Add "contextless" to core:math/linalg procedures

This commit is contained in:
gingerBill
2023-05-22 12:07:37 +01:00
parent 74ce99e0d7
commit c4cb2f2378
7 changed files with 620 additions and 620 deletions

View File

@@ -4,7 +4,7 @@ import "core:builtin"
import "core:math"
@(require_results)
to_radians :: proc(degrees: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
to_radians :: proc "contextless" (degrees: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = degrees[i] * RAD_PER_DEG
@@ -16,7 +16,7 @@ to_radians :: proc(degrees: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
to_degrees :: proc(radians: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
to_degrees :: proc "contextless" (radians: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = radians[i] * DEG_PER_RAD
@@ -28,7 +28,7 @@ to_degrees :: proc(radians: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
min_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
min_double :: proc "contextless" (a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.min(a[i], b[i])
@@ -40,7 +40,7 @@ min_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
min_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
min_single :: proc "contextless" (a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
N :: len(T)
@@ -61,14 +61,14 @@ min_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T))
}
@(require_results)
min_triple :: proc(a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
min_triple :: proc "contextless" (a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
return min_double(a, min_double(b, c))
}
min :: proc{min_single, min_double, min_triple}
@(require_results)
max_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
max_double :: proc "contextless" (a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.max(a[i], b[i])
@@ -80,7 +80,7 @@ max_double :: proc(a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
max_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
max_single :: proc "contextless" (a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
N :: len(T)
@@ -103,14 +103,14 @@ max_single :: proc(a: $T) -> (out: ELEM_TYPE(T)) where IS_NUMERIC(ELEM_TYPE(T))
}
@(require_results)
max_triple :: proc(a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
max_triple :: proc "contextless" (a, b, c: $T) -> T where IS_NUMERIC(ELEM_TYPE(T)) {
return max_double(a, max_double(b, c))
}
max :: proc{max_single, max_double, max_triple}
@(require_results)
abs :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
abs :: proc "contextless" (a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = auto_cast builtin.abs(a[i])
@@ -122,7 +122,7 @@ abs :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
sign :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
sign :: proc "contextless" (a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.sign(a[i])
@@ -134,7 +134,7 @@ sign :: proc(a: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
}
@(require_results)
clamp :: proc(x, a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
clamp :: proc "contextless" (x, a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = builtin.clamp(x[i], a[i], b[i])
@@ -147,12 +147,12 @@ clamp :: proc(x, a, b: $T) -> (out: T) where IS_NUMERIC(ELEM_TYPE(T)) {
@(require_results)
saturate :: proc(x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
saturate :: proc "contextless" (x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
return clamp(x, 0.0, 1.0)
}
@(require_results)
lerp :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
lerp :: proc "contextless" (a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = a[i]*(1-t[i]) + b[i]*t[i]
@@ -163,7 +163,7 @@ lerp :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
return
}
@(require_results)
mix :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
mix :: proc "contextless" (a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = a[i]*(1-t[i]) + b[i]*t[i]
@@ -175,12 +175,12 @@ mix :: proc(a, b, t: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
unlerp :: proc(a, b, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
unlerp :: proc "contextless" (a, b, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
return (x - a) / (b - a)
}
@(require_results)
step :: proc(e, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
step :: proc "contextless" (e, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = x[i] < e[i] ? 0.0 : 1.0
@@ -192,20 +192,20 @@ step :: proc(e, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
smoothstep :: proc(e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
smoothstep :: proc "contextless" (e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
t := saturate(unlerp(e0, e1, x))
return t * t * (3.0 - 2.0 * t)
}
@(require_results)
smootherstep :: proc(e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
smootherstep :: proc "contextless" (e0, e1, x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
t := saturate(unlerp(e0, e1, x))
return t * t * t * (t * (6*t - 15) + 10)
}
@(require_results)
sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
sqrt :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.sqrt(x[i])
@@ -217,7 +217,7 @@ sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
inverse_sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
inverse_sqrt :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = 1.0/math.sqrt(x[i])
@@ -229,7 +229,7 @@ inverse_sqrt :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
cos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
cos :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.cos(x[i])
@@ -241,7 +241,7 @@ cos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
sin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
sin :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.sin(x[i])
@@ -253,7 +253,7 @@ sin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
tan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
tan :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.tan(x[i])
@@ -265,7 +265,7 @@ tan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
acos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
acos :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.acos(x[i])
@@ -277,7 +277,7 @@ acos :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
asin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
asin :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.asin(x[i])
@@ -289,7 +289,7 @@ asin :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
atan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
atan :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.atan(x[i])
@@ -300,7 +300,7 @@ atan :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
return
}
@(require_results)
atan2 :: proc(y, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
atan2 :: proc "contextless" (y, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.atan2(y[i], x[i])
@@ -313,7 +313,7 @@ atan2 :: proc(y, x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
@(require_results)
ln :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
ln :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.ln(x[i])
@@ -325,7 +325,7 @@ ln :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
log2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
log2 :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = INVLN2 * math.ln(x[i])
@@ -337,7 +337,7 @@ log2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
log10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
log10 :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = INVLN10 * math.ln(x[i])
@@ -349,7 +349,7 @@ log10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
log :: proc(x, b: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
log :: proc "contextless" (x, b: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.ln(x[i]) / math.ln(cast(ELEM_TYPE(T))b[i])
@@ -361,7 +361,7 @@ log :: proc(x, b: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
exp :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
exp :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(x[i])
@@ -373,7 +373,7 @@ exp :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
exp2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
exp2 :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(LN2 * x[i])
@@ -385,7 +385,7 @@ exp2 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
exp10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
exp10 :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.exp(LN10 * x[i])
@@ -397,7 +397,7 @@ exp10 :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
pow :: proc(x, e: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
pow :: proc "contextless" (x, e: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = math.pow(x[i], e[i])
@@ -410,7 +410,7 @@ pow :: proc(x, e: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
@(require_results)
ceil :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
ceil :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.ceil(x[i])
@@ -422,7 +422,7 @@ ceil :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
floor :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
floor :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.floor(x[i])
@@ -434,7 +434,7 @@ floor :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
round :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
round :: proc "contextless" (x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
when IS_ARRAY(T) {
for i in 0..<len(T) {
out[i] = #force_inline math.round(x[i])
@@ -446,35 +446,35 @@ round :: proc(x: $T) -> (out: T) where IS_FLOAT(ELEM_TYPE(T)) {
}
@(require_results)
fract :: proc(x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
fract :: proc "contextless" (x: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
f := #force_inline floor(x)
return x - f
}
@(require_results)
mod :: proc(x, m: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
mod :: proc "contextless" (x, m: $T) -> T where IS_FLOAT(ELEM_TYPE(T)) {
f := #force_inline floor(x / m)
return x - f * m
}
@(require_results)
face_forward :: proc(N, I, N_ref: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
face_forward :: proc "contextless" (N, I, N_ref: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
return dot(N_ref, I) < 0 ? N : -N
}
@(require_results)
distance :: proc(p0, p1: $V/[$N]$E) -> E where IS_NUMERIC(E) {
distance :: proc "contextless" (p0, p1: $V/[$N]$E) -> E where IS_NUMERIC(E) {
return length(p1 - p0)
}
@(require_results)
reflect :: proc(I, N: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
reflect :: proc "contextless" (I, N: $T) -> (out: T) where IS_ARRAY(T), IS_FLOAT(ELEM_TYPE(T)) {
b := N * (2 * dot(N, I))
return I - b
}
@(require_results)
refract :: proc(I, Normal: $V/[$N]$E, eta: E) -> (out: V) where IS_ARRAY(V), IS_FLOAT(ELEM_TYPE(V)) {
refract :: proc "contextless" (I, Normal: $V/[$N]$E, eta: E) -> (out: V) where IS_ARRAY(V), IS_FLOAT(ELEM_TYPE(V)) {
dv := dot(Normal, I)
k := 1 - eta*eta * (1 - dv*dv)
a := I * eta
@@ -486,12 +486,12 @@ refract :: proc(I, Normal: $V/[$N]$E, eta: E) -> (out: V) where IS_ARRAY(V), IS_
@(require_results)
is_nan_single :: proc(x: $T) -> bool where IS_FLOAT(T) {
is_nan_single :: proc "contextless" (x: $T) -> bool where IS_FLOAT(T) {
return #force_inline math.is_nan(x)
}
@(require_results)
is_nan_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
is_nan_array :: proc "contextless" (x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline is_nan(x[i])
}
@@ -499,12 +499,12 @@ is_nan_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
}
@(require_results)
is_inf_single :: proc(x: $T) -> bool where IS_FLOAT(T) {
is_inf_single :: proc "contextless" (x: $T) -> bool where IS_FLOAT(T) {
return #force_inline math.is_inf(x)
}
@(require_results)
is_inf_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
is_inf_array :: proc "contextless" (x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline is_inf(x[i])
}
@@ -512,12 +512,12 @@ is_inf_array :: proc(x: $A/[$N]$T) -> (out: [N]bool) where IS_FLOAT(T) {
}
@(require_results)
classify_single :: proc(x: $T) -> math.Float_Class where IS_FLOAT(T) {
classify_single :: proc "contextless" (x: $T) -> math.Float_Class where IS_FLOAT(T) {
return #force_inline math.classify(x)
}
@(require_results)
classify_array :: proc(x: $A/[$N]$T) -> (out: [N]math.Float_Class) where IS_FLOAT(T) {
classify_array :: proc "contextless" (x: $A/[$N]$T) -> (out: [N]math.Float_Class) where IS_FLOAT(T) {
for i in 0..<N {
out[i] = #force_inline classify_single(x[i])
}
@@ -529,50 +529,50 @@ is_inf :: proc{is_inf_single, is_inf_array}
classify :: proc{classify_single, classify_array}
@(require_results) less_than_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x < y }
@(require_results) less_than_equal_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x <= y }
@(require_results) greater_than_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x > y }
@(require_results) greater_than_equal_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x >= y }
@(require_results) equal_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x == y }
@(require_results) not_equal_single :: proc(x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x != y }
@(require_results) less_than_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x < y }
@(require_results) less_than_equal_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x <= y }
@(require_results) greater_than_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x > y }
@(require_results) greater_than_equal_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x >= y }
@(require_results) equal_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x == y }
@(require_results) not_equal_single :: proc "contextless" (x, y: $T) -> (out: bool) where !IS_ARRAY(T), IS_FLOAT(T) { return x != y }
@(require_results)
less_than_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
less_than_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] < y[i]
}
return
}
@(require_results)
less_than_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
less_than_equal_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] <= y[i]
}
return
}
@(require_results)
greater_than_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
greater_than_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] > y[i]
}
return
}
@(require_results)
