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Fix typo: SprivShaderPassThrough -> SpirvShaderPassthrough
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vendor/wgpu/wgpu.odin
vendored
2
vendor/wgpu/wgpu.odin
vendored
@@ -301,7 +301,7 @@ FeatureName :: enum i32 {
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// PolygonModePoint,
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// ConservativeRasterization,
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// ClearTexture,
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SprivShaderPassThrough = 0x00030017,
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SpirvShaderPassthrough = 0x00030017,
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// MultiView,
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VertexAttribute64bit = 0x00030019,
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TextureFormatNv12,
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