Make parameter Maybe(^T)

This commit is contained in:
gingerBill
2025-02-05 10:49:14 +00:00
parent 898bea8a97
commit bce43aa7dc

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@@ -810,7 +810,7 @@ foreign lib {
PushGPUVertexUniformData :: proc(command_buffer: ^GPUCommandBuffer, slot_index: Uint32, data: rawptr, length: Uint32) ---
PushGPUFragmentUniformData :: proc(command_buffer: ^GPUCommandBuffer, slot_index: Uint32, data: rawptr, length: Uint32) ---
PushGPUComputeUniformData :: proc(command_buffer: ^GPUCommandBuffer, slot_index: Uint32, data: rawptr, length: Uint32) ---
BeginGPURenderPass :: proc(command_buffer: ^GPUCommandBuffer, color_target_infos: [^]GPUColorTargetInfo, num_color_targets: Uint32, #by_ptr depth_stencil_target_info: GPUDepthStencilTargetInfo) -> ^GPURenderPass ---
BeginGPURenderPass :: proc(command_buffer: ^GPUCommandBuffer, color_target_infos: [^]GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: Maybe(^GPUDepthStencilTargetInfo)) -> ^GPURenderPass ---
BindGPUGraphicsPipeline :: proc(render_pass: ^GPURenderPass, graphics_pipeline: ^GPUGraphicsPipeline) ---
SetGPUViewport :: proc(render_pass: ^GPURenderPass, #by_ptr viewport: GPUViewport) ---
SetGPUScissor :: proc(render_pass: ^GPURenderPass, #by_ptr scissor: Rect) ---