greater_than_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
greater_than_equal_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] >= y[i]
}
return
}
@(require_results)
equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
equal_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] == y[i]
}
return
}
@(require_results)
not_equal_array :: proc(x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
not_equal_array :: proc "contextless" (x, y: $A/[$N]$T) -> (out: [N]bool) where IS_ARRAY(A), IS_FLOAT(ELEM_TYPE(A)) {
for i in 0..<N {
out[i] = x[i] != y[i]
}
@@ -587,7 +587,7 @@ equal :: proc{equal_single, equal_array}
not_equal :: proc{not_equal_single, not_equal_array}
@(require_results)
any :: proc(x: $A/[$N]bool) -> (out: bool) {
any :: proc "contextless" (x: $A/[$N]bool) -> (out: bool) {
for e in x {
if e {
return true
@@ -596,7 +596,7 @@ any :: proc(x: $A/[$N]bool) -> (out: bool) {
return false
}
@(require_results)
all :: proc(x: $A/[$N]bool) -> (out: bool) {
all :: proc "contextless" (x: $A/[$N]bool) -> (out: bool) {
for e in x {
if !e {
return false
@@ -605,7 +605,7 @@ all :: proc(x: $A/[$N]bool) -> (out: bool) {
return true
}
@(require_results)
not :: proc(x: $A/[$N]bool) -> (out: A) {
not :: proc "contextless" (x: $A/[$N]bool) -> (out: A) {
for e, i in x {
out[i] = !e
}

View File

@@ -39,27 +39,27 @@ DEG_PER_RAD :: 360.0/TAU
@(require_results)
scalar_dot :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
scalar_dot :: proc "contextless" (a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
return a * b
}
@(require_results)
vector_dot :: proc(a, b: $T/[$N]$E) -> (c: E) where IS_NUMERIC(E) #no_bounds_check {
vector_dot :: proc "contextless" (a, b: $T/[$N]$E) -> (c: E) where IS_NUMERIC(E) #no_bounds_check {
for i in 0..<N {
c += a[i] * b[i]
}
return
}
@(require_results)
quaternion64_dot :: proc(a, b: $T/quaternion64) -> (c: f16) {
quaternion64_dot :: proc "contextless" (a, b: $T/quaternion64) -> (c: f16) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
@(require_results)
quaternion128_dot :: proc(a, b: $T/quaternion128) -> (c: f32) {
quaternion128_dot :: proc "contextless" (a, b: $T/quaternion128) -> (c: f32) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
@(require_results)
quaternion256_dot :: proc(a, b: $T/quaternion256) -> (c: f64) {
quaternion256_dot :: proc "contextless" (a, b: $T/quaternion256) -> (c: f64) {
return a.w*a.w + a.x*b.x + a.y*b.y + a.z*b.z
}
@@ -69,23 +69,23 @@ inner_product :: dot
outer_product :: builtin.outer_product
@(require_results)
quaternion_inverse :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_inverse :: proc "contextless" (q: $Q) -> Q where IS_QUATERNION(Q) {
return conj(q) * quaternion(1.0/dot(q, q), 0, 0, 0)
}
@(require_results)
scalar_cross :: proc(a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
scalar_cross :: proc "contextless" (a, b: $T) -> T where IS_FLOAT(T), !IS_ARRAY(T) {
return a * b
}
@(require_results)
vector_cross2 :: proc(a, b: $T/[2]$E) -> E where IS_NUMERIC(E) {
vector_cross2 :: proc "contextless" (a, b: $T/[2]$E) -> E where IS_NUMERIC(E) {
return a[0]*b[1] - b[0]*a[1]
}
@(require_results)
vector_cross3 :: proc(a, b: $T/[3]$E) -> (c: T) where IS_NUMERIC(E) {
vector_cross3 :: proc "contextless" (a, b: $T/[3]$E) -> (c: T) where IS_NUMERIC(E) {
c[0] = a[1]*b[2] - b[1]*a[2]
c[1] = a[2]*b[0] - b[2]*a[0]
c[2] = a[0]*b[1] - b[0]*a[1]
@@ -93,7 +93,7 @@ vector_cross3 :: proc(a, b: $T/[3]$E) -> (c: T) where IS_NUMERIC(E) {
}
@(require_results)
quaternion_cross :: proc(q1, q2: $Q) -> (q3: Q) where IS_QUATERNION(Q) {
quaternion_cross :: proc "contextless" (q1, q2: $Q) -> (q3: Q) where IS_QUATERNION(Q) {
q3.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y
q3.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z
q3.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x
@@ -105,22 +105,22 @@ vector_cross :: proc{scalar_cross, vector_cross2, vector_cross3}
cross :: proc{scalar_cross, vector_cross2, vector_cross3, quaternion_cross}
@(require_results)
vector_normalize :: proc(v: $T/[$N]$E) -> T where IS_FLOAT(E) {
vector_normalize :: proc "contextless" (v: $T/[$N]$E) -> T where IS_FLOAT(E) {
return v / length(v)
}
@(require_results)
quaternion_normalize :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_normalize :: proc "contextless" (q: $Q) -> Q where IS_QUATERNION(Q) {
return q/abs(q)
}
normalize :: proc{vector_normalize, quaternion_normalize}
@(require_results)
vector_normalize0 :: proc(v: $T/[$N]$E) -> T where IS_FLOAT(E) {
vector_normalize0 :: proc "contextless" (v: $T/[$N]$E) -> T where IS_FLOAT(E) {
m := length(v)
return 0 if m == 0 else v/m
}
@(require_results)
quaternion_normalize0 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_normalize0 :: proc "contextless" (q: $Q) -> Q where IS_QUATERNION(Q) {
m := abs(q)
return 0 if m == 0 else q/m
}
@@ -128,27 +128,27 @@ normalize0 :: proc{vector_normalize0, quaternion_normalize0}
@(require_results)
vector_length :: proc(v: $T/[$N]$E) -> E where IS_FLOAT(E) {
vector_length :: proc "contextless" (v: $T/[$N]$E) -> E where IS_FLOAT(E) {
return math.sqrt(dot(v, v))
}
@(require_results)
vector_length2 :: proc(v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
vector_length2 :: proc "contextless" (v: $T/[$N]$E) -> E where IS_NUMERIC(E) {
return dot(v, v)
}
@(require_results)
quaternion_length :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_length :: proc "contextless" (q: $Q) -> Q where IS_QUATERNION(Q) {
return abs(q)
}
@(require_results)
quaternion_length2 :: proc(q: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_length2 :: proc "contextless" (q: $Q) -> Q where IS_QUATERNION(Q) {
return dot(q, q)
}
@(require_results)
scalar_triple_product :: proc(a, b, c: $T/[$N]$E) -> E where IS_NUMERIC(E) {
scalar_triple_product :: proc "contextless" (a, b, c: $T/[$N]$E) -> E where IS_NUMERIC(E) {
// a . (b x c)
// b . (c x a)
// c . (a x b)
@@ -156,7 +156,7 @@ scalar_triple_product :: proc(a, b, c: $T/[$N]$E) -> E where IS_NUMERIC(E) {
}
@(require_results)
vector_triple_product :: proc(a, b, c: $T/[$N]$E) -> T where IS_NUMERIC(E) {
vector_triple_product :: proc "contextless" (a, b, c: $T/[$N]$E) -> T where IS_NUMERIC(E) {
// a x (b x c)
// (a . c)b - (a . b)c
return cross(a, cross(b, c))
@@ -167,12 +167,12 @@ length :: proc{vector_length, quaternion_length}
length2 :: proc{vector_length2, quaternion_length2}
@(require_results)
projection :: proc(x, normal: $T/[$N]$E) -> T where IS_NUMERIC(E) {
projection :: proc "contextless" (x, normal: $T/[$N]$E) -> T where IS_NUMERIC(E) {
return dot(x, normal) / dot(normal, normal) * normal
}
@(require_results)
identity :: proc($T: typeid/[$N][N]$E) -> (m: T) #no_bounds_check {
identity :: proc "contextless" ($T: typeid/[$N][N]$E) -> (m: T) #no_bounds_check {
for i in 0..<N {
m[i][i] = E(1)
}
@@ -183,37 +183,37 @@ trace :: builtin.matrix_trace
transpose :: builtin.transpose
@(require_results)
matrix_mul :: proc(a, b: $M/matrix[$N, N]$E) -> (c: M)
matrix_mul :: proc "contextless" (a, b: $M/matrix[$N, N]$E) -> (c: M)
where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
return a * b
}
@(require_results)
matrix_comp_mul :: proc(a, b: $M/matrix[$I, $J]$E) -> (c: M)
matrix_comp_mul :: proc "contextless" (a, b: $M/matrix[$I, $J]$E) -> (c: M)
where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
return hadamard_product(a, b)
}
@(require_results)
matrix_mul_differ :: proc(a: $A/matrix[$I, $J]$E, b: $B/matrix[J, $K]E) -> (c: matrix[I, K]E)
matrix_mul_differ :: proc "contextless" (a: $A/matrix[$I, $J]$E, b: $B/matrix[J, $K]E) -> (c: matrix[I, K]E)
where !IS_ARRAY(E), IS_NUMERIC(E), I != K #no_bounds_check {
return a * b
}
@(require_results)
matrix_mul_vector :: proc(a: $A/matrix[$I, $J]$E, b: $B/[J]E) -> (c: B)
matrix_mul_vector :: proc "contextless" (a: $A/matrix[$I, $J]$E, b: $B/[J]E) -> (c: B)
where !IS_ARRAY(E), IS_NUMERIC(E) #no_bounds_check {
return a * b
}
@(require_results)
quaternion_mul_quaternion :: proc(q1, q2: $Q) -> Q where IS_QUATERNION(Q) {
quaternion_mul_quaternion :: proc "contextless" (q1, q2: $Q) -> Q where IS_QUATERNION(Q) {
return q1 * q2
}
@(require_results)
quaternion64_mul_vector3 :: proc(q: $Q/quaternion64, v: $V/[3]$F/f16) -> V {
quaternion64_mul_vector3 :: proc "contextless" (q: $Q/quaternion64, v: $V/[3]$F/f16) -> V {
Raw_Quaternion :: struct {xyz: [3]f16, r: f16}
q := transmute(Raw_Quaternion)q
@@ -223,7 +223,7 @@ quaternion64_mul_vector3 :: proc(q: $Q/quaternion64, v: $V/[3]$F/f16) -> V {
return V(v + q.r*t + cross(q.xyz, t))
}
@(require_results)
quaternion128_mul_vector3 :: proc(q: $Q/quaternion128, v: $V/[3]$F/f32) -> V {
quaternion128_mul_vector3 :: proc "contextless" (q: $Q/quaternion128, v: $V/[3]$F/f32) -> V {
Raw_Quaternion :: struct {xyz: [3]f32, r: f32}
q := transmute(Raw_Quaternion)q
@@ -233,7 +233,7 @@ quaternion128_mul_vector3 :: proc(q: $Q/quaternion128, v: $V/[3]$F/f32) -> V {
return V(v + q.r*t + cross(q.xyz, t))
}
@(require_results)
quaternion256_mul_vector3 :: proc(q: $Q/quaternion256, v: $V/[3]$F/f64) -> V {
quaternion256_mul_vector3 :: proc "contextless" (q: $Q/quaternion256, v: $V/[3]$F/f64) -> V {
Raw_Quaternion :: struct {xyz: [3]f64, r: f64}
q := transmute(Raw_Quaternion)q
@@ -255,11 +255,11 @@ mul :: proc{
}
@(require_results)
vector_to_ptr :: proc(v: ^$V/[$N]$E) -> ^E where IS_NUMERIC(E), N > 0 #no_bounds_check {
vector_to_ptr :: proc "contextless" (v: ^$V/[$N]$E) -> ^E where IS_NUMERIC(E), N > 0 #no_bounds_check {
return &v[0]
}
@(require_results)
matrix_to_ptr :: proc(m: ^$A/matrix[$I, $J]$E) -> ^E where IS_NUMERIC(E), I > 0, J > 0 #no_bounds_check {
matrix_to_ptr :: proc "contextless" (m: ^$A/matrix[$I, $J]$E) -> ^E where IS_NUMERIC(E), I > 0, J > 0 #no_bounds_check {
return &m[0, 0]
}
@@ -272,7 +272,7 @@ to_ptr :: proc{vector_to_ptr, matrix_to_ptr}
// Splines
@(require_results)
vector_slerp :: proc(x, y: $T/[$N]$E, a: E) -> T {
vector_slerp :: proc "contextless" (x, y: $T/[$N]$E, a: E) -> T {
cos_alpha := dot(x, y)
alpha := math.acos(cos_alpha)
sin_alpha := math.sin(alpha)
@@ -284,7 +284,7 @@ vector_slerp :: proc(x, y: $T/[$N]$E, a: E) -> T {
}
@(require_results)
catmull_rom :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
catmull_rom :: proc "contextless" (v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
s2 := s*s
s3 := s2*s
@@ -297,7 +297,7 @@ catmull_rom :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
}
@(require_results)
hermite :: proc(v1, t1, v2, t2: $T/[$N]$E, s: E) -> T {
hermite :: proc "contextless" (v1, t1, v2, t2: $T/[$N]$E, s: E) -> T {
s2 := s*s
s3 := s2*s
@@ -310,14 +310,14 @@ hermite :: proc(v1, t1, v2, t2: $T/[$N]$E, s: E) -> T {
}
@(require_results)
cubic :: proc(v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
cubic :: proc "contextless" (v1, v2, v3, v4: $T/[$N]$E, s: E) -> T {
return ((v1 * s + v2) * s + v3) * s + v4
}
@(require_results)
array_cast :: proc(v: $A/[$N]$T, $Elem_Type: typeid) -> (w: [N]Elem_Type) #no_bounds_check {
array_cast :: proc "contextless" (v: $A/[$N]$T, $Elem_Type: typeid) -> (w: [N]Elem_Type) #no_bounds_check {
for i in 0..<N {
w[i] = Elem_Type(v[i])
}
@@ -325,7 +325,7 @@ array_cast :: proc(v: $A/[$N]$T, $Elem_Type: typeid) -> (w: [N]Elem_Type) #no_bo
}
@(require_results)
matrix_cast :: proc(v: $A/matrix[$M, $N]$T, $Elem_Type: typeid) -> (w: matrix[M, N]Elem_Type) #no_bounds_check {
matrix_cast :: proc "contextless" (v: $A/matrix[$M, $N]$T, $Elem_Type: typeid) -> (w: matrix[M, N]Elem_Type) #no_bounds_check {
for j in 0..<N {
for i in 0..<M {
w[i, j] = Elem_Type(v[i, j])

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,7 @@ package linalg
import "core:math"
@(require_results)
euler_angles_from_matrix3_f16 :: proc(m: Matrix3f16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
euler_angles_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix3(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix3(m)
@@ -21,7 +21,7 @@ euler_angles_from_matrix3_f16 :: proc(m: Matrix3f16, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_matrix4_f16 :: proc(m: Matrix4f16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
euler_angles_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix4(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix4(m)
@@ -39,7 +39,7 @@ euler_angles_from_matrix4_f16 :: proc(m: Matrix4f16, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_quaternion_f16 :: proc(m: Quaternionf16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
euler_angles_from_quaternion_f16 :: proc "contextless" (m: Quaternionf16, order: Euler_Angle_Order) -> (t1, t2, t3: f16) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_quaternion(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_quaternion(m)
@@ -58,7 +58,7 @@ euler_angles_from_quaternion_f16 :: proc(m: Quaternionf16, order: Euler_Angle_Or
}
@(require_results)
matrix3_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Order) -> (m: Matrix3f16) {
matrix3_from_euler_angles_f16 :: proc "contextless" (t1, t2, t3: f16, order: Euler_Angle_Order) -> (m: Matrix3f16) {
switch order {
case .XYZ: return matrix3_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix3_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -76,7 +76,7 @@ matrix3_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Order)
return
}
@(require_results)
matrix4_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Order) -> (m: Matrix4f16) {
matrix4_from_euler_angles_f16 :: proc "contextless" (t1, t2, t3: f16, order: Euler_Angle_Order) -> (m: Matrix4f16) {
switch order {
case .XYZ: return matrix4_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix4_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -95,7 +95,7 @@ matrix4_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Order)
}
@(require_results)
quaternion_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Order) -> Quaternionf16 {
quaternion_from_euler_angles_f16 :: proc "contextless" (t1, t2, t3: f16, order: Euler_Angle_Order) -> Quaternionf16 {
X :: quaternion_from_euler_angle_x
Y :: quaternion_from_euler_angle_y
Z :: quaternion_from_euler_angle_z
@@ -124,20 +124,20 @@ quaternion_from_euler_angles_f16 :: proc(t1, t2, t3: f16, order: Euler_Angle_Ord
// Quaternionf16s
@(require_results)
quaternion_from_euler_angle_x_f16 :: proc(angle_x: f16) -> (q: Quaternionf16) {
quaternion_from_euler_angle_x_f16 :: proc "contextless" (angle_x: f16) -> (q: Quaternionf16) {
return quaternion_angle_axis_f16(angle_x, {1, 0, 0})
