnaryMinusVec4);
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hmm_vec4 Result;
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#if HANDMADE_MATH__USE_SSE
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Result.InternalElementsSSE = _mm_xor_ps(In.InternalElementsSSE, _mm_set1_ps(-0.0f));
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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
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Version | Changes |
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----------------|----------------|
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**1.12.1** | Added extra parentheses around some macros |
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**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
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**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
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**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
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@@ -58,6 +58,7 @@
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#define HANDMADETEST_H
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#include <float.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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@@ -152,7 +153,7 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
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_HMT_CASE_START(); \
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float actual = (_actual); \
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float diff = actual - (_expected); \
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if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
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if (isnan(actual) || diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
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_HMT_CASE_FAIL(); \
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printf("Expected %f, got %f", (_expected), actual); \
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} \
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@@ -162,7 +163,7 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
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_HMT_CASE_START(); \
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float actual = (_actual); \
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float diff = actual - (_expected); \
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if (diff < -(_epsilon) || (_epsilon) < diff) { \
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if (isnan(actual) || diff < -(_epsilon) || (_epsilon) < diff) { \
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_HMT_CASE_FAIL(); \
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printf("Expected %f, got %f", (_expected), actual); \
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} \
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@@ -66,14 +66,39 @@ TEST(QuaternionOps, NLerp)
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TEST(QuaternionOps, Slerp)
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{
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hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
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// Normal operation
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{
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hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
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hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
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EXPECT_FLOAT_EQ(result.X, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
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EXPECT_FLOAT_EQ(result.W, 0.86602540f);
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hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
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EXPECT_FLOAT_EQ(result.X, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
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EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
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EXPECT_FLOAT_EQ(result.W, 0.86602540f);
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}
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// Same quat twice
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{
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hmm_quaternion q = HMM_Quaternion(0.5f, 0.5f, 0.5f, 1.0f);
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hmm_quaternion result = HMM_Slerp(q, 0.5f, q);
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EXPECT_FLOAT_EQ(result.X, 0.5f);
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EXPECT_FLOAT_EQ(result.Y, 0.5f);
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EXPECT_FLOAT_EQ(result.Z, 0.5f);
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EXPECT_FLOAT_EQ(result.W, 1.0f);
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}
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// Identity quat twice
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{
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hmm_quaternion q = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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hmm_quaternion result = HMM_Slerp(q, 0.5f, q);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 1.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 1.0f);
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}
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}
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TEST(QuaternionOps, QuatToMat4)
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