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https://github.com/HandmadeMath/HandmadeMath.git
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Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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c8ada18370 | ||
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70ac2b7e5b | ||
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924ee43923 | ||
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440b885d59 | ||
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98f535aeec | ||
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09524f72ed | ||
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be30046a5a | ||
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ff4513ff33 | ||
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364569abe9 | ||
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a9972e71da |
@@ -7,4 +7,6 @@ install:
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- make
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script:
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- ./hmm_test_c
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- ./hmm_test_c_no_sse
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- ./hmm_test_cpp
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- ./hmm_test_cpp_no_sse
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@@ -1,5 +1,5 @@
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/*
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HandmadeMath.h v1.1.2
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HandmadeMath.h v1.1.5
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This is a single header file with a bunch of useful functions for
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basic game math operations.
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@@ -72,11 +72,12 @@
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==========================================================================
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To Disable the CRT, you MUST
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To use HandmadeMath without the CRT, you MUST
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#define HMM_SINF MySinF
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#define HMM_COSF MyCosF
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#define HMM_TANF MyTanF
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#define HMM_SQRTF MySqrtF
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#define HMM_EXPF MyExpF
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#define HMM_LOGF MyLogF
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#define HMM_ACOSF MyACosF
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@@ -90,6 +91,7 @@
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#define HMM_SINF MySinF
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#define HMM_COSF MyCosF
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#define HMM_TANF MyTanF
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#define HMM_SQRTF MySqrtF
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#define HMM_EXPF MyExpF
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#define HMM_LOGF MyLogF
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#define HMM_ACOSF MyACosF
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@@ -175,6 +177,12 @@
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(*) Fixed invalid HMMDEF's in the function definitions
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1.1.3
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(*) Fixed compile error in C mode
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1.1.4
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(*) Fixed SSE being included on platforms that don't support it
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(*) Fixed divide-by-zero errors when normalizing zero vectors.
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1.1.5
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(*) Add Width and Height to HMM_Vec2
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(*) Made it so you can supply your own SqrtF
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LICENSE
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@@ -198,9 +206,30 @@
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Jeroen van Rijn (@J_vanRijn)
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Kiljacken (@Kiljacken)
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Insofaras (@insofaras)
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Daniel Gibson (@DanielGibson)
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*/
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#ifndef HANDMADE_NO_SSE
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/* let's figure out if SSE is really available (unless disabled anyway)
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(it isn't on non-x86/x86_64 platforms or even x86 without explicit SSE support)
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=> only use "#ifdef HANDMADE_MATH__USE_SSE" to check for SSE support below this block! */
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#ifndef HANDMADE_MATH_NO_SSE
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# ifdef _MSC_VER
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/* MSVC supports SSE in amd64 mode or _M_IX86_FP >= 1 (2 means SSE2) */
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# if defined(_M_AMD64) || ( defined(_M_IX86_FP) && _M_IX86_FP >= 1 )
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# define HANDMADE_MATH__USE_SSE 1
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# endif
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# else /* not MSVC, probably GCC, clang, icc or something that doesn't support SSE anyway */
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# ifdef __SSE__ /* they #define __SSE__ if it's supported */
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# define HANDMADE_MATH__USE_SSE 1
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# endif /* __SSE__ */
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# endif /* not _MSC_VER */
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#endif /* #ifndef HANDMADE_MATH_NO_SSE */
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#ifdef HANDMADE_MATH__USE_SSE
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#include <xmmintrin.h>
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#endif
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@@ -236,8 +265,8 @@ extern "C"
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#endif
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#if !defined(HMM_SINF) || !defined(HMM_COSF) || !defined(HMM_TANF) || \
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!defined(HMM_EXPF) || !defined(HMM_LOGF) || !defined(HMM_ACOSF) || \
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!defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
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!defined(HMM_SQRTF) || !defined(HMM_EXPF) || !defined(HMM_LOGF) || \
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!defined(HMM_ACOSF) || !defined(HMM_ATANF)|| !defined(HMM_ATAN2F)
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#include <math.h>
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#endif
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@@ -252,6 +281,10 @@ extern "C"
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#ifndef HMM_TANF