}
@(require_results)
quaternion_from_euler_angle_y_f16 :: proc(angle_y: f16) -> (q: Quaternionf16) {
quaternion_from_euler_angle_y_f16 :: proc "contextless" (angle_y: f16) -> (q: Quaternionf16) {
return quaternion_angle_axis_f16(angle_y, {0, 1, 0})
}
@(require_results)
quaternion_from_euler_angle_z_f16 :: proc(angle_z: f16) -> (q: Quaternionf16) {
quaternion_from_euler_angle_z_f16 :: proc "contextless" (angle_z: f16) -> (q: Quaternionf16) {
return quaternion_angle_axis_f16(angle_z, {0, 0, 1})
}
@(require_results)
quaternion_from_pitch_yaw_roll_f16 :: proc(pitch, yaw, roll: f16) -> Quaternionf16 {
quaternion_from_pitch_yaw_roll_f16 :: proc "contextless" (pitch, yaw, roll: f16) -> Quaternionf16 {
a, b, c := pitch, yaw, roll
ca, sa := math.cos(a*0.5), math.sin(a*0.5)
@@ -153,12 +153,12 @@ quaternion_from_pitch_yaw_roll_f16 :: proc(pitch, yaw, roll: f16) -> Quaternionf
}
@(require_results)
roll_from_quaternion_f16 :: proc(q: Quaternionf16) -> f16 {
roll_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> f16 {
return math.atan2(2 * q.x*q.y + q.w*q.z, q.w*q.w + q.x*q.x - q.y*q.y - q.z*q.z)
}
@(require_results)
pitch_from_quaternion_f16 :: proc(q: Quaternionf16) -> f16 {
pitch_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> f16 {
y := 2 * (q.y*q.z + q.w*q.w)
x := q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z
@@ -170,13 +170,13 @@ pitch_from_quaternion_f16 :: proc(q: Quaternionf16) -> f16 {
}
@(require_results)
yaw_from_quaternion_f16 :: proc(q: Quaternionf16) -> f16 {
yaw_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> f16 {
return math.asin(clamp(-2 * (q.x*q.z - q.w*q.y), -1, 1))
}
@(require_results)
pitch_yaw_roll_from_quaternion_f16 :: proc(q: Quaternionf16) -> (pitch, yaw, roll: f16) {
pitch_yaw_roll_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (pitch, yaw, roll: f16) {
pitch = pitch_from_quaternion(q)
yaw = yaw_from_quaternion(q)
roll = roll_from_quaternion(q)
@@ -184,51 +184,51 @@ pitch_yaw_roll_from_quaternion_f16 :: proc(q: Quaternionf16) -> (pitch, yaw, rol
}
@(require_results)
euler_angles_xyz_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_xyz_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_xyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxz_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_yxz_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_yxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzx_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_xzx_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_xzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xyx_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_xyx_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_xyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxy_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_yxy_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_yxy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzy_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_yzy_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_yzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyz_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_zyz_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_zyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxz_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_zxz_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_zxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzy_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_xzy_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_xzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzx_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_yzx_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_yzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyx_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_zyx_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_zyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxy_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f16) {
euler_angles_zxy_from_quaternion_f16 :: proc "contextless" (q: Quaternionf16) -> (t1, t2, t3: f16) {
return euler_angles_zxy_from_matrix4(matrix4_from_quaternion(q))
}
@@ -237,7 +237,7 @@ euler_angles_zxy_from_quaternion_f16 :: proc(q: Quaternionf16) -> (t1, t2, t3: f
@(require_results)
matrix3_from_euler_angle_x_f16 :: proc(angle_x: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angle_x_f16 :: proc "contextless" (angle_x: f16) -> (m: Matrix3f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -247,7 +247,7 @@ matrix3_from_euler_angle_x_f16 :: proc(angle_x: f16) -> (m: Matrix3f16) {
return
}
@(require_results)
matrix3_from_euler_angle_y_f16 :: proc(angle_y: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angle_y_f16 :: proc "contextless" (angle_y: f16) -> (m: Matrix3f16) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -257,7 +257,7 @@ matrix3_from_euler_angle_y_f16 :: proc(angle_y: f16) -> (m: Matrix3f16) {
return
}
@(require_results)
matrix3_from_euler_angle_z_f16 :: proc(angle_z: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angle_z_f16 :: proc "contextless" (angle_z: f16) -> (m: Matrix3f16) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -269,7 +269,7 @@ matrix3_from_euler_angle_z_f16 :: proc(angle_z: f16) -> (m: Matrix3f16) {
@(require_results)
matrix3_from_derived_euler_angle_x_f16 :: proc(angle_x: f16, angular_velocity_x: f16) -> (m: Matrix3f16) {
matrix3_from_derived_euler_angle_x_f16 :: proc "contextless" (angle_x: f16, angular_velocity_x: f16) -> (m: Matrix3f16) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -280,7 +280,7 @@ matrix3_from_derived_euler_angle_x_f16 :: proc(angle_x: f16, angular_velocity_x:
return
}
@(require_results)
matrix3_from_derived_euler_angle_y_f16 :: proc(angle_y: f16, angular_velocity_y: f16) -> (m: Matrix3f16) {
matrix3_from_derived_euler_angle_y_f16 :: proc "contextless" (angle_y: f16, angular_velocity_y: f16) -> (m: Matrix3f16) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -291,7 +291,7 @@ matrix3_from_derived_euler_angle_y_f16 :: proc(angle_y: f16, angular_velocity_y:
return
}
@(require_results)
matrix3_from_derived_euler_angle_z_f16 :: proc(angle_z: f16, angular_velocity_z: f16) -> (m: Matrix3f16) {
matrix3_from_derived_euler_angle_z_f16 :: proc "contextless" (angle_z: f16, angular_velocity_z: f16) -> (m: Matrix3f16) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -304,7 +304,7 @@ matrix3_from_derived_euler_angle_z_f16 :: proc(angle_z: f16, angular_velocity_z:
@(require_results)
matrix3_from_euler_angles_xy_f16 :: proc(angle_x, angle_y: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xy_f16 :: proc "contextless" (angle_x, angle_y: f16) -> (m: Matrix3f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -320,7 +320,7 @@ matrix3_from_euler_angles_xy_f16 :: proc(angle_x, angle_y: f16) -> (m: Matrix3f1
@(require_results)
matrix3_from_euler_angles_yx_f16 :: proc(angle_y, angle_x: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yx_f16 :: proc "contextless" (angle_y, angle_x: f16) -> (m: Matrix3f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -335,25 +335,25 @@ matrix3_from_euler_angles_yx_f16 :: proc(angle_y, angle_x: f16) -> (m: Matrix3f1
}
@(require_results)
matrix3_from_euler_angles_xz_f16 :: proc(angle_x, angle_z: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xz_f16 :: proc "contextless" (angle_x, angle_z: f16) -> (m: Matrix3f16) {
return mul(matrix3_from_euler_angle_x(angle_x), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zx_f16 :: proc(angle_z, angle_x: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zx_f16 :: proc "contextless" (angle_z, angle_x: f16) -> (m: Matrix3f16) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_x(angle_x))
}
@(require_results)
matrix3_from_euler_angles_yz_f16 :: proc(angle_y, angle_z: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yz_f16 :: proc "contextless" (angle_y, angle_z: f16) -> (m: Matrix3f16) {
return mul(matrix3_from_euler_angle_y(angle_y), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zy_f16 :: proc(angle_z, angle_y: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zy_f16 :: proc "contextless" (angle_z, angle_y: f16) -> (m: Matrix3f16) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_y(angle_y))
}
@(require_results)
matrix3_from_euler_angles_xyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xyz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -374,7 +374,7 @@ matrix3_from_euler_angles_xyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_yxz_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yxz_f16 :: proc "contextless" (yaw, pitch, roll: f16) -> (m: Matrix3f16) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -395,7 +395,7 @@ matrix3_from_euler_angles_yxz_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix3f
}
@(require_results)
matrix3_from_euler_angles_xzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xzx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -416,7 +416,7 @@ matrix3_from_euler_angles_xzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_xyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xyx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -437,7 +437,7 @@ matrix3_from_euler_angles_xyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_yxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yxy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -458,7 +458,7 @@ matrix3_from_euler_angles_yxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_yzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yzy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -479,7 +479,7 @@ matrix3_from_euler_angles_yzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_zyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zyz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -500,7 +500,7 @@ matrix3_from_euler_angles_zyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_zxz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zxz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -522,7 +522,7 @@ matrix3_from_euler_angles_zxz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
@(require_results)
matrix3_from_euler_angles_xzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_xzy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -543,7 +543,7 @@ matrix3_from_euler_angles_xzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_yzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_yzx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -564,7 +564,7 @@ matrix3_from_euler_angles_yzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_zyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zyx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -585,7 +585,7 @@ matrix3_from_euler_angles_zyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
}
@(require_results)
matrix3_from_euler_angles_zxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
matrix3_from_euler_angles_zxy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix3f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -607,7 +607,7 @@ matrix3_from_euler_angles_zxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix3f16) {
@(require_results)
matrix3_from_yaw_pitch_roll_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix3f16) {
matrix3_from_yaw_pitch_roll_f16 :: proc "contextless" (yaw, pitch, roll: f16) -> (m: Matrix3f16) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -628,7 +628,7 @@ matrix3_from_yaw_pitch_roll_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix3f16
}
@(require_results)
euler_angles_xyz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_xyz_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -642,7 +642,7 @@ euler_angles_xyz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yxz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_yxz_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -656,7 +656,7 @@ euler_angles_yxz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xzx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_xzx_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -670,7 +670,7 @@ euler_angles_xzx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xyx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_xyx_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -684,7 +684,7 @@ euler_angles_xyx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yxy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_yxy_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -698,7 +698,7 @@ euler_angles_yxy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yzy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_yzy_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -711,7 +711,7 @@ euler_angles_yzy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
return
}
@(require_results)
euler_angles_zyz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_zyz_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -725,7 +725,7 @@ euler_angles_zyz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zxz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_zxz_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -739,7 +739,7 @@ euler_angles_zxz_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xzy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_xzy_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -753,7 +753,7 @@ euler_angles_xzy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yzx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_yzx_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -767,7 +767,7 @@ euler_angles_yzx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zyx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_zyx_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -781,7 +781,7 @@ euler_angles_zyx_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zxy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
euler_angles_zxy_from_matrix3_f16 :: proc "contextless" (m: Matrix3f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)
@@ -799,7 +799,7 @@ euler_angles_zxy_from_matrix3_f16 :: proc(m: Matrix3f16) -> (t1, t2, t3: f16) {
@(require_results)
matrix4_from_euler_angle_x_f16 :: proc(angle_x: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angle_x_f16 :: proc "contextless" (angle_x: f16) -> (m: Matrix4f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -810,7 +810,7 @@ matrix4_from_euler_angle_x_f16 :: proc(angle_x: f16) -> (m: Matrix4f16) {
