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5 Commits

Author SHA1 Message Date
Ben Visness
9a913ac95b Expose NaNs in our tests
oops
2021-05-21 12:04:17 -05:00
Ben Visness
43afc87fa7 Remove non-functioning issue link 2021-03-24 10:04:17 -05:00
Ben Visness
5bbac2167e Update version and changelog 2021-03-24 10:02:08 -05:00
Wayde Reitsma
655c662528 Add brackets around HMM_MIN, HMM_MAX, and HMM_MOD (#133)
* Add brackets around HMM_MIN and HMM_MAX

* Add brackets around HMM_MOD
2021-03-24 09:54:13 -05:00
Zak Strange
1f0c6ba493 Update Docs. 2021-03-09 16:37:00 -08:00
4 changed files with 43 additions and 16 deletions

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@@ -1,5 +1,5 @@
/*
HandmadeMath.h v1.11.0
HandmadeMath.h v1.12.1
This is a single header file with a bunch of useful functions for game and
graphics math operations.
@@ -84,7 +84,7 @@
CREDITS
Written by Zakary Strange (strangezak@gmail.com && @strangezak)
Written by Zakary Strange (strangezak@protonmail.com && @strangezak)
Functionality:
Matt Mascarenhas (@miblo_)
@@ -217,10 +217,10 @@ extern "C"
#define HMM_PI32 3.14159265359f
#define HMM_PI 3.14159265358979323846
#define HMM_MIN(a, b) (a) > (b) ? (b) : (a)
#define HMM_MAX(a, b) (a) < (b) ? (b) : (a)
#define HMM_MIN(a, b) ((a) > (b) ? (b) : (a))
#define HMM_MAX(a, b) ((a) < (b) ? (b) : (a))
#define HMM_ABS(a) ((a) > 0 ? (a) : -(a))
#define HMM_MOD(a, m) ((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m))
#define HMM_MOD(a, m) (((a) % (m)) >= 0 ? ((a) % (m)) : (((a) % (m)) + (m)))
#define HMM_SQUARE(x) ((x) * (x))
#ifndef HMM_PREFIX
@@ -2799,7 +2799,7 @@ COVERAGE(HMM_UnaryMinusVec2, 1)
HMM_INLINE hmm_vec2 operator-(hmm_vec2 In)
{
ASSERT_COVERED(HMM_UnaryMinusVec2);
hmm_vec2 Result;
Result.X = -In.X;
Result.Y = -In.Y;
@@ -2822,7 +2822,7 @@ COVERAGE(HMM_UnaryMinusVec4, 1)
HMM_INLINE hmm_vec4 operator-(hmm_vec4 In)
{
ASSERT_COVERED(HMM_UnaryMinusVec4);
hmm_vec4 Result;
#if HANDMADE_MATH__USE_SSE
Result.InternalElementsSSE = _mm_xor_ps(In.InternalElementsSSE, _mm_set1_ps(-0.0f));

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@@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
Version | Changes |
----------------|----------------|
**1.12.1** | Added extra parentheses around some macros |
**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |

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@@ -58,6 +58,7 @@
#define HANDMADETEST_H
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
@@ -152,7 +153,7 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
if (isnan(actual) || diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \
@@ -162,7 +163,7 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
_HMT_CASE_START(); \
float actual = (_actual); \
float diff = actual - (_expected); \
if (diff < -(_epsilon) || (_epsilon) < diff) { \
if (isnan(actual) || diff < -(_epsilon) || (_epsilon) < diff) { \
_HMT_CASE_FAIL(); \
printf("Expected %f, got %f", (_expected), actual); \
} \

View File

@@ -66,14 +66,39 @@ TEST(QuaternionOps, NLerp)
TEST(QuaternionOps, Slerp)
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
// Normal operation
{
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
}
// Same quat twice
{
hmm_quaternion q = HMM_Quaternion(0.5f, 0.5f, 0.5f, 1.0f);
hmm_quaternion result = HMM_Slerp(q, 0.5f, q);
EXPECT_FLOAT_EQ(result.X, 0.5f);
EXPECT_FLOAT_EQ(result.Y, 0.5f);
EXPECT_FLOAT_EQ(result.Z, 0.5f);
EXPECT_FLOAT_EQ(result.W, 1.0f);
}
// Identity quat twice
{
hmm_quaternion q = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
hmm_quaternion result = HMM_Slerp(q, 0.5f, q);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 1.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 1.0f);
}
}
TEST(QuaternionOps, QuatToMat4)