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#define HMM_TANF tanf
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#endif
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#ifndef HMM_SQRTF
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#define HMM_SQRTF sqrtf
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#endif
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#ifndef HMM_EXPF
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#define HMM_EXPF expf
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@@ -298,6 +331,11 @@ typedef union hmm_vec2
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{
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float Left, Right;
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};
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||||
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struct
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||||
{
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float Width, Height;
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||||
};
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||||
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float Elements[2];
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} hmm_vec2;
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@@ -757,12 +795,12 @@ HMM_SquareRootF(float Value)
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{
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float Result = 0.0f;
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#ifdef HANDMADE_MATH_NO_SSE
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Result = sqrtf(Value);
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#else
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#ifdef HANDMADE_MATH__USE_SSE
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__m128 In = _mm_set_ss(Value);
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__m128 Out = _mm_sqrt_ss(In);
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Result = _mm_cvtss_f32(Out);
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#else
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Result = HMM_SQRTF(Value);
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#endif
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return(Result);
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@@ -773,12 +811,12 @@ HMM_RSquareRootF(float Value)
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{
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float Result = 0.0f;
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#ifdef HANDMADE_MATH_NO_SSE
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Result = 1.0f/HMM_SqrtF(Value);
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#else
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#ifdef HANDMADE_MATH__USE_SSE
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__m128 In = _mm_set_ss(Value);
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__m128 Out = _mm_rsqrt_ss(In);
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Result = _mm_cvtss_f32(Out);
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#else
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Result = 1.0f/HMM_SquareRootF(Value);
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#endif
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return(Result);
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@@ -903,8 +941,12 @@ HMM_NormalizeVec2(hmm_vec2 A)
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float VectorLength = HMM_LengthVec2(A);
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Result.X = A.X * (1.0f / VectorLength);
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Result.Y = A.Y * (1.0f / VectorLength);
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||||
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
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||||
if (VectorLength != 0.0f)
|
||||
{
|
||||
Result.X = A.X * (1.0f / VectorLength);
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||||
Result.Y = A.Y * (1.0f / VectorLength);
|
||||
}
|
||||
|
||||
return (Result);
|
||||
}
|
||||
@@ -916,9 +958,13 @@ HMM_NormalizeVec3(hmm_vec3 A)
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||||
|
||||
float VectorLength = HMM_LengthVec3(A);
|
||||
|
||||
Result.X = A.X * (1.0f / VectorLength);
|
||||
Result.Y = A.Y * (1.0f / VectorLength);
|
||||
Result.Z = A.Z * (1.0f / VectorLength);
|
||||
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
|
||||
if (VectorLength != 0.0f)
|
||||
{
|
||||
Result.X = A.X * (1.0f / VectorLength);
|
||||
Result.Y = A.Y * (1.0f / VectorLength);
|
||||
Result.Z = A.Z * (1.0f / VectorLength);
|
||||
}
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||||
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||||
return (Result);
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||||
}
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||||
@@ -930,10 +976,14 @@ HMM_NormalizeVec4(hmm_vec4 A)
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||||
|
||||
float VectorLength = HMM_LengthVec4(A);
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||||
|
||||
Result.X = A.X * (1.0f / VectorLength);
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||||
Result.Y = A.Y * (1.0f / VectorLength);
|
||||
Result.Z = A.Z * (1.0f / VectorLength);
|
||||
Result.W = A.W * (1.0f / VectorLength);
|
||||
/* NOTE(kiljacken): We need a zero check to not divide-by-zero */
|
||||
if (VectorLength != 0.0f)
|
||||
{
|
||||
Result.X = A.X * (1.0f / VectorLength);
|
||||
Result.Y = A.Y * (1.0f / VectorLength);
|
||||
Result.Z = A.Z * (1.0f / VectorLength);
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||||
Result.W = A.W * (1.0f / VectorLength);
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||||
}
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||||
|
||||
return (Result);
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||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ _This library is free and will stay free, but if you would like to support devel
|
||||
|
||||
Version | Changes |
|
||||
----------------|----------------|
|
||||
**1.1.5** | Added `Width` and `Height` to `HMM_Vec2`, and made it so you can supply your own `SqrtF`.
|
||||
**1.1.4** | Fixed SSE being included on platforms that don't support it, and fixed divide-by-zero errors when normalizing zero vectors.
|
||||
**1.1.3** | Fixed compile error in C mode
|
||||
**1.1.2** | Fixed invalid HMMDEF's in the function definitions
|
||||
**1.1.1** | Resolved compiler warnings on gcc and g++
|
||||
|
||||
5
test/HandmadeMath_NoSSE.c
Normal file
5
test/HandmadeMath_NoSSE.c
Normal file
@@ -0,0 +1,5 @@
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
|
||||
#define HANDMADE_MATH_NO_SSE
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||||
#define HANDMADE_MATH_NO_INLINE
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||||
#include "../HandmadeMath.h"
|
||||
6
test/HandmadeMath_NoSSE.cpp
Normal file
6
test/HandmadeMath_NoSSE.cpp
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
#define HANDMADE_MATH_IMPLEMENTATION
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||||
#define HANDMADE_MATH_CPP_MODE
|
||||
#define HANDMADE_MATH_NO_SSE
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||||
#define HANDMADE_MATH_NO_INLINE
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||||
#include "../HandmadeMath.h"
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||||
@@ -2,16 +2,23 @@ ROOT_DIR = ..