return
}
@(require_results)
matrix4_from_euler_angle_y_f16 :: proc(angle_y: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angle_y_f16 :: proc "contextless" (angle_y: f16) -> (m: Matrix4f16) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -821,7 +821,7 @@ matrix4_from_euler_angle_y_f16 :: proc(angle_y: f16) -> (m: Matrix4f16) {
return
}
@(require_results)
matrix4_from_euler_angle_z_f16 :: proc(angle_z: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angle_z_f16 :: proc "contextless" (angle_z: f16) -> (m: Matrix4f16) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -834,7 +834,7 @@ matrix4_from_euler_angle_z_f16 :: proc(angle_z: f16) -> (m: Matrix4f16) {
@(require_results)
matrix4_from_derived_euler_angle_x_f16 :: proc(angle_x: f16, angular_velocity_x: f16) -> (m: Matrix4f16) {
matrix4_from_derived_euler_angle_x_f16 :: proc "contextless" (angle_x: f16, angular_velocity_x: f16) -> (m: Matrix4f16) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -846,7 +846,7 @@ matrix4_from_derived_euler_angle_x_f16 :: proc(angle_x: f16, angular_velocity_x:
return
}
@(require_results)
matrix4_from_derived_euler_angle_y_f16 :: proc(angle_y: f16, angular_velocity_y: f16) -> (m: Matrix4f16) {
matrix4_from_derived_euler_angle_y_f16 :: proc "contextless" (angle_y: f16, angular_velocity_y: f16) -> (m: Matrix4f16) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -858,7 +858,7 @@ matrix4_from_derived_euler_angle_y_f16 :: proc(angle_y: f16, angular_velocity_y:
return
}
@(require_results)
matrix4_from_derived_euler_angle_z_f16 :: proc(angle_z: f16, angular_velocity_z: f16) -> (m: Matrix4f16) {
matrix4_from_derived_euler_angle_z_f16 :: proc "contextless" (angle_z: f16, angular_velocity_z: f16) -> (m: Matrix4f16) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -872,7 +872,7 @@ matrix4_from_derived_euler_angle_z_f16 :: proc(angle_z: f16, angular_velocity_z:
@(require_results)
matrix4_from_euler_angles_xy_f16 :: proc(angle_x, angle_y: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xy_f16 :: proc "contextless" (angle_x, angle_y: f16) -> (m: Matrix4f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -889,7 +889,7 @@ matrix4_from_euler_angles_xy_f16 :: proc(angle_x, angle_y: f16) -> (m: Matrix4f1
@(require_results)
matrix4_from_euler_angles_yx_f16 :: proc(angle_y, angle_x: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yx_f16 :: proc "contextless" (angle_y, angle_x: f16) -> (m: Matrix4f16) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -905,25 +905,25 @@ matrix4_from_euler_angles_yx_f16 :: proc(angle_y, angle_x: f16) -> (m: Matrix4f1
}
@(require_results)
matrix4_from_euler_angles_xz_f16 :: proc(angle_x, angle_z: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xz_f16 :: proc "contextless" (angle_x, angle_z: f16) -> (m: Matrix4f16) {
return mul(matrix4_from_euler_angle_x(angle_x), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zx_f16 :: proc(angle_z, angle_x: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zx_f16 :: proc "contextless" (angle_z, angle_x: f16) -> (m: Matrix4f16) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_x(angle_x))
}
@(require_results)
matrix4_from_euler_angles_yz_f16 :: proc(angle_y, angle_z: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yz_f16 :: proc "contextless" (angle_y, angle_z: f16) -> (m: Matrix4f16) {
return mul(matrix4_from_euler_angle_y(angle_y), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zy_f16 :: proc(angle_z, angle_y: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zy_f16 :: proc "contextless" (angle_z, angle_y: f16) -> (m: Matrix4f16) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_y(angle_y))
}
@(require_results)
matrix4_from_euler_angles_xyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xyz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -951,7 +951,7 @@ matrix4_from_euler_angles_xyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_yxz_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yxz_f16 :: proc "contextless" (yaw, pitch, roll: f16) -> (m: Matrix4f16) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -979,7 +979,7 @@ matrix4_from_euler_angles_yxz_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix4f
}
@(require_results)
matrix4_from_euler_angles_xzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xzx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1007,7 +1007,7 @@ matrix4_from_euler_angles_xzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_xyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xyx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1035,7 +1035,7 @@ matrix4_from_euler_angles_xyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_yxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yxy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1063,7 +1063,7 @@ matrix4_from_euler_angles_yxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_yzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yzy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1091,7 +1091,7 @@ matrix4_from_euler_angles_yzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_zyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zyz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1119,7 +1119,7 @@ matrix4_from_euler_angles_zyz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_zxz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zxz_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1148,7 +1148,7 @@ matrix4_from_euler_angles_zxz_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
@(require_results)
matrix4_from_euler_angles_xzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_xzy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1176,7 +1176,7 @@ matrix4_from_euler_angles_xzy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_yzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_yzx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1204,7 +1204,7 @@ matrix4_from_euler_angles_yzx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_zyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zyx_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1232,7 +1232,7 @@ matrix4_from_euler_angles_zyx_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
}
@(require_results)
matrix4_from_euler_angles_zxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
matrix4_from_euler_angles_zxy_f16 :: proc "contextless" (t1, t2, t3: f16) -> (m: Matrix4f16) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1261,7 +1261,7 @@ matrix4_from_euler_angles_zxy_f16 :: proc(t1, t2, t3: f16) -> (m: Matrix4f16) {
@(require_results)
matrix4_from_yaw_pitch_roll_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix4f16) {
matrix4_from_yaw_pitch_roll_f16 :: proc "contextless" (yaw, pitch, roll: f16) -> (m: Matrix4f16) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -1289,7 +1289,7 @@ matrix4_from_yaw_pitch_roll_f16 :: proc(yaw, pitch, roll: f16) -> (m: Matrix4f16
}
@(require_results)
euler_angles_xyz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_xyz_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -1303,7 +1303,7 @@ euler_angles_xyz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yxz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_yxz_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -1317,7 +1317,7 @@ euler_angles_yxz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xzx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_xzx_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1331,7 +1331,7 @@ euler_angles_xzx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xyx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_xyx_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1345,7 +1345,7 @@ euler_angles_xyx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yxy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_yxy_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1359,7 +1359,7 @@ euler_angles_yxy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yzy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_yzy_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1372,7 +1372,7 @@ euler_angles_yzy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
return
}
@(require_results)
euler_angles_zyz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_zyz_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1386,7 +1386,7 @@ euler_angles_zyz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zxz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_zxz_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1400,7 +1400,7 @@ euler_angles_zxz_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_xzy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_xzy_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -1414,7 +1414,7 @@ euler_angles_xzy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_yzx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_yzx_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -1428,7 +1428,7 @@ euler_angles_yzx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zyx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_zyx_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -1442,7 +1442,7 @@ euler_angles_zyx_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
}
@(require_results)
euler_angles_zxy_from_matrix4_f16 :: proc(m: Matrix4f16) -> (t1, t2, t3: f16) {
euler_angles_zxy_from_matrix4_f16 :: proc "contextless" (m: Matrix4f16) -> (t1, t2, t3: f16) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)

View File

@@ -3,7 +3,7 @@ package linalg
import "core:math"
@(require_results)
euler_angles_from_matrix3_f32 :: proc(m: Matrix3f32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
euler_angles_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix3(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix3(m)
@@ -21,7 +21,7 @@ euler_angles_from_matrix3_f32 :: proc(m: Matrix3f32, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_matrix4_f32 :: proc(m: Matrix4f32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
euler_angles_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix4(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix4(m)
@@ -39,7 +39,7 @@ euler_angles_from_matrix4_f32 :: proc(m: Matrix4f32, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_quaternion_f32 :: proc(m: Quaternionf32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
euler_angles_from_quaternion_f32 :: proc "contextless" (m: Quaternionf32, order: Euler_Angle_Order) -> (t1, t2, t3: f32) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_quaternion(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_quaternion(m)
@@ -58,7 +58,7 @@ euler_angles_from_quaternion_f32 :: proc(m: Quaternionf32, order: Euler_Angle_Or
}
@(require_results)
matrix3_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Order) -> (m: Matrix3f32) {
matrix3_from_euler_angles_f32 :: proc "contextless" (t1, t2, t3: f32, order: Euler_Angle_Order) -> (m: Matrix3f32) {
switch order {
case .XYZ: return matrix3_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix3_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -76,7 +76,7 @@ matrix3_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Order)
return
}
@(require_results)
matrix4_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Order) -> (m: Matrix4f32) {
matrix4_from_euler_angles_f32 :: proc "contextless" (t1, t2, t3: f32, order: Euler_Angle_Order) -> (m: Matrix4f32) {
switch order {
case .XYZ: return matrix4_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix4_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -95,7 +95,7 @@ matrix4_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Order)
}
@(require_results)
quaternion_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Order) -> Quaternionf32 {
quaternion_from_euler_angles_f32 :: proc "contextless" (t1, t2, t3: f32, order: Euler_Angle_Order) -> Quaternionf32 {
X :: quaternion_from_euler_angle_x
Y :: quaternion_from_euler_angle_y
Z :: quaternion_from_euler_angle_z
@@ -124,20 +124,20 @@ quaternion_from_euler_angles_f32 :: proc(t1, t2, t3: f32, order: Euler_Angle_Ord
// Quaternionf32s
@(require_results)
quaternion_from_euler_angle_x_f32 :: proc(angle_x: f32) -> (q: Quaternionf32) {
quaternion_from_euler_angle_x_f32 :: proc "contextless" (angle_x: f32) -> (q: Quaternionf32) {
return quaternion_angle_axis_f32(angle_x, {1, 0, 0})
}
@(require_results)
quaternion_from_euler_angle_y_f32 :: proc(angle_y: f32) -> (q: Quaternionf32) {
quaternion_from_euler_angle_y_f32 :: proc "contextless" (angle_y: f32) -> (q: Quaternionf32) {
return quaternion_angle_axis_f32(angle_y, {0, 1, 0})
}
@(require_results)
quaternion_from_euler_angle_z_f32 :: proc(angle_z: f32) -> (q: Quaternionf32) {
quaternion_from_euler_angle_z_f32 :: proc "contextless" (angle_z: f32) -> (q: Quaternionf32) {
return quaternion_angle_axis_f32(angle_z, {0, 0, 1})
}
@(require_results)
quaternion_from_pitch_yaw_roll_f32 :: proc(pitch, yaw, roll: f32) -> Quaternionf32 {
quaternion_from_pitch_yaw_roll_f32 :: proc "contextless" (pitch, yaw, roll: f32) -> Quaternionf32 {
a, b, c := pitch, yaw, roll
ca, sa := math.cos(a*0.5), math.sin(a*0.5)
@@ -153,12 +153,12 @@ quaternion_from_pitch_yaw_roll_f32 :: proc(pitch, yaw, roll: f32) -> Quaternionf
}
@(require_results)
roll_from_quaternion_f32 :: proc(q: Quaternionf32) -> f32 {
roll_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> f32 {
return math.atan2(2 * q.x*q.y + q.w*q.z, q.w*q.w + q.x*q.x - q.y*q.y - q.z*q.z)
}
@(require_results)
pitch_from_quaternion_f32 :: proc(q: Quaternionf32) -> f32 {
pitch_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> f32 {
y := 2 * (q.y*q.z + q.w*q.w)
x := q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z
@@ -170,13 +170,13 @@ pitch_from_quaternion_f32 :: proc(q: Quaternionf32) -> f32 {
}
@(require_results)
yaw_from_quaternion_f32 :: proc(q: Quaternionf32) -> f32 {
yaw_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> f32 {
return math.asin(clamp(-2 * (q.x*q.z - q.w*q.y), -1, 1))
}
@(require_results)
pitch_yaw_roll_from_quaternion_f32 :: proc(q: Quaternionf32) -> (pitch, yaw, roll: f32) {
pitch_yaw_roll_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (pitch, yaw, roll: f32) {
pitch = pitch_from_quaternion(q)
yaw = yaw_from_quaternion(q)
roll = roll_from_quaternion(q)
@@ -184,51 +184,51 @@ pitch_yaw_roll_from_quaternion_f32 :: proc(q: Quaternionf32) -> (pitch, yaw, rol
}
@(require_results)
