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7 Commits

Author SHA1 Message Date
Ben Visness
440b885d59 Update version to 1.1.4 2017-06-13 11:26:46 -05:00
Emil Lauridsen
98f535aeec Handle zero-vector normalization. (#63)
* Handle zero-vector normalization.

When normalizing a vectors, we have to check whether vector length is
not zero, to avoid dividing by zero when normalizing zero-vectors.

* Test for normalization of zero vectors
2017-06-13 11:21:55 -05:00
Ben Visness
09524f72ed Merge branch 'sse-testing'
# Conflicts:
#	HandmadeMath.h
2017-06-11 18:54:06 -05:00
Emil Lauridsen
be30046a5a C89 style comments (#62) 2017-06-11 10:32:46 -07:00
Daniel Gibson
ff4513ff33 Make it usable on non-SSE platforms (#60)
* at one place HANDMADE_NO_SSE instead of HANDMADE_MATH_NO_SSE was used
* introduce HANDMADE_MATH__USE_SSE for the SSE #ifdefs throughout code
  - use #ifdef HANDMADE_MATH_NO_SSE at only one place
* only use SSE (#define HANDMADE_MATH__USE_SSE) if the targetplatform
  actually supports it
  => users don't have to #define HANDMADE_MATH_NO_SSE on ARM etc
* at one place HMM_SqrtF instead of HMM_SquareRootF was used
2017-06-09 17:14:24 -07:00
Ben Visness
364569abe9 Fix wrong name for square root function 2017-06-09 10:43:11 -05:00
Ben Visness
a9972e71da Test both with and without SSE 2017-06-09 10:37:38 -05:00
7 changed files with 123 additions and 20 deletions

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@@ -7,4 +7,6 @@ install:
- make
script:
- ./hmm_test_c
- ./hmm_test_c_no_sse
- ./hmm_test_cpp
- ./hmm_test_cpp_no_sse

View File

@@ -1,5 +1,5 @@
/*
HandmadeMath.h v1.1.2
HandmadeMath.h v1.1.4
This is a single header file with a bunch of useful functions for
basic game math operations.
@@ -175,6 +175,8 @@
(*) Fixed invalid HMMDEF's in the function definitions
1.1.3
(*) Fixed compile error in C mode
1.1.4
(*) Fixed divide-by-zero errors when normalizing zero vectors.
LICENSE
@@ -200,7 +202,27 @@
Insofaras (@insofaras)
*/
#ifndef HANDMADE_NO_SSE
/* let's figure out if SSE is really available (unless disabled anyway)
(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
#ifndef HANDMADE_MATH_NO_SSE
# ifdef _MSC_VER
/* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
# if defined(_M_AMD64) || ( defined(_M_IX86_FP) && _M_IX86_FP >= 1 )
# define HANDMADE_MATH__USE_SSE 1
# endif
# else /* not MSVC, probably GCC, clang, icc or something that doesn't support SSE anyway */
# ifdef __SSE__ /* they #define __SSE__ if it's supported */
# define HANDMADE_MATH__USE_SSE 1
# endif /* __SSE__ */
# endif /* not _MSC_VER */
#endif /* #ifndef HANDMADE_MATH_NO_SSE */
#ifdef HANDMADE_MATH__USE_SSE
#include <xmmintrin.h>
#endif
@@ -757,12 +779,12 @@ HMM_SquareRootF(float Value)
{
float Result = 0.0f;
#ifdef HANDMADE_MATH_NO_SSE
Result = sqrtf(Value);
#else
#ifdef HANDMADE_MATH__USE_SSE
__m128 In = _mm_set_ss(Value);
__m128 Out = _mm_sqrt_ss(In);
Result = _mm_cvtss_f32(Out);
#else
Result = sqrtf(Value);
#endif
return(Result);
@@ -773,12 +795,12 @@ HMM_RSquareRootF(float Value)
{
float Result = 0.0f;
#ifdef HANDMADE_MATH_NO_SSE
Result = 1.0f/HMM_SqrtF(Value);
#else
#ifdef HANDMADE_MATH__USE_SSE
__m128 In = _mm_set_ss(Value);
__m128 Out = _mm_rsqrt_ss(In);
Result = _mm_cvtss_f32(Out);
#else
Result = 1.0f/HMM_SquareRootF(Value);
#endif
return(Result);
@@ -903,8 +925,12 @@ HMM_NormalizeVec2(hmm_vec2 A)
float VectorLength = HMM_LengthVec2(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
}
return (Result);
}
@@ -916,9 +942,13 @@ HMM_NormalizeVec3(hmm_vec3 A)
float VectorLength = HMM_LengthVec3(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
}
return (Result);
}
@@ -930,10 +960,14 @@ HMM_NormalizeVec4(hmm_vec4 A)
float VectorLength = HMM_LengthVec4(A);
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
Result.W = A.W * (1.0f / VectorLength);
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
if (VectorLength != 0.0f)
{
Result.X = A.X * (1.0f / VectorLength);
Result.Y = A.Y * (1.0f / VectorLength);
Result.Z = A.Z * (1.0f / VectorLength);
Result.W = A.W * (1.0f / VectorLength);
}
return (Result);
}

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@@ -12,6 +12,7 @@ _This library is free and will stay free, but if you would like to support devel
Version | Changes |
----------------|----------------|
**1.1.4** | Fixed divide-by-zero errors when normalizing zero vectors.
**1.1.3** | Fixed compile error in C mode
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
**1.1.1** | Resolved compiler warnings on gcc and g++

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@@ -0,0 +1,5 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_SSE
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"

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@@ -0,0 +1,6 @@
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#define HANDMADE_MATH_NO_SSE
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h"

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@@ -2,16 +2,23 @@ ROOT_DIR = ..
CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
all: c cpp
all: c c_no_sse cpp cpp_no_sse
clean:
rm -f hmm_test_c hmm_test_cpp *.o
rm -f hmm_test_c hmm_test_cpp hmm_test_c_no_sse hmm_test_cpp_no_sse *.o
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c -lm
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
c_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.c test_impl
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath_NoSSE.c $(ROOT_DIR)/test/hmm_test.c -lm
$(CC) -ohmm_test_c_no_sse HandmadeMath_NoSSE.o hmm_test.o -lm
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp test_impl
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp $(ROOT_DIR)/test/hmm_test.cpp
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c

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@@ -70,7 +70,7 @@ int run_tests()
TEST_BEGIN(RSquareRootF)
{
EXPECT_FLOAT_EQ(HMM_RSquareRootF(10.0f), 0.31616211f);
EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
}
TEST_END()
@@ -310,6 +310,54 @@ int run_tests()
}
TEST_END()
TEST_BEGIN(NormalizeZero)
{
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
{
hmm_vec2 result = HMM_NormalizeVec2(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_NormalizeVec3(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_NormalizeVec4(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#ifdef HANDMADE_MATH_CPP_MODE
{
hmm_vec2 result = HMM_Normalize(v2);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
}
{
hmm_vec3 result = HMM_Normalize(v3);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
}
{
hmm_vec4 result = HMM_Normalize(v4);
EXPECT_FLOAT_EQ(result.X, 0.0f);
EXPECT_FLOAT_EQ(result.Y, 0.0f);
EXPECT_FLOAT_EQ(result.Z, 0.0f);
EXPECT_FLOAT_EQ(result.W, 0.0f);
}
#endif
}
TEST_END()
TEST_BEGIN(Cross)
{
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);