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Changed COLORREF from int to DWORD (32 bit long), so that it works also on 64bit Windows
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@@ -137,7 +137,7 @@ type # WinDef.h -- Basic Windows Type Definitions
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HFILE* = HANDLE
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HCURSOR* = HANDLE # = HICON
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COLORREF* = int
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COLORREF* = DWORD
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LPCOLORREF* = ptr COLORREF
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POINT* {.final, pure.} = object
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@@ -238,7 +238,7 @@ type
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CALTYPE* = int
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CALID* = int
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CCHAR* = char
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TCOLORREF* = int
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TCOLORREF* = COLORREF
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WINT* = int32
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PINTEGER* = ptr int32
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PBOOL* = ptr WINBOOL
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@@ -22758,12 +22758,12 @@ proc LocalDiscard*(hlocMem: HLOCAL): HLOCAL =
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# WinGDI.h
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proc GetGValue*(rgb: int32): int8 =
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result = toU8(rgb shr 8'i32)
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discard """proc GetGValue*(rgb: int32): int8 =
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result = toU8(rgb shr 8'i32)"""
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proc RGB*(r, g, b: int): COLORREF =
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result = toU32(r) or (toU32(g) shl 8) or (toU32(b) shl 16)
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proc RGB*(r, g, b: range[0 .. 255]): COLORREF =
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result = r or g shl 8 or b shl 16
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result = toU32(r) or (toU32(g) shl 8) or (toU32(b) shl 16)
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proc PALETTERGB*(r, g, b: range[0..255]): COLORREF =
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result = 0x02000000 or RGB(r, g, b)
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