euler_angles_xyz_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_xyz_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_xyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxz_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_yxz_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_yxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzx_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_xzx_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_xzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xyx_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_xyx_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_xyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxy_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_yxy_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_yxy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzy_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_yzy_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_yzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyz_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_zyz_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_zyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxz_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_zxz_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_zxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzy_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_xzy_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_xzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzx_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_yzx_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_yzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyx_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_zyx_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_zyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxy_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f32) {
euler_angles_zxy_from_quaternion_f32 :: proc "contextless" (q: Quaternionf32) -> (t1, t2, t3: f32) {
return euler_angles_zxy_from_matrix4(matrix4_from_quaternion(q))
}
@@ -237,7 +237,7 @@ euler_angles_zxy_from_quaternion_f32 :: proc(q: Quaternionf32) -> (t1, t2, t3: f
@(require_results)
matrix3_from_euler_angle_x_f32 :: proc(angle_x: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angle_x_f32 :: proc "contextless" (angle_x: f32) -> (m: Matrix3f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -247,7 +247,7 @@ matrix3_from_euler_angle_x_f32 :: proc(angle_x: f32) -> (m: Matrix3f32) {
return
}
@(require_results)
matrix3_from_euler_angle_y_f32 :: proc(angle_y: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angle_y_f32 :: proc "contextless" (angle_y: f32) -> (m: Matrix3f32) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -257,7 +257,7 @@ matrix3_from_euler_angle_y_f32 :: proc(angle_y: f32) -> (m: Matrix3f32) {
return
}
@(require_results)
matrix3_from_euler_angle_z_f32 :: proc(angle_z: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angle_z_f32 :: proc "contextless" (angle_z: f32) -> (m: Matrix3f32) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -269,7 +269,7 @@ matrix3_from_euler_angle_z_f32 :: proc(angle_z: f32) -> (m: Matrix3f32) {
@(require_results)
matrix3_from_derived_euler_angle_x_f32 :: proc(angle_x: f32, angular_velocity_x: f32) -> (m: Matrix3f32) {
matrix3_from_derived_euler_angle_x_f32 :: proc "contextless" (angle_x: f32, angular_velocity_x: f32) -> (m: Matrix3f32) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -280,7 +280,7 @@ matrix3_from_derived_euler_angle_x_f32 :: proc(angle_x: f32, angular_velocity_x:
return
}
@(require_results)
matrix3_from_derived_euler_angle_y_f32 :: proc(angle_y: f32, angular_velocity_y: f32) -> (m: Matrix3f32) {
matrix3_from_derived_euler_angle_y_f32 :: proc "contextless" (angle_y: f32, angular_velocity_y: f32) -> (m: Matrix3f32) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -291,7 +291,7 @@ matrix3_from_derived_euler_angle_y_f32 :: proc(angle_y: f32, angular_velocity_y:
return
}
@(require_results)
matrix3_from_derived_euler_angle_z_f32 :: proc(angle_z: f32, angular_velocity_z: f32) -> (m: Matrix3f32) {
matrix3_from_derived_euler_angle_z_f32 :: proc "contextless" (angle_z: f32, angular_velocity_z: f32) -> (m: Matrix3f32) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -304,7 +304,7 @@ matrix3_from_derived_euler_angle_z_f32 :: proc(angle_z: f32, angular_velocity_z:
@(require_results)
matrix3_from_euler_angles_xy_f32 :: proc(angle_x, angle_y: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xy_f32 :: proc "contextless" (angle_x, angle_y: f32) -> (m: Matrix3f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -320,7 +320,7 @@ matrix3_from_euler_angles_xy_f32 :: proc(angle_x, angle_y: f32) -> (m: Matrix3f3
@(require_results)
matrix3_from_euler_angles_yx_f32 :: proc(angle_y, angle_x: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yx_f32 :: proc "contextless" (angle_y, angle_x: f32) -> (m: Matrix3f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -335,25 +335,25 @@ matrix3_from_euler_angles_yx_f32 :: proc(angle_y, angle_x: f32) -> (m: Matrix3f3
}
@(require_results)
matrix3_from_euler_angles_xz_f32 :: proc(angle_x, angle_z: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xz_f32 :: proc "contextless" (angle_x, angle_z: f32) -> (m: Matrix3f32) {
return mul(matrix3_from_euler_angle_x(angle_x), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zx_f32 :: proc(angle_z, angle_x: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zx_f32 :: proc "contextless" (angle_z, angle_x: f32) -> (m: Matrix3f32) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_x(angle_x))
}
@(require_results)
matrix3_from_euler_angles_yz_f32 :: proc(angle_y, angle_z: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yz_f32 :: proc "contextless" (angle_y, angle_z: f32) -> (m: Matrix3f32) {
return mul(matrix3_from_euler_angle_y(angle_y), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zy_f32 :: proc(angle_z, angle_y: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zy_f32 :: proc "contextless" (angle_z, angle_y: f32) -> (m: Matrix3f32) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_y(angle_y))
}
@(require_results)
matrix3_from_euler_angles_xyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xyz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -374,7 +374,7 @@ matrix3_from_euler_angles_xyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_yxz_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yxz_f32 :: proc "contextless" (yaw, pitch, roll: f32) -> (m: Matrix3f32) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -395,7 +395,7 @@ matrix3_from_euler_angles_yxz_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix3f
}
@(require_results)
matrix3_from_euler_angles_xzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xzx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -416,7 +416,7 @@ matrix3_from_euler_angles_xzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_xyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xyx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -437,7 +437,7 @@ matrix3_from_euler_angles_xyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_yxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yxy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -458,7 +458,7 @@ matrix3_from_euler_angles_yxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_yzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yzy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -479,7 +479,7 @@ matrix3_from_euler_angles_yzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_zyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zyz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -500,7 +500,7 @@ matrix3_from_euler_angles_zyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_zxz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zxz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -522,7 +522,7 @@ matrix3_from_euler_angles_zxz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
@(require_results)
matrix3_from_euler_angles_xzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_xzy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -543,7 +543,7 @@ matrix3_from_euler_angles_xzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_yzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_yzx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -564,7 +564,7 @@ matrix3_from_euler_angles_yzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_zyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zyx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -585,7 +585,7 @@ matrix3_from_euler_angles_zyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
}
@(require_results)
matrix3_from_euler_angles_zxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
matrix3_from_euler_angles_zxy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix3f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -607,7 +607,7 @@ matrix3_from_euler_angles_zxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix3f32) {
@(require_results)
matrix3_from_yaw_pitch_roll_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix3f32) {
matrix3_from_yaw_pitch_roll_f32 :: proc "contextless" (yaw, pitch, roll: f32) -> (m: Matrix3f32) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -628,7 +628,7 @@ matrix3_from_yaw_pitch_roll_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix3f32
}
@(require_results)
euler_angles_xyz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_xyz_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -642,7 +642,7 @@ euler_angles_xyz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yxz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_yxz_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -656,7 +656,7 @@ euler_angles_yxz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xzx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_xzx_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -670,7 +670,7 @@ euler_angles_xzx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xyx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_xyx_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -684,7 +684,7 @@ euler_angles_xyx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yxy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_yxy_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -698,7 +698,7 @@ euler_angles_yxy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yzy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_yzy_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -711,7 +711,7 @@ euler_angles_yzy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
return
}
@(require_results)
euler_angles_zyz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_zyz_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -725,7 +725,7 @@ euler_angles_zyz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zxz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_zxz_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -739,7 +739,7 @@ euler_angles_zxz_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xzy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_xzy_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -753,7 +753,7 @@ euler_angles_xzy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yzx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_yzx_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -767,7 +767,7 @@ euler_angles_yzx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zyx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_zyx_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -781,7 +781,7 @@ euler_angles_zyx_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zxy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
euler_angles_zxy_from_matrix3_f32 :: proc "contextless" (m: Matrix3f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)
@@ -799,7 +799,7 @@ euler_angles_zxy_from_matrix3_f32 :: proc(m: Matrix3f32) -> (t1, t2, t3: f32) {
@(require_results)
matrix4_from_euler_angle_x_f32 :: proc(angle_x: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angle_x_f32 :: proc "contextless" (angle_x: f32) -> (m: Matrix4f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -810,7 +810,7 @@ matrix4_from_euler_angle_x_f32 :: proc(angle_x: f32) -> (m: Matrix4f32) {
return
}
@(require_results)
matrix4_from_euler_angle_y_f32 :: proc(angle_y: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angle_y_f32 :: proc "contextless" (angle_y: f32) -> (m: Matrix4f32) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -821,7 +821,7 @@ matrix4_from_euler_angle_y_f32 :: proc(angle_y: f32) -> (m: Matrix4f32) {
return
}
@(require_results)
matrix4_from_euler_angle_z_f32 :: proc(angle_z: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angle_z_f32 :: proc "contextless" (angle_z: f32) -> (m: Matrix4f32) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -834,7 +834,7 @@ matrix4_from_euler_angle_z_f32 :: proc(angle_z: f32) -> (m: Matrix4f32) {
@(require_results)
matrix4_from_derived_euler_angle_x_f32 :: proc(angle_x: f32, angular_velocity_x: f32) -> (m: Matrix4f32) {
matrix4_from_derived_euler_angle_x_f32 :: proc "contextless" (angle_x: f32, angular_velocity_x: f32) -> (m: Matrix4f32) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -846,7 +846,7 @@ matrix4_from_derived_euler_angle_x_f32 :: proc(angle_x: f32, angular_velocity_x:
return
}
@(require_results)
matrix4_from_derived_euler_angle_y_f32 :: proc(angle_y: f32, angular_velocity_y: f32) -> (m: Matrix4f32) {
matrix4_from_derived_euler_angle_y_f32 :: proc "contextless" (angle_y: f32, angular_velocity_y: f32) -> (m: Matrix4f32) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -858,7 +858,7 @@ matrix4_from_derived_euler_angle_y_f32 :: proc(angle_y: f32, angular_velocity_y:
return
}
@(require_results)
matrix4_from_derived_euler_angle_z_f32 :: proc(angle_z: f32, angular_velocity_z: f32) -> (m: Matrix4f32) {
matrix4_from_derived_euler_angle_z_f32 :: proc "contextless" (angle_z: f32, angular_velocity_z: f32) -> (m: Matrix4f32) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -872,7 +872,7 @@ matrix4_from_derived_euler_angle_z_f32 :: proc(angle_z: f32, angular_velocity_z:
@(require_results)
