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6 Commits

Author SHA1 Message Date
Zakary Strange
ea6ab8e64e Cleaned up styling in hmm_mat4 operator[] 2020-01-11 20:26:32 -08:00
Zakary Strange
69f8a38912 Updated docs, and fixed non-simd'd HMM_EqualsVec4 2020-01-11 20:15:17 -08:00
Zakary Strange
44aca901ea Resolved merge conflict in README 2020-01-11 20:10:36 -08:00
Zakary Strange
f925f83683 Fixed floating point comparision, and SIMD'd hmm_vec4 comparison 2020-01-11 20:05:19 -08:00
Zakary Strange
81659df32d SSE HMM_EqualsVec4 2020-01-11 18:56:15 -08:00
Zakary Strange
9d5baac382 Removed use of stdint.h 2020-01-11 14:16:21 -08:00
6 changed files with 368 additions and 459 deletions

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@@ -10,10 +10,8 @@ To get started, go download [the latest release](https://github.com/HandmadeMath
Version | Changes |
----------------|----------------|
**1.12.0** | Added Unary Minus operator for `HMM_Vec2`, `HMM_Vec3`, and `HMM_Vec4`. |
**1.11.1** | Added HMM_PREFIX macro to a few functions that were missing it. |
**1.11.0** | Added ability to customize or remove the default `HMM_` prefix on function names by defining a macro called `HMM_PREFIX(name)`. |
**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
**1.10.2** | Introduced safe floating point comparison in HMM_EqualsVec2, HMM_EqualsVec3, HMM_EqualsVec4. SIMD'd HMM_EqualsVec4 comparison |
**1.10.1** | Removed use of stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. |
**1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. |
**1.9.0** | Added SSE versions of quaternion operations. |
**1.8.0** | Added fast vector normalization routines that use fast inverse square roots.

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@@ -1,12 +0,0 @@
#define HMM_PREFIX(name) WOW_##name
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"
int main() {
hmm_vec4 a = WOW_Vec4(1, 2, 3, 4);
hmm_vec4 b = WOW_Vec4(5, 6, 7, 8);
WOW_Add(a, b);
}

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@@ -1,8 +1,8 @@
BUILD_DIR=./build
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers -Wfloat-equal
CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
all: c c_no_sse cpp cpp_no_sse build_c_without_coverage build_cpp_without_coverage build_cpp_different_prefix
all: c c_no_sse cpp cpp_no_sse build_c_without_coverage build_cpp_without_coverage
build_all: build_c build_c_no_sse build_cpp build_cpp_no_sse
@@ -58,7 +58,7 @@ build_cpp_no_sse: HandmadeMath.cpp test_impl
test_impl: hmm_test.cpp hmm_test.c
build_c_without_coverage: HandmadeMath.c test_impl
build_c_without_coverage: HandmadeMath.c
@echo "\nCompiling in C mode"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR)\
@@ -75,11 +75,3 @@ build_cpp_without_coverage: HandmadeMath.cpp test_impl
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse \
-DHANDMADE_MATH_CPP_MODE -DWITHOUT_COVERAGE \
../HandmadeMath.cpp ../hmm_test.cpp
build_cpp_different_prefix: HandmadeMath.cpp
@echo "\nCompiling C++ with different prefix"
mkdir -p $(BUILD_DIR)
cd $(BUILD_DIR) \
&& $(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_different_prefix \
-DHANDMADE_MATH_CPP_MODE -DDIFFERENT_PREFIX \
../HandmadeMathDifferentPrefix.cpp

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@@ -74,9 +74,9 @@ TEST(ScalarMath, Power)
TEST(ScalarMath, PowerF)
{
EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0.0f), 1.0f);
EXPECT_NEAR(HMM_PowerF(2.0f, 4.1f), 17.148376f, 0.0001f);
EXPECT_NEAR(HMM_PowerF(2.0f, -2.5f), 0.176777f, 0.0001f);
EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0), 1.0f);
EXPECT_NEAR(HMM_PowerF(2.0f, 4.1), 17.148376f, 0.0001f);
EXPECT_NEAR(HMM_PowerF(2.0f, -2.5), 0.176777f, 0.0001f);
}
TEST(ScalarMath, Lerp)

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@@ -199,32 +199,3 @@ TEST(Subtraction, Quaternion)
EXPECT_FLOAT_EQ(q1.W, -4.0f);
#endif
}
#ifdef __cplusplus
TEST(UnaryMinus, Vec2)
{
hmm_vec2 VectorOne = {1.0f, 2.0f};
hmm_vec2 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
}
TEST(UnaryMinus, Vec3)
{
hmm_vec3 VectorOne = {1.0f, 2.0f, 3.0f};
hmm_vec3 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
}
TEST(UnaryMinus, Vec4)
{
hmm_vec4 VectorOne = {1.0f, 2.0f, 3.0f, 4.0f};
hmm_vec4 Result = -VectorOne;
EXPECT_FLOAT_EQ(Result.X, -1.0f);
EXPECT_FLOAT_EQ(Result.Y, -2.0f);
EXPECT_FLOAT_EQ(Result.Z, -3.0f);
EXPECT_FLOAT_EQ(Result.W, -4.0f);
}
#endif