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||||
|
||||
CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
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||||
|
||||
all: c cpp
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||||
all: c c_no_sse cpp cpp_no_sse
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||||
|
||||
clean:
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rm -f hmm_test_c hmm_test_cpp *.o
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||||
rm -f hmm_test_c hmm_test_cpp hmm_test_c_no_sse hmm_test_cpp_no_sse *.o
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||||
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||||
c: $(ROOT_DIR)/test/HandmadeMath.c test_impl
|
||||
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath.c $(ROOT_DIR)/test/hmm_test.c -lm
|
||||
$(CC) -ohmm_test_c HandmadeMath.o hmm_test.o -lm
|
||||
|
||||
c_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.c test_impl
|
||||
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -c $(ROOT_DIR)/test/HandmadeMath_NoSSE.c $(ROOT_DIR)/test/hmm_test.c -lm
|
||||
$(CC) -ohmm_test_c_no_sse HandmadeMath_NoSSE.o hmm_test.o -lm
|
||||
|
||||
cpp: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
|
||||
|
||||
cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp test_impl
|
||||
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -ohmm_test_cpp_no_sse $(ROOT_DIR)/test/HandmadeMath_NoSSE.cpp $(ROOT_DIR)/test/hmm_test.cpp
|
||||
|
||||
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c
|
||||
|
||||
154
test/hmm_test.c
154
test/hmm_test.c
@@ -70,7 +70,7 @@ int run_tests()
|
||||
|
||||
TEST_BEGIN(RSquareRootF)
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||||
{
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EXPECT_FLOAT_EQ(HMM_RSquareRootF(10.0f), 0.31616211f);
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EXPECT_NEAR(HMM_RSquareRootF(10.0f), 0.31616211f, 0.0001f);
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||||
}
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||||
TEST_END()
|
||||
|
||||
@@ -120,9 +120,25 @@ int run_tests()
|
||||
|
||||
EXPECT_FLOAT_EQ(v2.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Left, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Right, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Width, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Height, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(v2i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Left, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Right, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Width, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
|
||||
|
||||
//
|
||||
// Test vec3
|
||||
@@ -133,10 +149,44 @@ int run_tests()
|
||||
EXPECT_FLOAT_EQ(v3.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.W, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.UV.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(v3i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.U, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.V, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.W, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.UV.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
|
||||
|
||||
//
|
||||
// Test vec4
|
||||
@@ -149,16 +199,70 @@ int run_tests()
|
||||
EXPECT_FLOAT_EQ(v4.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(v4i.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(v4v.X, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.Z, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.W, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.R, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.G, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.B, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.A, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.YZ.Elements[0], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.YZ.Elements[1], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.ZW.Elements[0], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.ZW.Elements[1], 4.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XY.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.XYZ.Elements[2], 3.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
|
||||
EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
|
||||
}
|
||||
TEST_END()
|
||||
|
||||
@@ -310,6 +414,54 @@ int run_tests()
|
||||
}
|
||||
TEST_END()
|
||||
|
||||
TEST_BEGIN(NormalizeZero)
|
||||
{
|
||||
hmm_vec2 v2 = HMM_Vec2(0.0f, 0.0f);
|
||||
hmm_vec3 v3 = HMM_Vec3(0.0f, 0.0f, 0.0f);
|
||||
hmm_vec4 v4 = HMM_Vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
{
|
||||
hmm_vec2 result = HMM_NormalizeVec2(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_NormalizeVec3(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_NormalizeVec4(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
|
||||
#ifdef HANDMADE_MATH_CPP_MODE
|
||||
{
|
||||
hmm_vec2 result = HMM_Normalize(v2);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec3 result = HMM_Normalize(v3);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
}
|
||||
{
|
||||
hmm_vec4 result = HMM_Normalize(v4);
|
||||
EXPECT_FLOAT_EQ(result.X, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
||||
EXPECT_FLOAT_EQ(result.W, 0.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
TEST_END()
|
||||
|
||||
TEST_BEGIN(Cross)
|
||||
{
|
||||
hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
||||
|
||||
Reference in New Issue
Block a user