matrix4_from_euler_angles_xy_f32 :: proc(angle_x, angle_y: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xy_f32 :: proc "contextless" (angle_x, angle_y: f32) -> (m: Matrix4f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -889,7 +889,7 @@ matrix4_from_euler_angles_xy_f32 :: proc(angle_x, angle_y: f32) -> (m: Matrix4f3
@(require_results)
matrix4_from_euler_angles_yx_f32 :: proc(angle_y, angle_x: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yx_f32 :: proc "contextless" (angle_y, angle_x: f32) -> (m: Matrix4f32) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -905,25 +905,25 @@ matrix4_from_euler_angles_yx_f32 :: proc(angle_y, angle_x: f32) -> (m: Matrix4f3
}
@(require_results)
matrix4_from_euler_angles_xz_f32 :: proc(angle_x, angle_z: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xz_f32 :: proc "contextless" (angle_x, angle_z: f32) -> (m: Matrix4f32) {
return mul(matrix4_from_euler_angle_x(angle_x), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zx_f32 :: proc(angle_z, angle_x: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zx_f32 :: proc "contextless" (angle_z, angle_x: f32) -> (m: Matrix4f32) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_x(angle_x))
}
@(require_results)
matrix4_from_euler_angles_yz_f32 :: proc(angle_y, angle_z: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yz_f32 :: proc "contextless" (angle_y, angle_z: f32) -> (m: Matrix4f32) {
return mul(matrix4_from_euler_angle_y(angle_y), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zy_f32 :: proc(angle_z, angle_y: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zy_f32 :: proc "contextless" (angle_z, angle_y: f32) -> (m: Matrix4f32) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_y(angle_y))
}
@(require_results)
matrix4_from_euler_angles_xyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xyz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -951,7 +951,7 @@ matrix4_from_euler_angles_xyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_yxz_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yxz_f32 :: proc "contextless" (yaw, pitch, roll: f32) -> (m: Matrix4f32) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -979,7 +979,7 @@ matrix4_from_euler_angles_yxz_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix4f
}
@(require_results)
matrix4_from_euler_angles_xzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xzx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1007,7 +1007,7 @@ matrix4_from_euler_angles_xzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_xyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xyx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1035,7 +1035,7 @@ matrix4_from_euler_angles_xyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_yxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yxy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1063,7 +1063,7 @@ matrix4_from_euler_angles_yxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_yzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yzy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1091,7 +1091,7 @@ matrix4_from_euler_angles_yzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_zyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zyz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1119,7 +1119,7 @@ matrix4_from_euler_angles_zyz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_zxz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zxz_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1148,7 +1148,7 @@ matrix4_from_euler_angles_zxz_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
@(require_results)
matrix4_from_euler_angles_xzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_xzy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1176,7 +1176,7 @@ matrix4_from_euler_angles_xzy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_yzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_yzx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1204,7 +1204,7 @@ matrix4_from_euler_angles_yzx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_zyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zyx_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1232,7 +1232,7 @@ matrix4_from_euler_angles_zyx_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
}
@(require_results)
matrix4_from_euler_angles_zxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
matrix4_from_euler_angles_zxy_f32 :: proc "contextless" (t1, t2, t3: f32) -> (m: Matrix4f32) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1261,7 +1261,7 @@ matrix4_from_euler_angles_zxy_f32 :: proc(t1, t2, t3: f32) -> (m: Matrix4f32) {
@(require_results)
matrix4_from_yaw_pitch_roll_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix4f32) {
matrix4_from_yaw_pitch_roll_f32 :: proc "contextless" (yaw, pitch, roll: f32) -> (m: Matrix4f32) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -1289,7 +1289,7 @@ matrix4_from_yaw_pitch_roll_f32 :: proc(yaw, pitch, roll: f32) -> (m: Matrix4f32
}
@(require_results)
euler_angles_xyz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_xyz_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -1303,7 +1303,7 @@ euler_angles_xyz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yxz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_yxz_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -1317,7 +1317,7 @@ euler_angles_yxz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xzx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_xzx_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1331,7 +1331,7 @@ euler_angles_xzx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xyx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_xyx_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1345,7 +1345,7 @@ euler_angles_xyx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yxy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_yxy_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1359,7 +1359,7 @@ euler_angles_yxy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yzy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_yzy_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1372,7 +1372,7 @@ euler_angles_yzy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
return
}
@(require_results)
euler_angles_zyz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_zyz_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1386,7 +1386,7 @@ euler_angles_zyz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zxz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_zxz_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1400,7 +1400,7 @@ euler_angles_zxz_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_xzy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_xzy_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -1414,7 +1414,7 @@ euler_angles_xzy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_yzx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_yzx_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -1428,7 +1428,7 @@ euler_angles_yzx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zyx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_zyx_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -1442,7 +1442,7 @@ euler_angles_zyx_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
}
@(require_results)
euler_angles_zxy_from_matrix4_f32 :: proc(m: Matrix4f32) -> (t1, t2, t3: f32) {
euler_angles_zxy_from_matrix4_f32 :: proc "contextless" (m: Matrix4f32) -> (t1, t2, t3: f32) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)

View File

@@ -3,7 +3,7 @@ package linalg
import "core:math"
@(require_results)
euler_angles_from_matrix3_f64 :: proc(m: Matrix3f64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
euler_angles_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix3(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix3(m)
@@ -21,7 +21,7 @@ euler_angles_from_matrix3_f64 :: proc(m: Matrix3f64, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_matrix4_f64 :: proc(m: Matrix4f64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
euler_angles_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_matrix4(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_matrix4(m)
@@ -39,7 +39,7 @@ euler_angles_from_matrix4_f64 :: proc(m: Matrix4f64, order: Euler_Angle_Order) -
return
}
@(require_results)
euler_angles_from_quaternion_f64 :: proc(m: Quaternionf64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
euler_angles_from_quaternion_f64 :: proc "contextless" (m: Quaternionf64, order: Euler_Angle_Order) -> (t1, t2, t3: f64) {
switch order {
case .XYZ: t1, t2, t3 = euler_angles_xyz_from_quaternion(m)
case .XZY: t1, t2, t3 = euler_angles_xzy_from_quaternion(m)
@@ -58,7 +58,7 @@ euler_angles_from_quaternion_f64 :: proc(m: Quaternionf64, order: Euler_Angle_Or
}
@(require_results)
matrix3_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Order) -> (m: Matrix3f64) {
matrix3_from_euler_angles_f64 :: proc "contextless" (t1, t2, t3: f64, order: Euler_Angle_Order) -> (m: Matrix3f64) {
switch order {
case .XYZ: return matrix3_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix3_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -76,7 +76,7 @@ matrix3_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Order)
return
}
@(require_results)
matrix4_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Order) -> (m: Matrix4f64) {
matrix4_from_euler_angles_f64 :: proc "contextless" (t1, t2, t3: f64, order: Euler_Angle_Order) -> (m: Matrix4f64) {
switch order {
case .XYZ: return matrix4_from_euler_angles_xyz(t1, t2, t3) // m1, m2, m3 = X(t1), Y(t2), Z(t3);
case .XZY: return matrix4_from_euler_angles_xzy(t1, t2, t3) // m1, m2, m3 = X(t1), Z(t2), Y(t3);
@@ -95,7 +95,7 @@ matrix4_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Order)
}
@(require_results)
quaternion_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Order) -> Quaternionf64 {
quaternion_from_euler_angles_f64 :: proc "contextless" (t1, t2, t3: f64, order: Euler_Angle_Order) -> Quaternionf64 {
X :: quaternion_from_euler_angle_x
Y :: quaternion_from_euler_angle_y
Z :: quaternion_from_euler_angle_z
@@ -124,20 +124,20 @@ quaternion_from_euler_angles_f64 :: proc(t1, t2, t3: f64, order: Euler_Angle_Ord
// Quaternionf64s
@(require_results)
quaternion_from_euler_angle_x_f64 :: proc(angle_x: f64) -> (q: Quaternionf64) {
quaternion_from_euler_angle_x_f64 :: proc "contextless" (angle_x: f64) -> (q: Quaternionf64) {
return quaternion_angle_axis_f64(angle_x, {1, 0, 0})
}
@(require_results)
quaternion_from_euler_angle_y_f64 :: proc(angle_y: f64) -> (q: Quaternionf64) {
quaternion_from_euler_angle_y_f64 :: proc "contextless" (angle_y: f64) -> (q: Quaternionf64) {
return quaternion_angle_axis_f64(angle_y, {0, 1, 0})
}
@(require_results)
quaternion_from_euler_angle_z_f64 :: proc(angle_z: f64) -> (q: Quaternionf64) {
quaternion_from_euler_angle_z_f64 :: proc "contextless" (angle_z: f64) -> (q: Quaternionf64) {
return quaternion_angle_axis_f64(angle_z, {0, 0, 1})
}
@(require_results)
quaternion_from_pitch_yaw_roll_f64 :: proc(pitch, yaw, roll: f64) -> Quaternionf64 {
quaternion_from_pitch_yaw_roll_f64 :: proc "contextless" (pitch, yaw, roll: f64) -> Quaternionf64 {
a, b, c := pitch, yaw, roll
ca, sa := math.cos(a*0.5), math.sin(a*0.5)
@@ -153,12 +153,12 @@ quaternion_from_pitch_yaw_roll_f64 :: proc(pitch, yaw, roll: f64) -> Quaternionf
}
@(require_results)
roll_from_quaternion_f64 :: proc(q: Quaternionf64) -> f64 {
roll_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> f64 {
return math.atan2(2 * q.x*q.y + q.w*q.z, q.w*q.w + q.x*q.x - q.y*q.y - q.z*q.z)
}
@(require_results)
pitch_from_quaternion_f64 :: proc(q: Quaternionf64) -> f64 {
pitch_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> f64 {
y := 2 * (q.y*q.z + q.w*q.w)
x := q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z
@@ -170,13 +170,13 @@ pitch_from_quaternion_f64 :: proc(q: Quaternionf64) -> f64 {
}
@(require_results)
yaw_from_quaternion_f64 :: proc(q: Quaternionf64) -> f64 {
yaw_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> f64 {
return math.asin(clamp(-2 * (q.x*q.z - q.w*q.y), -1, 1))
}
@(require_results)
pitch_yaw_roll_from_quaternion_f64 :: proc(q: Quaternionf64) -> (pitch, yaw, roll: f64) {
pitch_yaw_roll_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (pitch, yaw, roll: f64) {
pitch = pitch_from_quaternion(q)
yaw = yaw_from_quaternion(q)
roll = roll_from_quaternion(q)
@@ -184,51 +184,51 @@ pitch_yaw_roll_from_quaternion_f64 :: proc(q: Quaternionf64) -> (pitch, yaw, rol
}
@(require_results)
euler_angles_xyz_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_xyz_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_xyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxz_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_yxz_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_yxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzx_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_xzx_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_xzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xyx_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_xyx_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_xyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yxy_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_yxy_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_yxy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzy_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_yzy_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_yzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyz_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_zyz_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_zyz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxz_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_zxz_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_zxz_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_xzy_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_xzy_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_xzy_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_yzx_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_yzx_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_yzx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zyx_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_zyx_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_zyx_from_matrix4(matrix4_from_quaternion(q))
}
@(require_results)
euler_angles_zxy_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f64) {
