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https://github.com/HandmadeMath/HandmadeMath.git
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7 Commits
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a9972e71da |
@@ -7,4 +7,6 @@ install:
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- make
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script:
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- ./hmm_test_c
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- ./hmm_test_c_no_sse
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- ./hmm_test_cpp
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- ./hmm_test_cpp_no_sse
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@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v1.1.2
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HandmadeMath.h v1.1.4
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This is a single header file with a bunch of useful functions for
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basic game math operations.
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@@ -175,6 +175,8 @@
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(*) Fixed invalid HMMDEF's in the function definitions
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1.1.3
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(*) Fixed compile error in C mode
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1.1.4
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(*) Fixed divide-by-zero errors when normalizing zero vectors.
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LICENSE
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@@ -200,7 +202,27 @@
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Insofaras (@insofaras)
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*/
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#ifndef HANDMADE_NO_SSE
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/* let's figure out if SSE is really available (unless disabled anyway)
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(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
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=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
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#ifndef HANDMADE_MATH_NO_SSE
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# ifdef _MSC_VER
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/* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
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# if defined(_M_AMD64) || ( defined(_M_IX86_FP) && _M_IX86_FP >= 1 )
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# define HANDMADE_MATH__USE_SSE 1
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# endif
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# else /* not MSVC, probably GCC, clang, icc or something that doesn't support SSE anyway */
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# ifdef __SSE__ /* they #define __SSE__ if it's supported */
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# define HANDMADE_MATH__USE_SSE 1
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# endif /* __SSE__ */
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# endif /* not _MSC_VER */
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#endif /* #ifndef HANDMADE_MATH_NO_SSE */
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#ifdef HANDMADE_MATH__USE_SSE
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#include <xmmintrin.h>
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#endif
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@@ -757,12 +779,12 @@ HMM_SquareRootF(float Value)
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{
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float Result = 0.0f;
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#ifdef HANDMADE_MATH_NO_SSE
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Result = sqrtf(Value);
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#else
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#ifdef HANDMADE_MATH__USE_SSE
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__m128 In = _mm_set_ss(Value);
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__m128 Out = _mm_sqrt_ss(In);
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Result = _mm_cvtss_f32(Out);
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#else
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Result = sqrtf(Value);
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#endif
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return(Result);
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@@ -773,12 +795,12 @@ HMM_RSquareRootF(float Value)
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{
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float Result = 0.0f;
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#ifdef HANDMADE_MATH_NO_SSE
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Result = 1.0f/HMM_SqrtF(Value);
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#else
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#ifdef HANDMADE_MATH__USE_SSE
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__m128 In = _mm_set_ss(Value);
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__m128 Out = _mm_rsqrt_ss(In);
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Result = _mm_cvtss_f32(Out);
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#else
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Result = 1.0f/HMM_SquareRootF(Value);
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#endif
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return(Result);
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@@ -903,8 +925,12 @@ HMM_NormalizeVec2(hmm_vec2 A)
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float VectorLength = HMM_LengthVec2(A);
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
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if (VectorLength != 0.0f)
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{
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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}
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return (Result);
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}
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@@ -916,9 +942,13 @@ HMM_NormalizeVec3(hmm_vec3 A)
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float VectorLength = HMM_LengthVec3(A);
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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Result.Z = A.Z * (1.0f / VectorLength);
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/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
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if (VectorLength != 0.0f)
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{
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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Result.Z = A.Z * (1.0f / VectorLength);
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}
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return (Result);
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}
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@@ -930,10 +960,14 @@ HMM_NormalizeVec4(hmm_vec4 A)
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float VectorLength = HMM_LengthVec4(A);
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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Result.Z = A.Z * (1.0f / VectorLength);
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Result.W = A.W * (1.0f / VectorLength);
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/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
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if (VectorLength != 0.0f)
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{
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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Result.Z = A.Z * (1.0f / VectorLength);
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Result.W = A.W * (1.0f / VectorLength);
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}
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return (Result);
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}
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@@ -12,6 +12,7 @@ _This library is free and will stay free, but if you would like to support devel
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Version | Changes |
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----------------|----------------|
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**1.1.4** | Fixed divide-by-zero errors when normalizing zero vectors.
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**1.1.3** | Fixed compile error in C mode
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**1.1.2** | Fixed invalid HMMDEF's in the function definitions
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**1.1.1** | Resolved compiler warnings on gcc and g++
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5
test/HandmadeMath_NoSSE.c
Normal file
5
test/HandmadeMath_NoSSE.c
Normal file
@@ -0,0 +1,5 @@
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_NO_SSE
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#define HANDMADE_MATH_NO_INLINE
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#include "../HandmadeMath.h"
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6
test/HandmadeMath_NoSSE.cpp
Normal file
6
test/HandmadeMath_NoSSE.cpp
Normal file
@@ -0,0 +1,6 @@
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_CPP_MODE
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#define HANDMADE_MATH_NO_SSE
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#define HANDMADE_MATH_NO_INLINE
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#include "../HandmadeMath.h"
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@@ -2,16 +2,23 @@ ROOT_DIR = ..
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CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
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all: c cpp
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all: c c_no_sse cpp cpp_no_sse
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clean:
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rm -f hmm_test_c hmm_test_cpp *.o
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rm -f hmm_test_c hmm_test_cpp hmm_test_c_no_sse hmm_test_cpp_no_sse *.o
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c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
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$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c -lm
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$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
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c_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.c test_impl
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$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath_NoSSE.c $(ROOT_DIR)/test/hmm_test.c -lm
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$(CC) -ohmm_test_c_no_sse HandmadeMath_NoSSE.o hmm_test.o -lm
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cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
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cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp test_impl
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp $(ROOT_DIR)/test/hmm_test.cpp
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test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c
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@@ -70,7 +70,7 @@ int run_tests()
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TEST_BEGIN(RSquareRootF)
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{
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EXPECT_FLOAT_EQ(HMM_RSquareRootF(10.0f), 0.31616211f);
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EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
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}
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TEST_END()
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@@ -310,6 +310,54 @@ int run_tests()
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}
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TEST_END()
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TEST_BEGIN(NormalizeZero)
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{
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hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
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hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
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hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
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{
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hmm_vec2 result = HMM_NormalizeVec2(v2);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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}
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{
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hmm_vec3 result = HMM_NormalizeVec3(v3);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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}
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{
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hmm_vec4 result = HMM_NormalizeVec4(v4);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 0.0f);
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}
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#ifdef HANDMADE_MATH_CPP_MODE
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{
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hmm_vec2 result = HMM_Normalize(v2);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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}
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{
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hmm_vec3 result = HMM_Normalize(v3);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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}
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{
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hmm_vec4 result = HMM_Normalize(v4);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 0.0f);
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}
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#endif
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}
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TEST_END()
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TEST_BEGIN(Cross)
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{
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hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
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Reference in New Issue
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