Merge pull request #724 from Skytrias/master

fix hsl math.mod to usual hsl conversion
This commit is contained in:
Mikkel Hjortshøj
2020-08-29 21:58:16 +02:00
committed by GitHub

View File

@@ -120,7 +120,9 @@ vector4_linear_to_srgb :: proc(col: Vector4) -> Vector4 {
vector4_hsl_to_rgb :: proc(h, s, l: Float, a: Float = 1) -> Vector4 {
hue_to_rgb :: proc(p, q, t0: Float) -> Float {
t := math.mod(t0, 1.0);
t := t;
if t < 0 do t += 1;
if t > 1 do t -= 1;
switch {
case t < 1.0/6.0: return p + (q - p) * 6.0 * t;
case t < 1.0/2.0: return q;