euler_angles_zxy_from_quaternion_f64 :: proc "contextless" (q: Quaternionf64) -> (t1, t2, t3: f64) {
return euler_angles_zxy_from_matrix4(matrix4_from_quaternion(q))
}
@@ -237,7 +237,7 @@ euler_angles_zxy_from_quaternion_f64 :: proc(q: Quaternionf64) -> (t1, t2, t3: f
@(require_results)
matrix3_from_euler_angle_x_f64 :: proc(angle_x: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angle_x_f64 :: proc "contextless" (angle_x: f64) -> (m: Matrix3f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -247,7 +247,7 @@ matrix3_from_euler_angle_x_f64 :: proc(angle_x: f64) -> (m: Matrix3f64) {
return
}
@(require_results)
matrix3_from_euler_angle_y_f64 :: proc(angle_y: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angle_y_f64 :: proc "contextless" (angle_y: f64) -> (m: Matrix3f64) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -257,7 +257,7 @@ matrix3_from_euler_angle_y_f64 :: proc(angle_y: f64) -> (m: Matrix3f64) {
return
}
@(require_results)
matrix3_from_euler_angle_z_f64 :: proc(angle_z: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angle_z_f64 :: proc "contextless" (angle_z: f64) -> (m: Matrix3f64) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -269,7 +269,7 @@ matrix3_from_euler_angle_z_f64 :: proc(angle_z: f64) -> (m: Matrix3f64) {
@(require_results)
matrix3_from_derived_euler_angle_x_f64 :: proc(angle_x: f64, angular_velocity_x: f64) -> (m: Matrix3f64) {
matrix3_from_derived_euler_angle_x_f64 :: proc "contextless" (angle_x: f64, angular_velocity_x: f64) -> (m: Matrix3f64) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -280,7 +280,7 @@ matrix3_from_derived_euler_angle_x_f64 :: proc(angle_x: f64, angular_velocity_x:
return
}
@(require_results)
matrix3_from_derived_euler_angle_y_f64 :: proc(angle_y: f64, angular_velocity_y: f64) -> (m: Matrix3f64) {
matrix3_from_derived_euler_angle_y_f64 :: proc "contextless" (angle_y: f64, angular_velocity_y: f64) -> (m: Matrix3f64) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -291,7 +291,7 @@ matrix3_from_derived_euler_angle_y_f64 :: proc(angle_y: f64, angular_velocity_y:
return
}
@(require_results)
matrix3_from_derived_euler_angle_z_f64 :: proc(angle_z: f64, angular_velocity_z: f64) -> (m: Matrix3f64) {
matrix3_from_derived_euler_angle_z_f64 :: proc "contextless" (angle_z: f64, angular_velocity_z: f64) -> (m: Matrix3f64) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -304,7 +304,7 @@ matrix3_from_derived_euler_angle_z_f64 :: proc(angle_z: f64, angular_velocity_z:
@(require_results)
matrix3_from_euler_angles_xy_f64 :: proc(angle_x, angle_y: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xy_f64 :: proc "contextless" (angle_x, angle_y: f64) -> (m: Matrix3f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -320,7 +320,7 @@ matrix3_from_euler_angles_xy_f64 :: proc(angle_x, angle_y: f64) -> (m: Matrix3f6
@(require_results)
matrix3_from_euler_angles_yx_f64 :: proc(angle_y, angle_x: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yx_f64 :: proc "contextless" (angle_y, angle_x: f64) -> (m: Matrix3f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -335,25 +335,25 @@ matrix3_from_euler_angles_yx_f64 :: proc(angle_y, angle_x: f64) -> (m: Matrix3f6
}
@(require_results)
matrix3_from_euler_angles_xz_f64 :: proc(angle_x, angle_z: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xz_f64 :: proc "contextless" (angle_x, angle_z: f64) -> (m: Matrix3f64) {
return mul(matrix3_from_euler_angle_x(angle_x), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zx_f64 :: proc(angle_z, angle_x: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zx_f64 :: proc "contextless" (angle_z, angle_x: f64) -> (m: Matrix3f64) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_x(angle_x))
}
@(require_results)
matrix3_from_euler_angles_yz_f64 :: proc(angle_y, angle_z: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yz_f64 :: proc "contextless" (angle_y, angle_z: f64) -> (m: Matrix3f64) {
return mul(matrix3_from_euler_angle_y(angle_y), matrix3_from_euler_angle_z(angle_z))
}
@(require_results)
matrix3_from_euler_angles_zy_f64 :: proc(angle_z, angle_y: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zy_f64 :: proc "contextless" (angle_z, angle_y: f64) -> (m: Matrix3f64) {
return mul(matrix3_from_euler_angle_z(angle_z), matrix3_from_euler_angle_y(angle_y))
}
@(require_results)
matrix3_from_euler_angles_xyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xyz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -374,7 +374,7 @@ matrix3_from_euler_angles_xyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_yxz_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yxz_f64 :: proc "contextless" (yaw, pitch, roll: f64) -> (m: Matrix3f64) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -395,7 +395,7 @@ matrix3_from_euler_angles_yxz_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix3f
}
@(require_results)
matrix3_from_euler_angles_xzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xzx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -416,7 +416,7 @@ matrix3_from_euler_angles_xzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_xyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xyx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -437,7 +437,7 @@ matrix3_from_euler_angles_xyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_yxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yxy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -458,7 +458,7 @@ matrix3_from_euler_angles_yxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_yzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yzy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -479,7 +479,7 @@ matrix3_from_euler_angles_yzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_zyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zyz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -500,7 +500,7 @@ matrix3_from_euler_angles_zyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_zxz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zxz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -522,7 +522,7 @@ matrix3_from_euler_angles_zxz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
@(require_results)
matrix3_from_euler_angles_xzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_xzy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -543,7 +543,7 @@ matrix3_from_euler_angles_xzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_yzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_yzx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -564,7 +564,7 @@ matrix3_from_euler_angles_yzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_zyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zyx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -585,7 +585,7 @@ matrix3_from_euler_angles_zyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
}
@(require_results)
matrix3_from_euler_angles_zxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
matrix3_from_euler_angles_zxy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix3f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -607,7 +607,7 @@ matrix3_from_euler_angles_zxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix3f64) {
@(require_results)
matrix3_from_yaw_pitch_roll_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix3f64) {
matrix3_from_yaw_pitch_roll_f64 :: proc "contextless" (yaw, pitch, roll: f64) -> (m: Matrix3f64) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -628,7 +628,7 @@ matrix3_from_yaw_pitch_roll_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix3f64
}
@(require_results)
euler_angles_xyz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_xyz_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -642,7 +642,7 @@ euler_angles_xyz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yxz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_yxz_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -656,7 +656,7 @@ euler_angles_yxz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xzx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_xzx_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -670,7 +670,7 @@ euler_angles_xzx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xyx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_xyx_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -684,7 +684,7 @@ euler_angles_xyx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yxy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_yxy_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -698,7 +698,7 @@ euler_angles_yxy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yzy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_yzy_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -711,7 +711,7 @@ euler_angles_yzy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
return
}
@(require_results)
euler_angles_zyz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_zyz_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -725,7 +725,7 @@ euler_angles_zyz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zxz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_zxz_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -739,7 +739,7 @@ euler_angles_zxz_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xzy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_xzy_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -753,7 +753,7 @@ euler_angles_xzy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yzx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_yzx_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -767,7 +767,7 @@ euler_angles_yzx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zyx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_zyx_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -781,7 +781,7 @@ euler_angles_zyx_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zxy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
euler_angles_zxy_from_matrix3_f64 :: proc "contextless" (m: Matrix3f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)
@@ -799,7 +799,7 @@ euler_angles_zxy_from_matrix3_f64 :: proc(m: Matrix3f64) -> (t1, t2, t3: f64) {
@(require_results)
matrix4_from_euler_angle_x_f64 :: proc(angle_x: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angle_x_f64 :: proc "contextless" (angle_x: f64) -> (m: Matrix4f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
m[0, 0] = 1
m[1, 1] = +cos_x
@@ -810,7 +810,7 @@ matrix4_from_euler_angle_x_f64 :: proc(angle_x: f64) -> (m: Matrix4f64) {
return
}
@(require_results)
matrix4_from_euler_angle_y_f64 :: proc(angle_y: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angle_y_f64 :: proc "contextless" (angle_y: f64) -> (m: Matrix4f64) {
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = +cos_y
m[0, 2] = -sin_y
@@ -821,7 +821,7 @@ matrix4_from_euler_angle_y_f64 :: proc(angle_y: f64) -> (m: Matrix4f64) {
return
}
@(require_results)
matrix4_from_euler_angle_z_f64 :: proc(angle_z: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angle_z_f64 :: proc "contextless" (angle_z: f64) -> (m: Matrix4f64) {
cos_z, sin_z := math.cos(angle_z), math.sin(angle_z)
m[0, 0] = +cos_z
m[0, 1] = +sin_z
@@ -834,7 +834,7 @@ matrix4_from_euler_angle_z_f64 :: proc(angle_z: f64) -> (m: Matrix4f64) {
@(require_results)
matrix4_from_derived_euler_angle_x_f64 :: proc(angle_x: f64, angular_velocity_x: f64) -> (m: Matrix4f64) {
matrix4_from_derived_euler_angle_x_f64 :: proc "contextless" (angle_x: f64, angular_velocity_x: f64) -> (m: Matrix4f64) {
cos_x := math.cos(angle_x) * angular_velocity_x
sin_x := math.sin(angle_x) * angular_velocity_x
m[0, 0] = 1
@@ -846,7 +846,7 @@ matrix4_from_derived_euler_angle_x_f64 :: proc(angle_x: f64, angular_velocity_x:
return
}
@(require_results)
matrix4_from_derived_euler_angle_y_f64 :: proc(angle_y: f64, angular_velocity_y: f64) -> (m: Matrix4f64) {
matrix4_from_derived_euler_angle_y_f64 :: proc "contextless" (angle_y: f64, angular_velocity_y: f64) -> (m: Matrix4f64) {
cos_y := math.cos(angle_y) * angular_velocity_y
sin_y := math.sin(angle_y) * angular_velocity_y
m[0, 0] = +cos_y
@@ -858,7 +858,7 @@ matrix4_from_derived_euler_angle_y_f64 :: proc(angle_y: f64, angular_velocity_y:
return
}
@(require_results)
matrix4_from_derived_euler_angle_z_f64 :: proc(angle_z: f64, angular_velocity_z: f64) -> (m: Matrix4f64) {
matrix4_from_derived_euler_angle_z_f64 :: proc "contextless" (angle_z: f64, angular_velocity_z: f64) -> (m: Matrix4f64) {
cos_z := math.cos(angle_z) * angular_velocity_z
sin_z := math.sin(angle_z) * angular_velocity_z
m[0, 0] = +cos_z
@@ -872,7 +872,7 @@ matrix4_from_derived_euler_angle_z_f64 :: proc(angle_z: f64, angular_velocity_z:
@(require_results)
matrix4_from_euler_angles_xy_f64 :: proc(angle_x, angle_y: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xy_f64 :: proc "contextless" (angle_x, angle_y: f64) -> (m: Matrix4f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -889,7 +889,7 @@ matrix4_from_euler_angles_xy_f64 :: proc(angle_x, angle_y: f64) -> (m: Matrix4f6
@(require_results)
matrix4_from_euler_angles_yx_f64 :: proc(angle_y, angle_x: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yx_f64 :: proc "contextless" (angle_y, angle_x: f64) -> (m: Matrix4f64) {
cos_x, sin_x := math.cos(angle_x), math.sin(angle_x)
cos_y, sin_y := math.cos(angle_y), math.sin(angle_y)
m[0, 0] = cos_y
@@ -905,25 +905,25 @@ matrix4_from_euler_angles_yx_f64 :: proc(angle_y, angle_x: f64) -> (m: Matrix4f6
}
@(require_results)
matrix4_from_euler_angles_xz_f64 :: proc(angle_x, angle_z: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xz_f64 :: proc "contextless" (angle_x, angle_z: f64) -> (m: Matrix4f64) {
return mul(matrix4_from_euler_angle_x(angle_x), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zx_f64 :: proc(angle_z, angle_x: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zx_f64 :: proc "contextless" (angle_z, angle_x: f64) -> (m: Matrix4f64) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_x(angle_x))
}
@(require_results)
matrix4_from_euler_angles_yz_f64 :: proc(angle_y, angle_z: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yz_f64 :: proc "contextless" (angle_y, angle_z: f64) -> (m: Matrix4f64) {
return mul(matrix4_from_euler_angle_y(angle_y), matrix4_from_euler_angle_z(angle_z))
}
@(require_results)
matrix4_from_euler_angles_zy_f64 :: proc(angle_z, angle_y: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zy_f64 :: proc "contextless" (angle_z, angle_y: f64) -> (m: Matrix4f64) {
return mul(matrix4_from_euler_angle_z(angle_z), matrix4_from_euler_angle_y(angle_y))
}
@(require_results)
matrix4_from_euler_angles_xyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xyz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(-t1)
c2 := math.cos(-t2)
c3 := math.cos(-t3)
@@ -951,7 +951,7 @@ matrix4_from_euler_angles_xyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_yxz_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yxz_f64 :: proc "contextless" (yaw, pitch, roll: f64) -> (m: Matrix4f64) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -979,7 +979,7 @@ matrix4_from_euler_angles_yxz_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix4f
}
@(require_results)
matrix4_from_euler_angles_xzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xzx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1007,7 +1007,7 @@ matrix4_from_euler_angles_xzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_xyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xyx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1035,7 +1035,7 @@ matrix4_from_euler_angles_xyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_yxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yxy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1063,7 +1063,7 @@ matrix4_from_euler_angles_yxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_yzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yzy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1091,7 +1091,7 @@ matrix4_from_euler_angles_yzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_zyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zyz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1119,7 +1119,7 @@ matrix4_from_euler_angles_zyz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_zxz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zxz_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1148,7 +1148,7 @@ matrix4_from_euler_angles_zxz_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
@(require_results)
matrix4_from_euler_angles_xzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_xzy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1176,7 +1176,7 @@ matrix4_from_euler_angles_xzy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_yzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_yzx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1204,7 +1204,7 @@ matrix4_from_euler_angles_yzx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_zyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zyx_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1232,7 +1232,7 @@ matrix4_from_euler_angles_zyx_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
}
@(require_results)
matrix4_from_euler_angles_zxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
matrix4_from_euler_angles_zxy_f64 :: proc "contextless" (t1, t2, t3: f64) -> (m: Matrix4f64) {
c1 := math.cos(t1)
s1 := math.sin(t1)
c2 := math.cos(t2)
@@ -1261,7 +1261,7 @@ matrix4_from_euler_angles_zxy_f64 :: proc(t1, t2, t3: f64) -> (m: Matrix4f64) {
@(require_results)
matrix4_from_yaw_pitch_roll_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix4f64) {
matrix4_from_yaw_pitch_roll_f64 :: proc "contextless" (yaw, pitch, roll: f64) -> (m: Matrix4f64) {
ch := math.cos(yaw)
sh := math.sin(yaw)
cp := math.cos(pitch)
@@ -1289,7 +1289,7 @@ matrix4_from_yaw_pitch_roll_f64 :: proc(yaw, pitch, roll: f64) -> (m: Matrix4f64
}
@(require_results)
euler_angles_xyz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_xyz_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 2], m[2, 2])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 1]*m[0, 1])
T2 := math.atan2(-m[0, 2], C2)
@@ -1303,7 +1303,7 @@ euler_angles_xyz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yxz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_yxz_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 2], m[2, 2])
C2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 1]*m[1, 1])
T2 := math.atan2(-m[1, 2], C2)
@@ -1317,7 +1317,7 @@ euler_angles_yxz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xzx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_xzx_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 0], m[1, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1331,7 +1331,7 @@ euler_angles_xzx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xyx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_xyx_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 0], -m[2, 0])
S2 := math.sqrt(m[0, 1]*m[0, 1] + m[0, 2]*m[0, 2])
T2 := math.atan2(S2, m[0, 0])
@@ -1345,7 +1345,7 @@ euler_angles_xyx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yxy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_yxy_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 1], m[2, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1359,7 +1359,7 @@ euler_angles_yxy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yzy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_yzy_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 1], -m[0, 1])
S2 := math.sqrt(m[1, 0]*m[1, 0] + m[1, 2]*m[1, 2])
T2 := math.atan2(S2, m[1, 1])
@@ -1372,7 +1372,7 @@ euler_angles_yzy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
return
}
@(require_results)
euler_angles_zyz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_zyz_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 2], m[0, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1386,7 +1386,7 @@ euler_angles_zyz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zxz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_zxz_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[0, 2], -m[1, 2])
S2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 1]*m[2, 1])
T2 := math.atan2(S2, m[2, 2])
@@ -1400,7 +1400,7 @@ euler_angles_zxz_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_xzy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_xzy_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[2, 1], m[1, 1])
C2 := math.sqrt(m[0, 0]*m[0, 0] + m[0, 2]*m[0, 2])
T2 := math.atan2(-m[0, 1], C2)
@@ -1414,7 +1414,7 @@ euler_angles_xzy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_yzx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_yzx_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(-m[2, 0], m[0, 0])
C2 := math.sqrt(m[1, 1]*m[1, 1] + m[1, 2]*m[1, 2])
T2 := math.atan2(m[1, 0], C2)
@@ -1428,7 +1428,7 @@ euler_angles_yzx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zyx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_zyx_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(m[1, 0], m[0, 0])
C2 := math.sqrt(m[2, 1]*m[2, 1] + m[2, 2]*m[2, 2])
T2 := math.atan2(-m[2, 0], C2)
@@ -1442,7 +1442,7 @@ euler_angles_zyx_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
}
@(require_results)
euler_angles_zxy_from_matrix4_f64 :: proc(m: Matrix4f64) -> (t1, t2, t3: f64) {
euler_angles_zxy_from_matrix4_f64 :: proc "contextless" (m: Matrix4f64) -> (t1, t2, t3: f64) {
T1 := math.atan2(-m[0, 1], m[1, 1])
C2 := math.sqrt(m[2, 0]*m[2, 0] + m[2, 2]*m[2, 2])
T2 := math.atan2(m[2, 1], C2)

View File

@@ -38,141 +38,141 @@ Vector4_Components :: enum u8 {
}
@(require_results)
scalar_f32_swizzle1 :: proc(f: f32, c0: Scalar_Components) -> f32 {
scalar_f32_swizzle1 :: proc "contextless" (f: f32, c0: Scalar_Components) -> f32 {
return f
}
@(require_results)
scalar_f32_swizzle2 :: proc(f: f32, c0, c1: Scalar_Components) -> Vector2f32 {
scalar_f32_swizzle2 :: proc "contextless" (f: f32, c0, c1: Scalar_Components) -> Vector2f32 {
return {f, f}
}
@(require_results)
scalar_f32_swizzle3 :: proc(f: f32, c0, c1, c2: Scalar_Components) -> Vector3f32 {
scalar_f32_swizzle3 :: proc "contextless" (f: f32, c0, c1, c2: Scalar_Components) -> Vector3f32 {
return {f, f, f}
}
@(require_results)
scalar_f32_swizzle4 :: proc(f: f32, c0, c1, c2, c3: Scalar_Components) -> Vector4f32 {
scalar_f32_swizzle4 :: proc "contextless" (f: f32, c0, c1, c2, c3: Scalar_Components) -> Vector4f32 {
return {f, f, f, f}
}
@(require_results)
vector2f32_swizzle1 :: proc(v: Vector2f32, c0: Vector2_Components) -> f32 {
vector2f32_swizzle1 :: proc "contextless" (v: Vector2f32, c0: Vector2_Components) -> f32 {
return v[c0]
}
@(require_results)
vector2f32_swizzle2 :: proc(v: Vector2f32, c0, c1: Vector2_Components) -> Vector2f32 {
vector2f32_swizzle2 :: proc "contextless" (v: Vector2f32, c0, c1: Vector2_Components) -> Vector2f32 {
return {v[c0], v[c1]}
}
@(require_results)
vector2f32_swizzle3 :: proc(v: Vector2f32, c0, c1, c2: Vector2_Components) -> Vector3f32 {
vector2f32_swizzle3 :: proc "contextless" (v: Vector2f32, c0, c1, c2: Vector2_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector2f32_swizzle4 :: proc(v: Vector2f32, c0, c1, c2, c3: Vector2_Components) -> Vector4f32 {
vector2f32_swizzle4 :: proc "contextless" (v: Vector2f32, c0, c1, c2, c3: Vector2_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]}
}
@(require_results)
vector3f32_swizzle1 :: proc(v: Vector3f32, c0: Vector3_Components) -> f32 {
vector3f32_swizzle1 :: proc "contextless" (v: Vector3f32, c0: Vector3_Components) -> f32 {
return v[c0]
}
@(require_results)
vector3f32_swizzle2 :: proc(v: Vector3f32, c0, c1: Vector3_Components) -> Vector2f32 {
vector3f32_swizzle2 :: proc "contextless" (v: Vector3f32, c0, c1: Vector3_Components) -> Vector2f32 {
return {v[c0], v[c1]}
}
@(require_results)
vector3f32_swizzle3 :: proc(v: Vector3f32, c0, c1, c2: Vector3_Components) -> Vector3f32 {
vector3f32_swizzle3 :: proc "contextless" (v: Vector3f32, c0, c1, c2: Vector3_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector3f32_swizzle4 :: proc(v: Vector3f32, c0, c1, c2, c3: Vector3_Components) -> Vector4f32 {
vector3f32_swizzle4 :: proc "contextless" (v: Vector3f32, c0, c1, c2, c3: Vector3_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]}
}
@(require_results)
vector4f32_swizzle1 :: proc(v: Vector4f32, c0: Vector4_Components) -> f32 {
vector4f32_swizzle1 :: proc "contextless" (v: Vector4f32, c0: Vector4_Components) -> f32 {
return v[c0]
}
@(require_results)
vector4f32_swizzle2 :: proc(v: Vector4f32, c0, c1: Vector4_Components) -> Vector2f32 {
vector4f32_swizzle2 :: proc "contextless" (v: Vector4f32, c0, c1: Vector4_Components) -> Vector2f32 {
return {v[c0], v[c1]}
}
@(require_results)
vector4f32_swizzle3 :: proc(v: Vector4f32, c0, c1, c2: Vector4_Components) -> Vector3f32 {
vector4f32_swizzle3 :: proc "contextless" (v: Vector4f32, c0, c1, c2: Vector4_Components) -> Vector3f32 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector4f32_swizzle4 :: proc(v: Vector4f32, c0, c1, c2, c3: Vector4_Components) -> Vector4f32 {
vector4f32_swizzle4 :: proc "contextless" (v: Vector4f32, c0, c1, c2, c3: Vector4_Components) -> Vector4f32 {
return {v[c0], v[c1], v[c2], v[c3]}
}
@(require_results)
scalar_f64_swizzle1 :: proc(f: f64, c0: Scalar_Components) -> f64 {
scalar_f64_swizzle1 :: proc "contextless" (f: f64, c0: Scalar_Components) -> f64 {
return f
}
@(require_results)
scalar_f64_swizzle2 :: proc(f: f64, c0, c1: Scalar_Components) -> Vector2f64 {
scalar_f64_swizzle2 :: proc "contextless" (f: f64, c0, c1: Scalar_Components) -> Vector2f64 {
return {f, f}
}
@(require_results)
scalar_f64_swizzle3 :: proc(f: f64, c0, c1, c2: Scalar_Components) -> Vector3f64 {
scalar_f64_swizzle3 :: proc "contextless" (f: f64, c0, c1, c2: Scalar_Components) -> Vector3f64 {
return {f, f, f}
}
@(require_results)
scalar_f64_swizzle4 :: proc(f: f64, c0, c1, c2, c3: Scalar_Components) -> Vector4f64 {
scalar_f64_swizzle4 :: proc "contextless" (f: f64, c0, c1, c2, c3: Scalar_Components) -> Vector4f64 {
return {f, f, f, f}
}
@(require_results)
vector2f64_swizzle1 :: proc(v: Vector2f64, c0: Vector2_Components) -> f64 {
vector2f64_swizzle1 :: proc "contextless" (v: Vector2f64, c0: Vector2_Components) -> f64 {
return v[c0]
}
@(require_results)
vector2f64_swizzle2 :: proc(v: Vector2f64, c0, c1: Vector2_Components) -> Vector2f64 {
vector2f64_swizzle2 :: proc "contextless" (v: Vector2f64, c0, c1: Vector2_Components) -> Vector2f64 {
return {v[c0], v[c1]}
}
@(require_results)
vector2f64_swizzle3 :: proc(v: Vector2f64, c0, c1, c2: Vector2_Components) -> Vector3f64 {
vector2f64_swizzle3 :: proc "contextless" (v: Vector2f64, c0, c1, c2: Vector2_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector2f64_swizzle4 :: proc(v: Vector2f64, c0, c1, c2, c3: Vector2_Components) -> Vector4f64 {
vector2f64_swizzle4 :: proc "contextless" (v: Vector2f64, c0, c1, c2, c3: Vector2_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]}
}
@(require_results)
vector3f64_swizzle1 :: proc(v: Vector3f64, c0: Vector3_Components) -> f64 {
vector3f64_swizzle1 :: proc "contextless" (v: Vector3f64, c0: Vector3_Components) -> f64 {
return v[c0]
}
@(require_results)
vector3f64_swizzle2 :: proc(v: Vector3f64, c0, c1: Vector3_Components) -> Vector2f64 {
vector3f64_swizzle2 :: proc "contextless" (v: Vector3f64, c0, c1: Vector3_Components) -> Vector2f64 {
return {v[c0], v[c1]}
}
@(require_results)
vector3f64_swizzle3 :: proc(v: Vector3f64, c0, c1, c2: Vector3_Components) -> Vector3f64 {
vector3f64_swizzle3 :: proc "contextless" (v: Vector3f64, c0, c1, c2: Vector3_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector3f64_swizzle4 :: proc(v: Vector3f64, c0, c1, c2, c3: Vector3_Components) -> Vector4f64 {
vector3f64_swizzle4 :: proc "contextless" (v: Vector3f64, c0, c1, c2, c3: Vector3_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]}
}
@(require_results)
vector4f64_swizzle1 :: proc(v: Vector4f64, c0: Vector4_Components) -> f64 {
vector4f64_swizzle1 :: proc "contextless" (v: Vector4f64, c0: Vector4_Components) -> f64 {
return v[c0]
}
@(require_results)
vector4f64_swizzle2 :: proc(v: Vector4f64, c0, c1: Vector4_Components) -> Vector2f64 {
vector4f64_swizzle2 :: proc "contextless" (v: Vector4f64, c0, c1: Vector4_Components) -> Vector2f64 {
return {v[c0], v[c1]}
}
@(require_results)
vector4f64_swizzle3 :: proc(v: Vector4f64, c0, c1, c2: Vector4_Components) -> Vector3f64 {
vector4f64_swizzle3 :: proc "contextless" (v: Vector4f64, c0, c1, c2: Vector4_Components) -> Vector3f64 {
return {v[c0], v[c1], v[c2]}
}
@(require_results)
vector4f64_swizzle4 :: proc(v: Vector4f64, c0, c1, c2, c3: Vector4_Components) -> Vector4f64 {
vector4f64_swizzle4 :: proc "contextless" (v: Vector4f64, c0, c1, c2, c3: Vector4_Components) -> Vector4f64 {
return {v[c0], v[c1], v[c2], v[c3]}
}